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Solomon 9
Solomon 9
Solomon Bloom
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
30 DEX 20 13- OCV: 7  DCV: 7
16 CON 18 13-
4 BODY 12 11-
8 INT 18 13- PER Roll: 13-
16 EGO 26 14- ECV: 9; Mental Defense: 22
10 PRE 20 13- PRE Attack: 4d6
2 COM 14 12-
4 PD 30   Total: 30 PD (23 rPD)
3 ED 30   Total: 30 ED (23 rED)
30 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 7   Running: 6" / 12"
2 END 40   Swimming: 2" / 4"
1 STUN 30   Flight: 15" / 30"
 
Solomon 5 | Summary
Real Name: Solomon Bloom Hair Color: Brown
Concept: Mentalist Eye Color: Brown
Affiliation: Cabala Height & Weight: 5' 7" (1.70 m) / 170 lbs (77.11 kg)
Played By: NPC Nationality: Israeli
Created By: Noah Thorp Place of Birth: Tel Aviv, Israel
GM: NPC Date of Birth: December 20, 1956
Cost Powers END
40 Mental Helmet: Multipower, 60-point reserve, (60 Active Points); all slots OIF-Mental Helmet (-1/2)
3u 1) Mind Lance: Ego Attack 6d6 (60 Active Points); OIF-Mental Helmet (-1/2), Does Not Provide Mental Awareness (-1/4) 6
3u 2) Mindscapes: Mental Illusions 12d6 (60 Active Points); OIF-Mental Helmet (-1/2), Does Not Provide Mental Awareness (-1/4) 6
2u 3) Mental Paralysis: Entangle 2d6, 2 DEF, Takes No Damage From Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1) (50 Active Points); Mental Defense Adds To EGO (-1/2), OIF-Mental Helmet (-1/2), Cannot Form Barriers (-1/4), Does Not Provide Mental Awareness (-1/4) 5
4u 4) Telekinesis: Telekinesis (30 STR), Fine Manipulation (55 Active Points); OIF-Mental Helmet (-1/2) 5
3u 5) Thought Reading: Telepathy 12d6 (60 Active Points); OIF-Mental Helmet (-1/2), Does Not Provide Mental Awareness (-1/4) 6
11 Brain Boost: +8 EGO (16 Active Points); OIF-Mental Helmet (-1/2)
3 Helmet I: Sight Group Flash Defense (5 points) (5 Active Points); OIF-Mental Helmet (-1/2)
11 Helmet II: Mental Defense (22 points total) (17 Active Points); OIF-Mental Helmet (-1/2)
3 Helmet III: Mental Awareness (5 Active Points); OIF-Mental Helmet (-1/2)
14 Reinforced Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
20 Telekinetic Flight: Flight 15" (30 Active Points); OIF-Mental Helmet (-1/2) 3
20 Telekinetic Shield: Force Field (15 PD/15 ED) (30 Active Points); OIF-Mental Helmet (-1/2) 3
Cost Talents
3 Back up Memory: Eidetic Memory (5 Active Points); OIF-Mental Helmet (-1/2)
2 Number Cruncher: Lightning Calculator (3 Active Points); OIF-Mental Helmet (-1/2)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
28 Generic Martial Arts
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Kick 1/2 -2 +1 9d6 Strike
Punch 1/2 +0 +2 7d6 Strike
Throw 1/2 +0 +1 5d6 +v/5, Target Falls
+2 HTH Damage Class(es)
Cost Skills
3 Breakfall 13-
3 Computer Programming 13-
3 Deduction 13-
3 Electronics 13-
0 Everyman Skills
AK: Tel Aviv, Israel 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Hebrew (Idiomatic, native accent)
[Notes: Native Language]
PS: Industrialist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Inventor 13-
3 KS: Israeli History 13-
3 KS: Known Uberhumans 13-
3 KS: Parapsychology 13-
3 KS: Talmud 13-
3 Language: Arabic (Completely Fluent, w/Accent)
3 Language: English (Completely Fluent, w/Accent)
5 Millionaire Playboy Package
Bribery 8-
Conversation 13-
Filthy Rich
High Society 13-
KS: Lifestyle of the Extremely Rich 13-
Monitored by the Media 14-
3 Security Systems 13-
3 Stealth 13-
2 Survival (Desert) 13-
3 Tactics 13-
200+ Disadvantages
20 Hunted: Fatwa 8-
20 Hunted: Sons of Set 8-
10 Monitored: Five Pillars 8-
20 Normal Characteristic Maxima
20 Psychological Limitation: Code Versus Killing
20 Psychological Limitation: Overanalyzes Everything
10 Psychological Limitation: Politically Conservative
15 Social Limitation: Known Mentalist
15 Social Limitation: Secret Identity
0 Experience Points
Solomon 5 | Points Summary
Characteristics Cost: 131 Base Points: 200
Powers Cost: 137 Disadvantages: 150
Talents Cost: 5 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 28 Unspent Experience: 0
Skills Cost: 49 Total Points: 350
Background

