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Dr. James Running Bear
Dr. James Running Bear
Dr. James Running Bear
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
0 DEX 10 11- OCV: 3  DCV: 3
2 CON 11 11-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
0 PD 2   Total: 2 PD (0 rPD)
0 ED 2   Total: 2 ED (0 rED)
0 SPD 2   Phases: 6, 12
0 REC 4   Running: 6" / 12"
0 END 22   Swimming: 2" / 4"
0 STUN 21  
Dr. James Running Bear | Summary
Real Name: Dr. James Running Bear Hair Color: Brown
Concept: Expert Eye Color: Brown
Affiliation: S.A.G.E. Height & Weight: 5' 7" (1.70 m) / 159 lbs (72.00 kg)
Played By: NPC Date of Birth: April 23, 1970
Created By: Neil M Place of Birth: Great Falls, Montana, USA
Cost Powers END
5 Good Advice: +1 Overall, 8 Continuing Charges lasting 1 Hour each (+0), Trigger (When User Encounters Target of Mystical Origin) (+1/4), Usable Simultaneously (up to 8 people at once; +1) (22 Active Points); Extra Time (1 Hour (Briefing/Study), -3), Limited Power Only for Skills Used While Encountering Target of Mystical Origin (-1/2), Requires An Analyze: Magic Skill Roll by Running Bear (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
Cost Skills
15 +3 with INT-based Skills
11 Analyze: Magic 17-
2 AK: Stonehenge 11-
Everyman Skills
AK: Great Falls, Montana, USA 11-
Acting 8-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Scientist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
Language: Algonquin (completely fluent) (3 Active Points)
Language: Arabic (completely fluent) (3 Active Points)
Language: English (idiomatic) (4 Active Points)
Language: Hawaiian (completely fluent) (3 Active Points)
Language: Lakota (completely fluent) (3 Active Points)
Language: Navajo (completely fluent) (3 Active Points)
Language: Pama-Nyungan (completely fluent) (3 Active Points)
Language: Seminole (completely fluent) (3 Active Points)
Language: Swahili (completely fluent) (3 Active Points)
1 PS: Racquetball 8-
2 PS: Manager 11-
S.A.G.E. High Level Personnel Package
AK: Important Paranormal Sites 13-
Criminology 13-
Fringe Benefit: Membership in S.A.G.E., Security Clearance
Fringe Benefit: Passport
Hunted: Watched by S.A.G.E.
Social Limitation: Subject To Orders
[Notes: S.A.G.E. Package]
KS: Aliens (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Ethno-Arcanology (3 Active Points) 13-
KS: Magic Rites (3 Active Points) 13-
KS: Magical Things (6 Active Points) 16-
KS: Mystic Places (3 Active Points) 13-
KS: Mystics (8 Active Points) 18-
KS: Religions (3 Active Points) 13-
KS: Supernatural Beasts (3 Active Points) 13-
KS: Supernatural Beings (5 Active Points) 15-
KS: The Arcane (8 Active Points) 18-
[Notes: S.A.G.E. Package]
KS: Ubermen (3 Active Points) 13-
[Notes: S.A.G.E. Package]
[Notes: S.A.G.E. Package]
SS: Arcanophysiology 13- (3 Active Points)
SS: Arcanozoology 13- (3 Active Points)
SS: Biology 13- (3 Active Points)
[Notes: S.A.G.E. Package]
SS: Chemistry 17- (7 Active Points)
[Notes: S.A.G.E. Package]
SS: Linguistics 13- (3 Active Points)
SS: Physics 17- (7 Active Points)
[Notes: S.A.G.E. Package]
75+ Disadvantages
15 Physical Limitation: Normal Characteristics Maxima (Frequently, Greatly Impairing)
15 Psychological Limitation: Committed to Safeguarding the World from Superhuman Threats (Common, Strong)
15 Psychological Limitation: Reluctant to Kill (Common, Strong)
Dr. James Running Bear | Points Summary
Characteristics Cost: 15 Base Points: 75
Powers Cost: 5 Disadvantages: 45
Talents Cost: 0 Total Experience: 4
Perks Cost: 0 Spent Experience: 1
Martial Arts Cost: 0 Unspent Experience: 3
Skills Cost: 101 Total Points: 124

On a field expedition to study of Australian Indigenous Peoples' Dream Time, James Running Bear met more than a handful of old men and women, scattered about the continent, that demonstrated some knowledge of mystic abilities. That they were illiterate did not matter to them. They had mysterious and vague control over animals or forces of nature. In the lands of one tribe in the tropics, Monsoon rains would end after the area had absorbed enough water for the year while the rest of the region flooded severely. While the entire outback was scorched and dry through the sunny season, early morning fog bathed the lands of another tribe every morning. Crows which plagued another stretch of outback flew out of the lands of one tribe whenever a gifted elder blew a tune with his dijeridoo.

Rituals were important to these elders who ensured that their tribesfolk participated. All-in-all, it reminded Dr. Running Bear of some of the tales that he had heard of Native American tribes back home. So, he paid attention to something that all of these scattered old men and women told him. That a nexus of mystic energy had recently (recently meaning in the here-and-now rather than in Dream Time) formed in the big city.

In Melbourne, he found it. It wasn't easy, but it was there. It was at the Hecate Club that Dr. Running Bear became convinced that magic does exist.

Character written by Neil M.


Quiet and reserved doesn't mean that Dr. Running Bear is unassertive. Rather he takes in the opinions of others and puts them together in a way that makes the most sense to himself. An observer would say that he is a consensus builder. He has found this to work in his study of the myriad of mysticism that he has encountered in the world.


"Whether by extreme physics, force of will, or even channeled power, the basis of any magic is definable."


Dr. Running Bear is a normal human without powers and can cast no magic himself. However, he likely understands the basis of any magic more deeply and broadly than those who wield arcane powers.


Light tan collared shirts and dark brown pants fill the majority of Dr. Running Bear's wardrobe. He will never be found without his buckskin vest and bucskin mocassins, but wears a wide range of belts and necklaces as suits his task for the day.

Illustration by Ben Langdon.