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Robert Quick
Cost Characteristic Value Roll Notes
0 STR 60 21- Lift: 102.4tons; HTH: 12d6; END: [1]
0 DEX 23 14- OCV: 8  DCV: 8
30 CON 25 14-
20 BODY 20 13-
5 INT 15 12- PER Roll: 12-
4 EGO 12 11- ECV: 4; Mental Defense: 10
10 PRE 20 13- PRE Attack: 4d6
0 COM 10 11-
8 PD 33   Total: 33 PD (23 rPD)
0 ED 28   Total: 28 ED (23 rED)
0 SPD 6   Phases: 2, 4, 6, 8, 10, 12
0 REC 7   Running: 21" / 84"
0 END 50   Swimming: 2" / 4"
2 STUN 40  
Speedway | Summary
Real Name: Robert Quick Hair Color: Brown
Concept: Speedster Eye Color: Brown
Affiliation: Sanction Height & Weight: 5' 11" (1.80 m) / 300 lbs (136.08 kg)
Played By: NPC Nationality: American
Created By: Noah Thorp Place of Birth: Raliegh, North Carolina
GM: NPC Date of Birth: August 4, 1978
Cost Powers END
18 Cyborg Body: Elemental Control, 46-point powers, (23 Active Points); all slots Cybernetics (-1/4)
18 1) Roll Cage: Armor (15 PD/15 ED) (45 Active Points); Cybernetics (-1/4)
23 2) Cy-Legs: Running +15" (21" total), Improved Noncombat Movement (x4), Reduced Endurance (0 END; +1/2) (52 Active Points); Cybernetics (-1/4)
18 3) Cy-Body: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (45 Active Points); Cybernetics (-1/4)
30 4) Cy-Strength: +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); No Figured Characteristics (-1/2), Cybernetics (-1/4)
2 Cy-Ears: Ultrasonic Perception (Hearing Group) (3 Active Points); Cybernetics (-1/4)
8 Cy-Eyes: Sight Group Flash Defense (10 points) (10 Active Points); Cybernetics (-1/4)
4 Cy-Eyes II: Infrared Perception (Sight Group) (5 Active Points); Cybernetics (-1/4)
22 Cy-Dexterity: +13 DEX (39 Active Points); No Figured Characteristics (-1/2), Cybernetics (-1/4)
32 Cy-Speed: +4 SPD (40 Active Points); Cybernetics (-1/4)
6 Firewall: Mental Defense (10 points total) (8 Active Points); Cybernetics (-1/4)
56 Race Attacks: Multipower, 56-point reserve
1u 1) Break Through: Hand-To-Hand Attack +6d6 (30 Active Points); When Performing a Move Through (-1), Hand-To-Hand Attack (-1/2) 3
3u 2) Clearing the Lane: Hand-To-Hand Attack +5d6, Area Of Effect (10" Line; +1) (50 Active Points); Hand-To-Hand Attack (-1/2) 5
3u 3) Flurry: Naked Modifier, Autofire (5 shots; +1/2) (30 Active Points)
1u 4) Lapping: Entangle 5d6, 5 DEF (50 Active Points); OIF-Object of Oppurtunity (-1/2), No Range (-1/2), Extra Time (Extra Segment, -1/2), Defense Depends on Material Used (-1/2), Cannot Form Barriers (-1/4) 5
14 Reinforced Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
4 Shock Absorbers: +10 PD (10 Active Points); Only Protects Against Damage from Move Bys/Throughs Speedway Performs (-1), Cybernetics (-1/4)
8 Traction: Knockback Resistance -5" (10 Active Points); Cybernetics (-1/4)
Cost Talents
3 Global Positioning System: Bump Of Direction
Cost Skills
3 Breakfall 14-
3 Combat Driving 14-
9 +3 with Move-Bys, Movethrough, and Grabs
3 Computer Programming 12-
10 Defense Maneuver I-IV
3 Electronics 12-
0 Everyman Skills
AK: Raliegh, North Carolina 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Stock Car Driver 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 KS: Stock Car Racing 12-
3 Mechanics 12-
5 Rapid Attack (HTH)
7 Sanction Package
AK: The United States 11-
Bureaucratics 13-
Communicator: High Range Radio Perception; IIF (-1/4), and Scrambled Communication Function: VPP (Scrambler Pool), 4 Base+2 Control Cost; IIF (-1/4), Only For One Language At a Time
Federal Police Powers
Heroes of America: Reputation: 14-, +3/+3d6
KS: Known Uberhumans 11-
Social Limitation: Constantly Scrutinised By The Government, Public And The Media
Social Limitation: Subject to Orders
Teamwork 14-
3 Security Systems 12-
4 +2 with single Characteristic Roll-Dex Rolls
0 TF: Race Cars
2 SS: Aerodynamics 11-
200+ Disadvantages
15 Distinctive Features: Cyborg
20 Hunted: Seven Soldiers 8-
10 Psychological Limitation: Cheerful Charlie
20 Psychological Limitation: Code Versus Killing
15 Psychological Limitation: Craves Attention
1 Quirk: Always has Time for an Autograph or a Picture with the Fans
1 Quirk: Follows NASCAR Religiously
1 Quirk: Likes to Leave Skid Marks
1 Quirk: Only Endorses Products that He Uses (Motor Oil, Spark Plugs, etc)
1 Quirk: Worlds Biggest Lynyrd Skynyrd Fan
15 Social Limitation: Celebrity
15 Social Limitation: Famous
15 Social Limitation: Public Identity
15 Vulnerability: 1 1/2x STUN Electrical Attacks
5 Vulnerability: 1 1/2x STUN Magnetics
61 Experience Points
Speedway | Points Summary
Characteristics Cost: 79 Base Points: 200
Powers Cost: 271 Disadvantages: 150
Talents Cost: 3 Total Experience: 61
Perks Cost: 0 Spent Experience: 61
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 58 Total Points: 411