Solomon Bloom is the scion of the Bloom family. The Blooms were one of the few Jewish families who escaped the Holocaust with all their wealth intact. His parents settled in Britain while waiting for the opening of the State of Israel. Once in Israel the Blooms cut all ties with their past lives and set out to turn their wealth to the betterment of the Israeli people. Over the years the Blooms expanded into the field of electronics, and with the death of his father Solomon took the head of Bloom International.

Solomon, always a serious analytical man, felt that he could improve his thought processes. For Solomon the only way for Israel to survive with enemies all around was to out think those enemies. This was the basis for his idea of the Mental Helmet. Over the years there are been a lot of versions of the Mental Helmet, some successful and some not. Solomon keeps them in a museum hidden under his mansion. The latest version was the ninth in the series, and it was the most powerful.

Solomon was amazed with what he could do with the mental helmet. He could lift things with his mind, read other peoples minds, force them to stop moving. For awhile he considered selling the Mental Helmet to the government, but the extreme expense to build just one would be too much. So instead, Solomon created a new identity for himself. Calling himself Solomon 9 he started fighting crime in Israel. When the government made a call for the heroes of Israel to unite, Solomon 9 was one of the first. Due to his intellect Solomon 9 was given command of Cabala.

Personality

Solomon is a thinker. He spends a lot of his time thinking things through. Sometimes he spends too much time just thinking. Solomon looks for hidden meanings in almost everything. By thinking long and hard Solomon is sure to solve any mystery or defeat any foe.

Like Desert Falcon, Solomon is outspoken about politics. However, Solomon is more conservative. Solomon insists that only by maintaining the current balance can Israel survive. For him reforms will just lead to chaos and allow the enemies of Israel to win. Solomon 9 will never let that happen.

Quote

I only see greatness for Israel. Nothing will stand in our way when we stand as one.

Powers

Solomon always thought that he was psychic in one way or another. The Mental Helmet makes all of this true. With the helmet Solomon 9 can effect a foe in one of two ways. Solomon 9 can open a foes mind by reading his mind, projecting a powerful mental lance, instill hallucinations in his foes mind, or even seize control of a foes body freezing them in their tracks. Secondly Solomon 9 can manipulate psychic energy to move objects with his mind. Solomon 9 primarily uses this second ability for movement, or in defense.

The Mental Helmet also provides the wearer with defense against mental assaults, and even increases the willpower of the wearer. In addition to the abilities Solomon 9 has gained from his Mental Helmet, he has trained himself in hand-to-hand combat.

Appearance

Solomon is a muscular man who wears a skin tight white body suit that really shows off his muscles. He wears matching blue gloves, boots, belt, cape, and a small domino mask. On top of his head is his Mental Helmet. In a way it looks like a steel yamaka only larger with flashing lights, and the word nine stenciled in Hebrew. When not in his Solomon 9 guise, he likes to dress as a wealthy industrialist.