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Volante diColico
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
39 DEX 23 14- OCV: 8  DCV: 8
26 CON 23 14-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
22 EGO 21 13- ECV: 7; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
1 COM 12 11-
2 PD 5/23   Total: 5/23 PD (0/18 rPD)
0 ED 5/23   Total: 5/23 ED (0/18 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 6" / 12"
0 END 46   Swimming: 2" / 4"
0 STUN 29   Flight: 15" / 30"
Slipstream | Summary
Real Name: Volante diColico Hair Color: Black
Concept: Energy Blaster Eye Color: Brown
Affiliation: S.A.G.E. Height & Weight: 5' 7" (1.70 m) / 119 lbs (54.00 kg)
Played By: NPC Date of Birth: March 19, 1974
Created By: Neil M Place of Birth: Como, Italy
Cost Powers END
56 S.A.G.E. Gadget Pool: Variable Power Pool, 45 base + 11 control cost, (68 Active Points); VPP Powers Can Be Changed Only at a S.A.G.E. Base (-1/2); all slots OIF or IAF or OAF (-1/2)
65 Wind Control: Multipower, 65-point reserve
6u 1) Air Blast: Energy Blast 13d6 (65 Active Points) 6
6u 2) Air Bolt: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points) 2
6u 3) Flight Control: Suppress Flight 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points) 2
6u 4) Tail Wind: Aid (Succor) Flight 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points) 2
6u 5) Vortex Blast: Energy Blast 8 1/2d6, Area Of Effect (One Hex; +1/2) (64 Active Points) 6
4u 6) Wind-Driven Fist: Hand-To-Hand Attack +10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Hand-To-Hand Attack (-1/2) 2
15 Personal Winds: Elemental Control, 30-point powers
15 1) Air Buffering Shield: Physical Damage Reduction, Resistant, 50% (30 Active Points)
15 2) Air Diffraction Shield: Energy Damage Reduction, Resistant, 50% (30 Active Points)
22 3) Lofted by Wind: Flight 15", Reduced Endurance (1/2 END; +1/4) (37 Active Points) 1
12 4) Swirling Air Shield: Armor (10 PD/10 ED) (30 Active Points); Nonpersistent (-1/4)
4 Black-Bronze Shades: Sight Group Flash Defense (6 points) (6 Active Points); OIF (-1/2)
     [Notes: Designer Italian Shades]
11 S.A.G.E. Field Team Radio Comlink: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x2) (30 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Group, Not Mental Group (-1/4), IIF (-1/4)
16 Flight Suit: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)
     [Notes: Designer Costume]
Cost Talents
1 Minor Talent: Never Perspires
Cost Perquisites
1 Fringe Benefit: Ph.D. in Aerodynamic Engineering
Cost Skills
3 Analyze: Flight Powers 13-
3 Breakfall 14-
3 Bureaucratics 12-
3 Combat Piloting 14-
Everyman Skills
AK: Lake Como, Italy 11-
Acting 8-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Italian (idiomatic) (4 Active Points)
PS: Investigator 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 High Society 12-
2 Language: English (fluent conversation)
S.A.G.E. High Level Personnel Package
AK: Important Paranormal Sites 13-
Criminology 13-
Fringe Benefit: Membership in S.A.G.E., Security Clearance
Fringe Benefit: Passport
Hunted: Watched by S.A.G.E.
Social Limitation: Subject To Orders
[Notes: S.A.G.E. Package]
KS: Aliens (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Flying Superhumans (3 Active Points) 13-
KS: The Arcane (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Ubermen (3 Active Points) 13-
[Notes: S.A.G.E. Package]
[Notes: S.A.G.E. Package]
SS: Aerodynamics 15- (5 Active Points)
SS: Biology 13- (3 Active Points)
[Notes: S.A.G.E. Package]
SS: Chemistry 13- (3 Active Points)
[Notes: S.A.G.E. Package]
SS: Physics 13- (3 Active Points)
[Notes: S.A.G.E. Package]
200+ Disadvantages
10 Distinctive Features: Long Hair and Cape Always Billowing As If Blown by a Gentle Breeze (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
25 Hunted: Kinder der Zukunft 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
5 Hunted: Italian Media 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
15 Physical Limitation: Uberhuman Biochemistry, Requires Special Medical Care (Frequently, Greatly Impairing)
15 Psychological Limitation: Adventurous and Funloving (Common, Strong)
15 Psychological Limitation: Committed to Safeguarding the World from Superhuman Threats (Common, Strong)
15 Psychological Limitation: Survivor's Guilt (Common, Strong)
20 Psychological Limitation: Will Not Kill (Common, Total)
15 Social Limitation: Public Identity (Frequently, Major)
15 Susceptibility: Her Flight is Controlled by Someone Else, 1d6 damage per Phase (Uncommon)
Slipstream | Points Summary
Characteristics Cost: 121 Base Points: 200
Powers Cost: 265 Disadvantages: 150
Talents Cost: 1 Total Experience: 67
Perks Cost: 1 Spent Experience: 67
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 29 Total Points: 417

