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Shinkou (Midnight) Ninja
Shinkou (Midnight) Ninja
various
Cost Characteristic Value Roll Notes
8 STR 18 13- Lift: 303.1kg; HTH: 3 1/2d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
0 CON 10 11-
0 BODY 10 11-
0 INT 10 11- PER Roll: 14-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
2 PD 6/14   Total: 6/14 PD (0/8 rPD)
4 ED 6/14   Total: 6/14 ED (0/8 rED)
2 SPD 3/6   Phases: 4, 8, 12/2, 4, 6, 8, 10, 12
0 REC 6   Running: 9" / 12"
0 END 20   Swimming: 4" / 4"
0 STUN 24  
 
Shinkou (Midnight) Ninja | Summary
Real Name: various Hair Color: Brown
Concept: Martial Artist Agents Eye Color: Brown
Affiliation: Ichiban Height & Weight: 5' 9" (1.75 m) / 143 lbs (65.00 kg)
Played By: NPC Date of Birth: various
Created By: Neil M Place of Birth: various
Cost Powers END
27 Shinkou Taijutsu Manrikigusari: Multipower, 40-point reserve, (40 Active Points); all slots IAF (-1/2)
     [Notes: Chain Weapon Used with Taijutsu]
1m 1) Attack Around: +3 with Manrikigusari (9 Active Points); IAF (-1/2)
4m 2) Choke: Hand-To-Hand Attack +3 1/2d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense (Rigid Neck Armor or LS: Self-Contained Breathing) (+1) (40 Active Points); Hand-To-Hand Attack (-1/2), IAF (-1/2) 2
1u 3) Whip Action: Stretching 1" (5 Active Points); IAF (-1/2) 1
4m 4) Whip-Wrack: Hand-To-Hand Attack +4 1/2d6, Indirect ( Same origin, always fired away from attacker; +1/4), Reduced Endurance (0 END; +1/2) (40 Active Points); Hand-To-Hand Attack (-1/2), IAF (-1/2)
3m 5) Wrap-Around: +27 STR, Reduced Endurance (0 END; +1/2) (40 Active Points); Limited Power Only for Grabs (-1), No Figured Characteristics (-1/2), IAF (-1/2)
5 Shinkou Ninja Training: Elemental Control, 10-point powers
10 1) Evasive Movement: +3 with DCV (15 Active Points)
17 2) Fast Hands: +3 SPD (30 Active Points); Limited Power Can Only Use Taijutsu, Manrikigusari, or Shuriken during Extra Phases (-1/2)
5 3) Observation: +3 PER with all Sense Groups (9 Active Points)
5 4) Triathlete: (Total: 10 Active Cost, 10 Real Cost) Leaping +2" (5 1/2" forward, 2 1/2" upward) (Real Cost: 2) plus Running +3" (9" total) (Real Cost: 6) plus Swimming +2" (4" total) (Real Cost: 2) 3
5 Padded Ninja Costume: Armor (2 PD/2 ED) (6 Active Points); IIF (-1/4)
11 Shuriken: Killing Attack - Ranged 1d6, 8 Recoverable Charges (+0), Autofire (3 shots; +1/4) (19 Active Points); IAF (-1/2), Range Based On Strength (-1/4)
Cost Talents
12 Combat Luck (6 PD/6 ED)
Cost Perquisites
1 Fringe Benefit: Passport
Cost Martial Arts
Maneuver Phase OCV DCV Notes
Shinkou Taijutsu
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 33 STR vs. Grabs
Martial Flash 1/2 -1 -1 Flash 4d6
Martial Grab 1/2 -1 -1 Grab Two Limbs, 28 STR for holding on
Martial Strike 1/2 +0 +2 5 1/2d6 Strike
Weapon Element: Blades, Chain & Rope Weapons, Fist-Loads, Karate Weapons, Ninja Weapons
Cost Skills
10 +2 with HTH Combat
4 +2 with Shuriken
3 Acting 12-
3 Bribery 12-
3 Bugging 11-
1 Computer Programming 8-
1 Electronics 8-
Everyman Skills
AK: various
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: (various) (idiomatic) (4 Active Points)
PS: Assassin/Spy
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Interrogation 12-
2 Language: (various) (fluent conversation)
1 Mechanics 8-
Ninja Package
Acrobatics 13-
Breakfall 13-
Climbing 13-
Concealment 11-
Contortionist 13-
Disguise 11-
KS: Taijutsu 8-
Lockpicking 13-
Rivalry: Other Ninja and Lin Kuei
Security Systems 11-
Shadowing 11-
Sleight Of Hand 13-
Stealth 13-
WF: Common Melee Weapons, Chain & Rope Weapons, Garrote, Metsubishi, Ninja Weapons, Thrown Knives, Axes, and Darts
3 Power: Ninjutsu 13-
3 Seduction 12-
1 Streetwise 8-
1 Systems Operation 8-
3 Tracking 11-
2 WF: Small Arms
200+ Disadvantages
5 Distinctive Features: Shinobi Shozoko (ninja costume) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Cat's Claw Kato 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Mercenary Attitude (Common, Strong)
10 Psychological Limitation: Sees Number One as a Temporary Leader, Ichiban as a Temporary Home (Uncommon, Strong)
15 Reputation: Assassins, 11- (Extreme)
Shinkou (Midnight) Ninja | Points Summary
Characteristics Cost: 45 Base Points: 200
Powers Cost: 98 Disadvantages: 60
Talents Cost: 12 Total Experience: 4
Perks Cost: 1 Spent Experience: 4
Martial Arts Cost: 28 Unspent Experience: 0
Skills Cost: 80 Total Points: 264
Background

The Shinkou ninja are from in the area northwest of the Kyoto-Osaka region. It is likely that the clan were originally Shinto priests who took on assassinations during the Sengoku Jidai. After the nationalization under the Oda/Toyotomi/Tokugawa shogunates, the Shinkou had decreased operations after having lost over half their force. When the last of the Tokugawa abdicated, the era of mercantilism and nationalism brought new chaos to the island nation and a large demand for the skills of ninja.

The Shinkou have steadily grown since then and gained a reputation as top notch mystic ninja, led by the Shinjo family of Ninja Masters. However, the line had been broken recently when Master Shinjo Toranaga was slain by Blindside, who is Shinjo Sadaharu, his son (although only three people in the world know that fact). The Shinkou, accustomed to a powerful central command, began to falter until they were taken under the wing of Ichiban by Number One.

Personality

Once a clan of dedicated assassins, the Shinkou have since become a group of mercenaries. At this time, they work under the mantle of Ichiban, but if a strong leader develops within the Shinkou, it is likely that they will leave.

Quote

"Asphyxiation or the edge of a knife - in the end, it's all the same."

Powers

The Shinkou rely on their manrikigusari (chain whips) and shuriken for offensive capability. Their style of taijutsu is primarily defensive but can be used with manrikigusari as well as more typical ninja weaponry. The lightning quickness of their hands makes them extremely dangerous in combat. Typically, they operate in pairs with being the primary agent carrying out the mission and the second prepared to interfere with any attempts to stop the mission.

Appearance

The Shinkou dress as stereotypic ninja - black costume that covers the entire body except for the area around the eyes. They wear their manrikigusari like a belt until needed for combat and have the Ichiban insignia on the left breast.