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Deep6 Seeker Agent
Deep6 Seeker Agent
Various
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
12 DEX 14 12- OCV: 5  DCV: 5
0 CON 10 11-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
4 PD 7   Total: 15 PD (8 rPD)
5 ED 7   Total: 15 ED (8 rED)
6 SPD 3   Phases: 4, 8, 12
0 REC 5   Running: 6" / 12"
0 END 20   Swimming: 4" / 8"
0 STUN 22  
 
Deep6 Seeker Agent | Summary
Real Name: Various Hair Color: Various
Concept: Agent Eye Color: Various
Affiliation: Deep6 Height & Weight: Various / Various
Played By: NPC Nationality: Various
Created By: Neil Ma Place of Birth: Various
GM: NPC Date of Birth: Various
Cost Powers END
14 Body Armor: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
2 Deep Diving Suit: Life Support (Safe in High Pressure; Safe in Intense Cold) (3 Active Points); OIF (-1/2)
3 Low Light Goggles: Nightvision (5 Active Points); OIF (-1/2)
8 Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)
20 Sonic Pulse Gun: Energy Blast 8d6, 16 Charges (+0), Armor Piercing versus Non-Resistant Defenses (+1/4) (50 Active Points); OAF-Carbine (-1), Extra Time (Delayed Phase, -1/4), Reduced By Range (-1/4)
2 Trained Swimmer: Swimming +2" (4" total) 1
3 Underwater Rebreather: Life Support (Expanded Breathing) (5 Active Points); OIF (-1/2)
Cost Talents
3 Flow in the Water: Environmental Movement (no penalties in Water)
Cost Skills
10 +1 Overall
4 +2 with Sonic Pulse Gun
1 Athletic Skill: Skiing, Snow 8-
1 Bureaucratics 8-
0 Everyman Skills
AK: Various 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Various (Idiomatic, native accent)
[Notes: Native Language]
PS: Archaeologist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: Ancient Artifacts 11-
2 KS: Archaeological Artifact Market 11-
3 KS: Artifact Extraction Methods 12-
1 KS: SCUBA 8-
3 Language: French (or other) (completely fluent)
2 Navigation (Marine) 12-
1 Riding 8-
10 Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert) 12-
2 System Operations 11-
3 Trading 11-
1 TF: Camels, Equines
8 TF: Common Motorized Ground Vehicles, Large Motorized Boats, Rafts, Railed Vehicles, Small Motorized Boats, Submarines, Two-Wheeled Motorized Ground Vehicles
75+ Disadvantages
20 Hunted: S.A.G.E 8-
10 Monitored: Deep6 11-
15 Psychological Limitation: Adrenaline Junkie
15 Psychological Limitation: Bigmouth/Braggart
15 Psychological Limitation: Greedy
0 Experience Points
Deep6 Seeker Agent | Points Summary
Characteristics Cost: 41 Base Points: 75
Powers Cost: 52 Disadvantages: 75
Talents Cost: 3 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 54 Total Points: 75
Background

Back when Tresore Lalonde was a world class archaeologist, before she became Treasure, she had attracted a number of young undergraduate and graduate students wanting to become the next Indiana Jones. They were useful then and they are useful now as Seeker agents. Although perhaps, they do not realize that Treasure keeps all the best to herself.

Personality

All adrenaline junkies, the Seekers are thrilled with the chase of ancient artifacts and gold. Often times they get into trouble and quite a few of them are jailed or killed. Luckily for Treasure, there are a lot of Indiana Jones wannabes with a taint of greed.

Quote

"Perimeter is secured, Mademoiselle. We'll take care of any problems that arise."

Powers

The Seekers are primarily archaeological assistants to Treasure, but they have some protection. The pressure suits provide some degree of armored protection as well as the ability to work well underwater. Having found difficulty with the poor effectiveness of firearms underwater, they sport sonic pulse guns which work equally well above and underwater.

Appearance

The Seekers favor Indiana Jones style attire, complete with dusty hat, vest, and boots when not underwater or in combat. In situations when more danger is suspected or when they are underwater, they wear their pressure suits and helmets.