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Stormbringer
Stormbringer
Warner Cohen
Cost Characteristic Value Roll Notes
5 STR 55 20- Lift: 51.2tons; HTH: 11d6; END: [3]
15 DEX 15 12- OCV: 5  DCV: 5
10 CON 15 12-
10 BODY 15 12-
3 INT 13 12- PER Roll: 12-
20 EGO 20 13- ECV: 7; Mental Defense: 0
15 PRE 25 14- PRE Attack: 5d6
0 COM 10 11-
2 PD 5   Total: 28 PD (23 rPD)
2 ED 5   Total: 28 ED (23 rED)
15 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
5 END 40   Swimming: 2" / 4"
4 STUN 35  
 
Stormbringer | Summary
Real Name: Warner Cohen Hair Color: Grey
Concept: Brick / Energy Blaster Eye Color: Green
Affiliation: Riders On The Storm Height & Weight: 6' 0" (1.83 m) / 200 lbs (90 kg)
Played By: NPC Date of Birth: March 21, 1947
Created By: Ben Langdon Place of Birth: Chicago, Illinois, USA
Cost Powers END
12 Storm Hammer: Elemental Control, 50-point powers, (25 Active Points); all slots OAF (-1)
20 1) Hammer Of The Gods: Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); OAF (-1), No Range (-1/2) 7
16 2) Hammerstrike: Energy Blast 8d6, Area Of Effect Nonselective (16" Line; +3/4) (70 Active Points); OAF (-1), No Range (-1/2), Only Versus Targets On The Ground (-1/4) 7
24 3) Lightning Blast: Energy Blast 16d6 (80 Active Points); OAF (-1), Must Be Used At Full Power (-1/4) 8
14 4) Protection Of The Gods: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); OAF (-1), Not Versus Magic (-1/4)
10 5) Strength Of The Gods: +40 STR, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OAF (-1), No Figured Characteristics (-1/2) 2
10 Communicate With Steed: Mind Link , Animal class of minds, One Specific Mind, Psychic Bond
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
5 Flare Goggles: Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)
15 Revolver: Killing Attack - Ranged 2d6, 4 clips of 8 Charges (+0) (30 Active Points); OAF (-1)
Cost Perquisites
40 Thunderbolt: Follower (Winged Stallion)
Cost Skills
10 +1 Overall
16 +2 with All Combat
2 AK: Vietnam 11-
3 Breakfall 12-
3 Climbing 12-
3 Combat Piloting 12-
3 Concealment 12-
3 Defense Maneuver I
0 Everyman Skills
AK: Chicago, Illinois 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Soldier 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Interrogation 14-
2 KS: Modern American History 11-
2 Language: German (fluent conversation)
3 Oratory 14-
3 Paramedics 12-
3 Riders On The Storm
Animal Handler (Equines) 14-
Hunted: Sanction 8-
KS: History Of Modern War 11-
KS: Norse Mythology 11-
KS: Vietnam War 14-
Language: Vietnamese (basic conversation)
Navigation (Air) 12-
Psychic Bond: Mind Link With Riders On The Storm, Any Dimension, Psychic Bond (30 Active Points); Only With Riders (-1), No Mental Awareness (-1/4)
Psychological Limitation: Aggressive In Combat
Psychological Limitation: Believes The System Does Not Work
Riding 12-
Social Limitation: Civilians Just Don't Get It
Survival (Temperate/Subtropical, Tropical) 12-
Tactics 12-
Teamwork 14- (7 Active Points); Only With Other Riders (-1/4)
Tracking 12-
WF: Common Melee Weapons, Common Missile Weapons, Small Arms
3 Shadowing 12-
2 Survival (Arctic/Subarctic) 12-
0 TF: Flying Beasts
200+ Disadvantages
5 Age: 40+
5 Distinctive Features: Magical Aura
10 Distinctive Features: Overwhelming Aura Of Confidence
20 Enraged: Combat, go 11-, recover 11-
20 Normal Characteristic Maxima
5 Psychological Limitation: Feeling His Age
20 Psychological Limitation: Fights Dirty
20 Psychological Limitation: Oblivious To Authority
15 Social Limitation: Wanted Criminal
10 Vulnerability: 2 x STUN Magic-Based Attacks
10 Vulnerability: 2 x BODY Magic-Based Attacks
10 Vulnerability: 2 x Effect Magic-Based Attacks
0 Experience Points
Stormbringer | Points Summary
Characteristics Cost: 106 Base Points: 200
Powers Cost: 140 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 40 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 64 Total Points: 350
Background