Robert ďBobbyĒ Quick lived for speed. As a teenager he was arrested several times for drag racing. It didnít matter to him al all, his quest was to drive faster than anyone else. Once out of school, he discovered stock cars. His dream was coming true. Bobby was discovered by one of the owners of a racing team and soon was making a name for himself on the circuit. Bobby Quick was going places. His name was going to be a name that everybody knew. Bobby knew it. However, that was before the accident.

The stock car, his stock car roared in anticipation. Bobby gripped the while as he attempted to wait for the green light. In the blink of an eye the race had begun. Like a horde or monsters the stock cars practically flew down the track. The noises of the charging made his ears ring with the joy of the race. Bobby lost himself in the rapture of the speed.

Lap after lap, pit stop are pit stop, for Bobby it was quite clear. He was leading the race. He was winning the race. Bobby didnít even hear the front driver side wheel explode into a million pieces of tire treed. His first thought as his stock car left the tract was that this was the fastest he had ever gone.

Bobby was in a coma, and didnít look like he was every going to come out of it. His boss had power of attorney over Bobby and when going to pull the life support when a group of men in dark suits along with a strange French man paid him a visit. The men were from the government and they were in the process putting together a team of super-heroes for the defense of the United States, and had enlisted the aid of Armstrong to change Bobby into a cyborg.

After much soul searching, his boss agreed to the opperation. Thus Speedway was born. Bobby took to his new body as if it were a new stock car. Now he can go faster than anybody.


Bobby has always been a light hearted person, his only true passion was for cars and racing. Now that heís a cyborg and go even faster so much the better. Not much can get Bobby down, and when heís down it isnít long before heís making a rebound. This reason alone might account for the success of the precess of turning him into a cyborg. Bobby has also been something of a showoff since he was a little kid. Being Speedway, he can showoff even more, and get the attention he has always craved.


ďIt is very important to get a good start.Ē


Speedway is a cyborg. Very little of the actual organic material remains, and that is covered in titanium armoring. Speedway was built to resist impacts both intentional and unintentional. His musculature has been replaced with cybernetics, granting Speedway with super-human strength, dexterity, and speed. His legs are piston driven, and allows Speedway to run and incredible speeds.

Speedway has developed a number of different attacks using his speed, and his resiliency. His flurry attack is a series of punches that are difficult to follow. Doing his Breathrough attack is to run right over his foe leaving footprints down their back. Lapping means that Speedway has picked up a line (ie rope, chain, or cable), and ran super fast around his foes trapping them. Clearing the lane is when Speedway runs into a number of foes in a row.


Speedway is a cyborg. His mechanical parts are visible at his joints; elbow and knees. He still wears his red racing uniform minus all his corporate sponsors. Instead his uniform just sports his name, and an American flag. Speedway finishes his costume with black boots and gloves. His brain is contained in what looks like a racing helmet, and has no visible facial features. Itís a toss up who is more popular, Speedway or Major American.