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Thrud Thorsdottir
Cost Characteristic Value Roll Notes
15 STR 50 19- Lift: 25.6tons; HTH: 10d6; END: [2]
30 DEX 20 13- OCV: 7  DCV: 7
30 CON 25 14-
16 BODY 18 13-
5 INT 15 12- PER Roll: 12-
4 EGO 12 11- ECV: 4; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
4 COM 18 13-
5 PD 20   Total: 20 PD (10 rPD)
5 ED 20   Total: 20 ED (10 rED)
20 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 10   Running: 10" / 20"
0 END 50   Swimming: 2" / 4"
6 STUN 50   Flight: 15" / 60"
Thrud | Summary
Real Name: Thrud Thorsdottir Hair Color: Red
Concept: Energy Blaster/Brick Eye Color: Blue
Affiliation: Solo Height & Weight: 6' 0" (1.83 m) / 218 lbs (98.88 kg)
Played By: NPC Nationality: Asgardian
Created By: Noaht Thorp Place of Birth: Asgard, Valhalla
GM: NPC Date of Birth: Unknown
Cost Powers END
40 Mjollnir: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)
4u 1) Call Lightning: Energy Blast 9d6, Indirect ( Same origin, always fired away from attacker; +1/4) (56 Active Points); OIF (-1/2) 6
4u 2) Blinding Weather: Change Environment 32" radius, -4 to Sight Group PER Rolls, Varying Effect Limited Group (+1/2) (58 Active Points); OIF (-1/2) 6
3u 3) Hammer Swing: Hand-To-Hand Attack +6d6, Double Knockback (+3/4) (52 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 5
3u 4) Hammer Throw: Energy Blast 8d6, No Range Modifier (+1/2) (60 Active Points); OIF (-1/2), Range Based On Strength (-1/4) 6
3u 5) Thunderclap: (Total: 60 Active Cost, 35 Real Cost) Energy Blast 3d6, No Normal Defense (+1) (30 Active Points); OIF (-1/2) (Real Cost: 20) plus Hearing Group Flash 10d6 (30 Active Points); Linked (Energy Blast; -1/2), OIF (-1/2) (Real Cost: 15) 6
3u 6) Winds: Telekinesis (40 STR) (60 Active Points); OIF (-1/2), Affects Whole Object (-1/4) 6
29 Asgardian: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat)
17 Chainmail: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4)
8 Fleet of Foot: Running +4" (10" total) 1
23 Hammer Flight: Flight 15", Improved Noncombat Movement (x4) (35 Active Points); OIF (-1/2) 3
18 Megingjard: +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
7 Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa) (10 Active Points); Limited Target Limited (-1/2) 1
Cost Skills
3 Acrobatics 13-
3 Analyze: Combat 12-
2 AK: Hammerfast, Norway 11-
3 Breakfall 13-
0 Everyman Skills
AK: Valhalla, Asgard 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Old Norse (Idiomatic, native accent)
[Notes: Native Language]
PS: Valkyrie 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
5 KS: Norse Mythology 14-
3 Language: English (Completely Fluent, w/Accent)
3 Language: Norwegian (Idiomatic, native accent)
3 Riding 13-
2 Survival (Arctic/Subarctic) 12-
3 Tactics 12-
4 TF: Riding Animals, Large Rowed Boats, Sleds
4 WF: Common Melee Weapons, Common Missile Weapons
200+ Disadvantages
10 Distinctive Features: Godly Mein
20 Hunted: Empire 8-
20 Hunted: T.I.T.A.N. 8-
15 Physical Limitation: Weird Biochemistry, Requires Special Medical Attention
20 Psychological Limitation: Code Versus Killing
15 Psychological Limitation: Driven By Family History To Become A Hero
15 Psychological Limitation: Headstrong
10 Social Limitation: Legacy
15 Social Limitation: Secret Identity
10 Social Limitation: Stranger in a Strange Land
0 Experience Points
Thrud | Points Summary
Characteristics Cost: 150 Base Points: 200
Powers Cost: 162 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 38 Total Points: 350

Thrud surveyed the carnage that was the feast hall of Valhalla. How long had this been going on? Since the dawn of the Aesir probably, every morning the warriors of the hall would battle to the death, those that died came back to Valhall and after the battle the feast would begin, again. It was so pointless thought Thrud. What had happened to the glory of Asgard? Things had certainly gone down hill in the last few eons. Looking around the room she couldn't help but sneer in contempt, not only for the feast room, but also for herself. A daughter of the mighty Thro, a captain of the Valkyrie, how far she had fallen too. She along with the rest of the valkyrie had become scullery maids, cleaning up the nightly mess that the Aesir created.

