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Gwen Parker
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
30 DEX 20 13- OCV: 7  DCV: 7
10 CON 15 12-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
6 EGO 13 12- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
1 COM 12 11-
5 PD 8   Total: 23 PD (15 rPD)
5 ED 8   Total: 23 ED (15 rED)
10 SPD 4   Phases: 3, 6, 9, 12
4 REC 8   Running: 10" / 20"
0 END 30   Swimming: 2" / 4"
9 STUN 35   Leaping: 7" Forward / 3 1/2" Upward
Shamrock | Summary
Real Name: Gwen Parker Hair Color: Brown
Concept: Martial Artist Eye Color: Brown
Affiliation: International House of Crime Height & Weight: 6' 0" (1.82 m) / 165 lbs (74 kg)
Played By: NPC Date of Birth: September 20, 1978
Created By: Ben Langdon Place of Birth: Belfast, Northern Ireland, United Kingdom
Cost Powers END
25 Everything Looks Easier When I Do It: Elemental Control, 50-point powers
27 1) Everyone Has A Bad Day: Find Weakness 12- with All Attacks, Ranged (+1/2) (52 Active Points)
25 2) Luck Of The Irish: Luck 10d6 (50 Active Points)
25 3) Lucky To be Alive: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); Nonpersistent (-1/4)
21 4) Missing The Side Of A Barn: Suppress Combat Skill Levels (CSLs) 3d6, any CSL power one at a time (+1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Cumulative (+1/2), Area Of Effect Nonselective (4" Radius; +3/4) (52 Active Points); No Range (-1/2)
29 5) You Have To Stumble Before You Can Walk Again: Change Environment 8" radius, -2 to Dex Rolls, -2" Running, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (76 Active Points); No Range (-1/2), Nonselective Target (-1/4)
20 6) You've Lost The Groove: Suppress DEX-Based Skills 2d6, all DEX-Based Skills powers simultaneously (+2), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Cumulative (+1/2), Area Of Effect Nonselective (3" Radius; +3/4) (35 Active Points); No Range (-1/2)
8 Peak Performance I: Running +4" (10" total) 1
4 Peak Performance II: Leaping +4" (7" forward, 3 1/2" upward) 1
27 Claymore Sword: Killing Attack - Hand-To-Hand 2 1/2d6 (3 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), Real Weapon (-1/4)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
28 Kung Fu
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Kick 1/2 -2 +1 9d6 Strike
Punch 1/2 +0 +2 7d6 Strike
Throw 1/2 +0 +1 5d6 +v/5, Target Falls
+2 HTH Damage Class(es)
Cost Skills
24 +3 with All Combat
3 Acrobatics 13-
0 Everyman Skills
AK: Belfast, Northern Ireland 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Former IRA Operative 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 Former IRA Operative
AK: Northern Ireland 11-
Breakfall 13-
Climbing 13-
Demolitions 12-
Disguise 12-
Hunted: MI5 8-
KS: The IRA 11-
Survival (Urban) 12-
WF: Common Melee Weapons, Small Arms
3 KS: Celtic Art 12-
2 KS: Money Laundering Rackets 11-
2 KS: Northern Ireland's Underworld 11-
3 Lockpicking 13-
3 Stealth 13-
3 Streetwise 12-
200+ Disadvantages
15 Hunted: Empire 8-
20 Hunted: IRA 8-
10 Hunted: Sterling 8-
20 Normal Characteristic Maxima
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Hunts IRA
15 Psychological Limitation: Overprotective Of Women And Children
15 Psychological Limitation: Will Never Break Her Word
1 Quirk: Avoids Watching Lotteries
1 Quirk: Buys Instant Scratch Tickets When She's Short Of Money
1 Quirk: Hates People Asking Her If She's Really Irish
1 Quirk: Never Uses Credit, Only Cash
1 Quirk: Takes Drinking Very Seriously And Judges A Person's Character From The Way They Drink
5 Reputation: Ruthlessly Hunts Down The IRA , 11- (Only To Those Associated With IRA)
15 Social Limitation: Public Identity
25 Experience Points
Shamrock | Points Summary
Characteristics Cost: 91 Base Points: 200
Powers Cost: 211 Disadvantages: 150
Talents Cost: 0 Total Experience: 25
Perks Cost: 0 Spent Experience: 25
Martial Arts Cost: 28 Unspent Experience: 0
Skills Cost: 45 Total Points: 375

Gwen Parker was drawn into the dark world of the IRA because of her husband, who had been a member long before the couple met. At first she found herself enjoying the sense of belonging, but as she became more involved in planning and undertaking missions, Gwen realised that the man she had fallen in love with, and the group of friends she had come to rely on, were not interested in her, but in what she could do for them. Her husband's first love was anarchy.

Gwen couldn't live like that and tried to leave. Her husband wouldn't let her go, and neither would the IRA, so she spent two intense weeks fleeing from both across Ireland. Inevitably, she was cornered, but when the gunman pulled the trigger, something horrible happened. The gun backfired, sending shrapnel and bullets into the man's chest. He fell down to the ground, and it was then that Gwen realised her killer was her husband.

More strange things began to happen. Other attempts on her life backfired, and she used the confusion to fight back, first with her hands and then with firearms. The IRA cell she had belonged to were soon wiped out and Gwen felt a reprieve. But news travelled quickly, and Gwen's name was soon being bandied around the secret organisation. It was time for her to leave.

She moved to America but found she missed her home. While overseas she became aware of IRA plots in New York and hunted down the four-member team who were planning on attacking the British Embassy. She dispatched them easily and realised that it was more than dumb luck. She was more than human now, she was an uber.

Calling herself Shamrock, Gwen returned to Ireland and decided to dismantle the IRA on her own. She used the training she had received from her traitorous husband and turned it against the terrorists. For months she waged a one-woman war across Northern Ireland, until she realised support for the IRA extended beyond her shores. Other groups were financing the IRA, including an organisation known as Stirling House. She decided to take her war to their doors, and along the way she stumbled, first, across an organised black market in Celtic art, and then across an elite club for thieves, The International House Of Crime. Gwen put a stop to the black market, dispatching the uber thief Pennyroyal, and thereby claiming a place within the Club.

Since joining the Club, Gwen has used her new contacts to track support for the IRA and deal with them accordingly.


Gwen is a being of vengeance now. She has had her life torn apart by a man she believed was her soul mate. Now she believes it is her mission to rid the world of organised crime and terror, in all its forms. The determination has managed to rob her of much of life's joy, and she has begun to grow weary of her life. The Club offers her another outlet for her abilities and she has begun to think about turning away from vengeance into a more serious and lucrative career of the professional thief.


“Live by the sword, die by the sword.”


Shamrock is insanely lucky. She can walk out of a bar brawl unscathed, can win the lottery three weeks in a row, and can find the only soft spot in a five-storey fall. She utilises this inherent luck along with her intensive training in martial arts and sword fighting, so that she becomes a dangerous foe who can manage to avoid all but the very best of blows.


Gwen's father was an Irish plumber who married the daughter of a black preacher. She finds that people don't believe she is Irish because of her dark skin, but her voice betrays her origins. She wears an armoured costume which is garish enough to transform her into an uber hero, or anti-hero, as well as provide her with enough protection from any lucky shots that might find their mark. She is proud of her heritage and wants to rid the world of the stain of the IRA, so she boldly bares the symbol of the clove on her chest.

Out of costume, Gwen wears understated clothing of a vaguely military style: fatigues, skivvies and woollen jumpers.