In the halls of Villa Vento Leggero sounds had a way of carrying through the hallways bouncing off the 18th century cold, hard stone walls. Light bootsteps that would normally be absorbed by wood or concrete instead sent faint non-rhythmic tapping noises through the night.

Still it was difficult for Volante to discern if the bootsteps were getting nearer or farther. There was too much echoing. Nonetheless, she knew that it wasn't her grandfather Donato, her grandmother Isabella, or her mama Olivia. By her watch, she could tell that it was two fifteen in the morning. Her mind sluggishly became alert, a difficult task at this time of night only two hours after she went to sleep - two hours after she had extinquished her pine-scented oil lamp.

Voices - nearly crisp enough to be military - joined the echoing bootsteps. "Mein HUD diagramm zeigt, dab ihr raum hinunter die halle rechts ist... Erinnern sie sich, Vater wünscht sie lebendig - sie ist dochter des Tempesta."

Tempesta. That name sent a surge of adrenaline through Volante enough to bring her to full alertness. Tempesta. The name that was not spoken in this household. The name used by the father that she had never met. The name of the playboy supervillain who was only her father by biology. She knew the tale. Mama had told her a few times.

She fumbled around for a light switch that did not exist. This was a castle built before electricity was common. And none of the Conte diColico since then saw fit to have any installed. Even Grandfather preferred it to be 'rustic'. Volante jumped out of bed. She knew how to navigate the castle in the dark having done so many times to leave this boring place.

"Ja," echoed another voice. "Nehmen sie das mädchen. Die anderen können sterben."

It sounded German - harsh and stern - quite unlike the rolling, flowing sound of Italian. Volante slipped out of the door only to hear Grandfather's stern voice. "What dogs dare invade Villa Vento Leggero unannounced and uninvited?!"

A lantern stood on the floor of the hallway bathing her grandfather in the light of a kerosene flame. He stood en guard with his heirloom saber and rushed at three figures in crimson, faces each covered with a bulbous looking thing, and guns up and pointing at Grandfather.

Zip-zip-zip. Flooshhhhhh!

Flame shot out of the hands of one, bathing the hallway with light and heat. Jagged metal flew from the hand of another invader. And grandfather twisted as metal hit his body and the fire scorched him. Falling, he managed to thrust the tip of his weapon into the gut of one of the invaders.

Volante let out a scream, or was about to. Instead her mouth was muffled and four hands were pushing her down the hall. Mama and Grandmother.

Halfway down the hall, the three women stopped. Mama fumbled with something.

The complete blackness of night in the castle was punctured cleanly by a pair of thin red lines that may not have even been visible except for the dust that was stirred up by the three women running through the halls. At the ends of the lines were red dots that danced upon the bodies of the three women.

"Nicht das mädchen... Passen sie ihr ziel, Zwei."

"Passen sie ihre selbst, Drei. Ich weib, was ich tue."

This time there was no sound, but Volante glimpsed a flash from a pair of eyes in the dark and broad beams of harsh red light swept across the hallway.

Volante was pushed through the wall - a wall that was not there - by the force of the light beam - a laser? - and pain seared her chest. She heard more than saw Mama's and Grandmother's bodies fall.

Curiously, the slight breeze that she had felt earlier suddenly stopped. She heard no other sounds now except for her own labored breathing. Standing was difficult but she did so. And she went back to the hall to help her family. But there was a wall.

Confused and light-headed, she heard the voices again - faint as if a kilometer away, "Wo das mädchen ist?"

"Ich weib nicht, Ein. Sie... verschwand."

"Sie wissen, dab sie wahrscheinlich energien wie ihr vater hat."

"Suchen sie den rest des schlosses."

