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Small Wonder
Small Wonder
Cost Characteristic Value Roll Notes
50 STR 60 21- Lift: 102.4tons; HTH: 12d6; END: [6]
42 DEX 24 14- OCV: 8  DCV: 8
36 CON 28 15-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
0 EGO 10 11- ECV: 3; Mental Defense: 0
5 PRE 15/30 12-/15- PRE Attack: 3d6/6d6
2 COM 14 12-
0 PD 12   Total: 27 PD (15 rPD)
5 ED 11   Total: 26 ED (15 rED)
16 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 33   Running: 16" / 64"
0 END 56   Swimming: 0" / 0"
1 STUN 55  
Small Wonder | Summary
Real Name: N/A Hair Color: Blonde
Concept: Brick Eye Color: Blue
Affiliation: Solo Height & Weight: 3' 0" (0.91 m) / 40 lbs (18.00 kg)
Played By: NPC Nationality: American
Created By: Rob Rogers Place of Birth: Orlando, Florida, USA
GM: NPC Date of Birth: July 1, 2004
Cost Powers END
15 Magical Animatronic Figure: Magical Animatronic Figure: Elemental Control, 30-point powers, (15 Active Points)
35 1) Animatronic Life Needs: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (50 Active Points) 0
9 2) Regeneration: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) 0
15 3) Rapid Recovery: +15 REC (30 Active Points)
30 4) Reinforced Body: Armor (15 PD/15 ED) (45 Active Points) 0
16 5) Tireless Running: Running +10" (16" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (31 Active Points) 1
7 Fearless: +15 PRE (15 Active Points); (Only for Defense; -1)
-2 Cannot Swim: -2" Swimming (0" total) 0
Cost Perquisites
3 Bovine Buddy: Contact: Black Angus 11-
Cost Skills
15 +3 with HTH Combat
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 13-
3 Contortionist 14-
5 Cramming
0 Everyman Skills
AK: Orlando, Florida, USA 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic)
[Notes: Native Language]
PS: Ride Attraction 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
Stealth 8-
3 Mimicry 13-
3 Power: Bricks Tricks 14-
3 Sleight Of Hand 14-
17 Small Size Package
+2 with Concealment; (Self Only; -1/2)
+2 with DCV
+2 with Stealth
3 Stealth 14-
3 Tactics 13-
200+ Disadvantages
20 Distinctive Features: Animated Doll
20 Hunted: Hero City Team 8-
15 Physical Limitation: Sinks Like a Stone
20 Psychological Limitation: Amoral
15 Psychological Limitation: Antagonistic and Mean
15 Psychological Limitation: Life Is a Party
15 Rivalry: Professional (Mini-Doom)
15 Social Limitation: Permanent Identity
15 Social Limitation: Sentient Doll
10 Experience Points
Small Wonder | Points Summary
Characteristics Cost: 165 Base Points: 200
Powers Cost: 125 Disadvantages: 150
Talents Cost: 0 Total Experience: 10
Perks Cost: 3 Spent Experience: 10
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 67 Total Points: 360

On the beautiful July morning when the Hero City theme park was opening its gates to visitors for the first time, the technomancer Daemon of the squad of hackers and thieves called the Comets had one important job: to create distractions in all of the entertainment company’s theme parks in the area. The distractions would help his team fulfill its real mission.

Daemon found himself on an air-conditioned boat ride through a world of small dolls, all moving to the sound of singing children. He rather liked the music, though he hated to admit it, and used his magically enhanced PDA to cast spells on literally dozens of the dolls via IR beams. He was confident that when the time came, they would do what he needed them to do.

Most of them would. One, however, reacted somewhat differently than expected. Not even it knows why. Perhaps the magical effect was enhanced somehow. Or perhaps a temperamental demon or poltergeist got caught up in the spell.

Whatever the reason, although dozens of the dolls became animated, one in particular was stronger, more intelligent, more aggressive, and more perverse than the rest. One of them became a free-willed powerhouse with a knack for destruction. One of them became Small Wonder.

Small Wonder spent some time in jail after the day of his creation, but was able to escape when the Havoc Masters broke Black Angus out of prison. He killed a guard during the escape. During their incarceration, Black Angus and Small Wonder developed something approaching a friendship.

Created by Rob Rogers


Although he looks like a charming doll, Small Wonder acts more like a destructive, mean-spirited adolescent with no conscience. He delights in acts of vandalism and assault. Between acts of mayhem, he enjoys womanizing, indulging in alcohol and cigars, and generally living "the good life." He has an extremely short temper and is prone to violence at a moment's notice. Seemingly incurious about his own origins, he is content to wander the world wherever his whims take him. He bears a particular hatred for Mini-Doom, who shares a similar origin, and a disdain for the entertainment company that originally crafted his doll form.


"If I ever hear that stupid song again, it will be too soon. Besides, it's a great, big world. Just try to find me in it if I don’t want to be found."

Quote About Him: "But he was always one of my favorites! He's so adorable! How could he be evil?"—Pix’l


As a living doll, Small Wonder lacks normal physical needs. He is very resistant to damage and recovers quickly from any damage he does take, even being able to reattach lost parts if necessary. Beyond that, he possesses incredible strength, which he employs to great effect. His small size makes and agility make him difficult to hit.


Small Wonder looks like a smiling, child-sized doll just under a meter tall. Taken from the "Dutch" section of the ride where he was brought to life, he wears a blue "Dutch boy" hat, a red-and-white-striped shirt, a green bandanna, blue pants, and yellow "wooden" shoes. He has blue eyes, freckles, mop-cut blonde hair, and a perpetual smile. His friendly appearance makes his violent actions even more frightening.

Art by K.L. Wilson