They were supposed to be dead. Heavy gunfire, scathing explosions and screams everywhere. It was 1975 and America had become entrenched in the Vietnam War. Four servicemen, Edison, Haberley, Cohen and Caldecott were among a small platoon decimated along a jungle pass, but instead of being killed, they found themselves lifted into the air by beautiful warrior maidens astride winged horses. It was like something out of a movie, or a fantastic acid trip.

The Valkyrior, or Valkyries, had been ordered to take the four men to Valhalla. Someone had made a mistake. The Asgardians thought that the four men were somehow descendants of Balder the Brave. Loki was implicated in the deception, but whatever the cause, Edison and his men realised they were in danger when they awoke in another world and heard the stories that they were legendary warriors.

Edison knew that when the truth came out they would be killed or sent back to the death which awaited them in the Vietnam jungles. He assessed the situation, judged that their hosts saw they as worthy and honourable, and completely harmless. He used that assumption and ordered his men to steal weapons and mounts and to escape while they were still able. The four military men succeeded in taking possession of mystical weapons left unguarded by their hosts. And they forcibly took winged steeds from the maidens.

Somehow they made it back to Vietnam, where they quickly realised they possessed power undreamt of. Cohen discovered the devastating power of his hammer, laying waste to the jungle and the hidden soldiers. They had become gods amongst men. The military didn't like the fact that Cohen and his men refused to follow orders, and for the next few months the four men lived by their own rules. They had become the Riders of the Storm: Victory, Stormbringer, Epos and Battleaxe.

By the end of 1975 they had realised that their destinies lay beyond what the United States Government wanted. They saw that the young men kept dying and the government kept sending more to replace them. They saw that the soldiers who did return were spurned by the public. It was not honourable.

And so the Riders returned to the United States and began to try and change the world.

They targeted government installations, destroying military production. They targeted the government and its politicians. They became the biggest threat to the United States, a threat which led to the establishment of Sanction.

Over the decades, the Riders have continued being free spirits and have fought for and against the laws of the land. They continue to possess immense power, but their wills are weakening. They are getting old.

And the Asgardians continue to watch and wait.

Retribution will come.

Personality

Warner Cohen has embraced the role of War God since his return from Asgard. He is wild and loves nothing better than to immerse himself in combat. His body has weakened over the years but his spirit is still fuelled by blood, sweat and tears. He has taken to exploring the world on his own, favouring the cold climates where he practices his skills against the wilderness. He enjoys the company of his team mates but is much more relaxed and 'himself' when alone.

Quote

"Twenty years have taught me a few things about uber rats like you. You all fall down eventually. Me, I never fall down."

Powers

Each of the Riders stole a mystical weapon of immense power. The wielder of the weapon is endowed with godlike strength and durability, but as a result of a Valkyrie curse the protection does not work against magic. The curse has also extended to making the four warriors especially vulnerable to all effects of magic, something which the men are well aware of from close encounters overt the years. If an opponent presents himself as being linked to magic, the Riders will relentlessly attack and destroy that individual. Cohen took possession of a hammer which also enables him to cast off lightning bolts.

Appearance

Stormbringer has been changed the most after coming in contact with the mystical weapons. He radiates a godlike aura which intimidates people around him. He wears thick, hardy clothing including a leather strapping around his torso, a heavy leather coat and torn military pants. He is prepared for most eventualities and wears anti-flare goggles and leather straps over his mouth. He is rarely out of his costume but when he does it is usually in tired, faded clothing. Cohen looks like an aging hippy with wild grey hair to his shoulders and a glint in his eye.