Bootsteps echoed again, but Volante was certain that they were going away now. Were there secret passages in Villa Vento Leggero? She was getting tired and losing blood quickly since the charred skin on her chest had broken and began bleeding. If she couldn't save her family, Volante wanted to just lie down on anything but the cold hard floor. She staggered through a door and found a bed to lie on. She shivered with the cold even on this warm summer night and blacked out.

It amazed her that she awoke. It amazed her even further that, aside from the hunger, she felt quite normal. If it weren't for the strangely high tech-looking bed that she lay on which was quite out of place for this old castle, Volante might have thought that everything was a bad nightmare. The faint LED lights given off by the bed was strong enough for her to see about the room. There was a switch on the wall near the door where a light switch was usually found in modern houses, but the switch seemed a bit odd. Still, she pushed it. Faint clicking pulsed through the walls then the room and the hall outside lit up from numerous recessed oil lamps in the walls.

Curious, she walked through the hall. There was a place on the wall just outside the room where she knew that she came through - a secret door. But there was no apparent way to open it. The machine should be able to heal her family. How could she get to them?

Volante banged her fists on the wall, "Open damn wall. Open." A green light flashed twice. Upon further inspection, a label next to the light read 'biometric identity confirmation'. And the door opened.

She rushed out into the hallway, pulling Mama and Grandmother onto the bed of the Autodoc. Then she went to carry in Grandfather. All three were cold. And Volante's heart fell out when the panel of the Autodoc read 'patient deceased, resuscitation impossible'.

Volante's eyes watered and tears flowed freely. 'Love yourself, love your family and friends, and love the good in all people' said Grandmother. Volante loved her family greatly, but still spent most of her time jetsetting around the world with her playboy friends. 'Time was not something that one could take back' said Mama. She knew that she had powers, but avoided the training that her family wanted for her. 'Responsibility and privelege go hand in hand' said Grandfather. Why couldn't she have just lived her life? Why did her family have to die for that?

"A tutto c'è rimedio, fuorchè alla morte." She muttered. Then added, "Chi non fa, non falla."

Buenos Aires, Argentina - a month later

In the air above the mansion, Volante rode the gentle, but firm wind summoned by her. As it rose past her, she turned it downward toward the mansion, a breeze to fan the flames that engulfed the compound. To burn the house of the vermin down.

Smoke filled the air, crackling tinder added to the cacaphony of shouts. The Kinder fled - leaping or flying over the walls, or running through the gates. The factory that produced the fanatical ubers was dying a hot death. It felt both good and bad to Volante - Slipstream was her code name now. Revenge was fulfilled, but there was still the emptiness of the loss of her family.

She remembered what the man told her as he hung out of Ariamachina, "We will flush them out like rats out of a burning field. Dr. Texeira and the police will capture many of them, some will escape. I will be trying to help them, too, but my job is to find whoever is behind this.

"Just keep fanning the flames and don't worry about me being in the middle of it. They don't call me the Troubleshooter for nothing." He looked her in the eyes then turned his eyes downward to the compound looking for a good place to land. "And remember, vengeance won't be the end all. You're not that type. Peace doesn't come this way. You've got to get that by yourself."

At the time, perhaps ten minutes ago, she watched the man leap and fall, grabbing the branches of a tree before he perished by hitting the ground. He slid down the trunk then was lost amidst the shrubbery. And Volante didn't really understand what he meant. Not then, but now she did. Revenge felt something like eating just a small bit of gelato.

Character written by Neil M.


Once a fun-loving playgirl born to a wealthy family, Volante avoided responsibility and failed to take the path that her family had desired - to become a superhero. When her family was killed when the Kinder sought to capture Volante, she could only feel hatred and regret. The Volante of now is neither of these and both. She is adventurous, looking for challenges and doing daring things. Not even she knows whether this is due to the persona of the fun-loving girl or the persona of the woman who has nothing to lose. She can't present anything but a serious demeanor to those she doesn't know. But with her teammates and others of S.A.G.E., she will often tease them with jokes or cajole them lightheartedly if they make an error.


"The winds have changed now to favor good."


Volante, as her father Tempesta, is a wind controller. She surrounds herself closely with high speed winds which buffer physical blows and diffuse energy attacks as well as propel her through the air. She can dampen or assist the flight of others, or strike with blasts of air.


Slipstream wears blue and gold, the colors favored by the diColico family. The costume is wide at the cuffs and elegant with a large cape. Because of the wind control leakage, her long brown hair and her cape always seem to be moving as if in a gentle breeze.

Illustration by Ben Langdon.