Thrud carefully stepped over a pool of vomit on the floor to the great table. Father had stopped listening to her complaints a long time ago, and Modi and Magni were both impossible. One was bully and the other had rocks for brains. Her father could be both. What glory had any of them earned in a really long time?

A loud snore from a heap on the bench brought Thrud out of her musings. Father lay across the table, passed out as usual. Thor had certainly let himself go. No wonder mother had left Valhalla long ago. He was a disgrace. Thrud looked around the hall, but it looked like no one was watching. Lying in a pool of congealed gravy was Mjollnir, her fathers' hammer. None could lift the powerful hammer, except for those who wore her fathers' belt Megingjard. Thrud lovingly touched Mjollnir and that was when an idea struck her. Thor would be passed out for several more hours. Easing arund her fathers' girh, Thrud loosened his already loosened belt. Thor let out a might belch, and a piece of the chicken that he had been eating before he passed out, fell from his mouth.

As quietly as possible, Thrud girded Megingjard around her svelte waist. It fit perfectly. Thrud turned around and around to see how she looked with the belt on her, and she had to admit that she looked good with it on, almost heroic. She certainly felt a lot stronger, as strong as a giant. Feeling powerful, Thrud picked up Mjollnir. At first the hammer resisted, but it cam free of the gravy and Thrud pulled out a cloth and lovely cleaned the hammer. Thrud would never treat Mjollnir disrespectfully. She put the hammer in the waist band of the belt and ran from the room.

There was only one stop on her way to the Rainbow Bridge and that was her fathers' bedroom. Thrud needed his iron gauntlet. Without the gauntlet she wouldn't be able to catch the hammer as it returned to her hand after being thrown. Searching though all of the soiled clothes and bed sheets, Thrud found the gauntlet in a cracked thunder mug. Washing it in the stream outside was the only way to get it cleaned. Afterwards Thrud put the gauntlet on and it fit like a glove. Feeling truly heroic, Thrud practically flew to the Rainbow Bridge.

Standing at his post, always vigilant stood Heimdall the watchman of Asgard. However, Heimdall only kept watch against giants, not Asgardian lasses with a quick smile. Smiling brightly at the bearded Heimdall, Thrud sauntered down the Rainbow Bridge, Heimdall's eyes never leaving her.

Finally Thrud was free. No more working as a scullery for ungrateful louts. The Rainbow Bridge deposited Thrud in Midgard, in the city of Hammerfast, Norway. In a way Thrud felt the name was appropriate. Since coming to Midgard, Thrud had made a name for herself as a champion of Norway. Her only regret is that someday her father will wake from his stupor and want back his things, but until that day comes Thrud will seek out all the glory she can find.


Thrud is a young Asgardian who wants a little adventure in her life. Once she really looked up to her father for his many brave deeds, and by taking his things hopes to emmulate him. Thrud is strong willed, and often times go ahead with a plan without much thought to her actions. Since being on Midgard, she had taken to be one of the so called "super-heroes", and from what she has learned about super-hereos is that they don't kill. Thrud has adopted their no killing creed.


"Foolish mortal ye can't stand against the storm that is Thrud."


Thrud is an Asgardian, as such she's stronger, hardier, and faster than mortals. Like other Asgardians, she's effectively immortal. Mortal diseases and poisons have no effect on Thrud.

Thrud wields Mjollnir, Thors' hammer. Using the hammer, Thrud can affect the weather around her, create bolts of ligthning, mighty winds, or cause thunder to crash defeaning her foes. Even without changing the weather, Mjollnir is a mighty hammer able to deliver powerful blows. Due to an enchantment on the hammer, Thrud is able to fly. Thrud also wears Megingjard, her fathers' magical belt. The belt allows Thrud to actually lift Mjollnir, and grants her a doubling of her normal strength.


Thrud is a beautiful red headed lady. She likes to keep her hair in a ponytail. Thrud taller than most women, and has the build of a female bodybuilder but has curves like the best of them. Using her innate magic, Thrud can appear as a mortal woman. When not in her natural form, Thrud likes to wear warm fashionable clothing usually with a fur trim. It does get cold in Norway after all. When in her natural form, Thrud wears a blue chain mail suit that was specially built for her. In her right hand she wields Mjollnir, and wrapped around her waist is a golden belt. Also on her right hand is her fathers' iron gauntlet.