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Rat
Rat
Deng Qung-Fa
Cost Characteristic Value Roll Notes
15 STR 25 14- Lift: 800.0kg; HTH: 5d6; END: [2]
57 DEX 29 15- OCV: 10  DCV: 10
30 CON 25 14-
10 BODY 15 12-
3 INT 13 12- PER Roll: 15-
8 EGO 14 12- ECV: 5; Mental Defense: 8
10 PRE 20 13- PRE Attack: 4d6
2 COM 14 12-
10 PD 15   Total: 23 PD (8 rPD)
10 ED 15   Total: 23 ED (8 rED)
21 SPD 6   Phases: 2, 4, 6, 8, 10, 12
0 REC 10   Running: 10" / 20"
0 END 50   Swimming: 6" / 12"
0 STUN 41   Leaping: 10" Forward / 5" Upward
 
Rat | Summary
Real Name: Deng Qung-Fa Hair Color: Black
Concept: Martial Artist Eye Color: Brown
Affiliation: The Immortals Height & Weight: 6' 0" (1.82 m) / 150 lbs (68 kg)
Played By: NPC Date of Birth: December 5, 1972
Created By: Ben Langdon Place of Birth: Guiyang, China
Cost Powers END
7 Dontonjutsu: Tunneling 1" through 1 DEF material, Fill In (15 Active Points); Maximum Distance 1" (-1) 1
45 Extendable Claws: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Armor Piercing (+1/2) (45 Active Points) 4
9 Keen Senses: +3 PER with all Sense Groups
16 Pain Resistance: (Total: 30 Active Cost, 16 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2), Must Be Aware Of The Incoming Attack Awareness Only (-1/4) (Real Cost: 8) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2), Must Be Aware Of The Incoming Attack Awareness Only (-1/4) (Real Cost: 8)
8 Peak Performance I: Running +4" (10" total) 1
4 Peak Performance II: Swimming +4" (6" total) 1
5 Strength Of Will: Mental Defense (8 points total)
5 Superleap: Leaping +5" (10" forward, 5" upward) 1
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
Cost Talents
4 Flexibility: Double Jointed
15 Way Of The Rat: Combat Sense 12-
Cost Martial Arts
Maneuver Phase OCV DCV Notes
67 Ninjitsu, Jujutsu, Karate and Kung Fu
Atemi Punch 1/2 -1 +1 4d6 NND
Block 1/2 +2 +2 Block, Abort
Choke Hold 1/2 -2 +0 Grab One Limb; 4d6 NND
Disarm 1/2 -1 +1 Disarm; 55 STR to Disarm
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 60 STR vs. Grabs
Joint Break 1/2 -1 -2 Grab One Limb; HKA 2d6 +1 , Disable
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 5 1/2d6 NND ; Target Falls
Kick 1/2 -2 +1 13d6 Strike
Legsweep 1/2 +2 -1 10d6 Strike, Target Falls
Punch 1/2 +0 +2 11d6 Strike
Throw 1/2 +0 +1 9d6 +v/5, Target Falls
+4 HTH Damage Class(es)
Weapon Element: Blades, Clubs, Karate Weapons
Cost Skills
15 +3 with HTH Combat
3 Acrobatics 15-
3 Analyze: Style 12-
3 Breakfall 15-
3 Climbing 15-
10 Defense Maneuver I-IV
0 Everyman Skills
AK: Guiyang, China 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Mandrin Chinese (Idiomatic, native accent)
[Notes: Native Language]
PS: Martial Arts Instructor 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Language: English (completely fluent)
3 Language: Japanese (completely fluent)
13 Scholar
KS: Jujutsu 11-
KS: Karate 11-
KS: Kung Fu 11-
KS: Ninjutsu 11-
KS: Philosophy 12-
KS: Public Relations 12-
KS: Uberhuman Martial Artists 12-
3 Shadowing 12-
3 Sleight Of Hand 15-
7 Stealth 17-
5 Tactics 13-
2 The Immortals Package
AK: China 13-
Communicator: HRRP (12 Active Points); OIF (-1/2)
Money: Well Off
Monitored: Gang Of Five 14-
Monitored: Worldwide Media 8-
National Police Powers
Reputation: The Heroes Of China 14-, +3/+3d6
Teamwork 8-
3 Tracking 12-
4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons
250+ Disadvantages
20 Hunted: Fuchi-no-Kuroi (Dark Pool) Ninja Clan 8-
15 Hunted: Mystery 8-
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
10 Psychological Limitation: Perfectionist
15 Psychological Limitation: Pushes Everything To The Limit
15 Psychological Limitation: Sceptic
15 Psychological Limitation: Sexist
1 Quirk: Hates Animals And Feels Uncomfortable Around Them
1 Quirk: Never Wears Clothes More Than Once
1 Quirk: Overlooks Suggestions From Female Members Of The Immortals
1 Quirk: Seeks Out Stories On The Failures Of Other Martial Artists
1 Quirk: Spends All His Spare Time In The Training Room
10 Rivalry: Professional (Other Martial Artists)
15 Social Limitation: Celebrity
15 Social Limitation: Secret Identity
58 Experience Points
Rat | Points Summary
Characteristics Cost: 176 Base Points: 250
Powers Cost: 113 Disadvantages: 150
Talents Cost: 19 Total Experience: 58
Perks Cost: 0 Spent Experience: 58
Martial Arts Cost: 67 Unspent Experience: 0
Skills Cost: 83 Total Points: 458
Background

Deng Qung-Fa was born with the proverbial silver spoon in his mouth. His family actually gained their wealth from a silver mine, and he was brought up in a variety of overseas boarding schools. Qung-Fa became elite and unrelenting, and when his uberhuman abilities surfaced he decided that he would become the greatest warrior on the planet. He became obsessed with martial arts, first pursuing Jujutsu, then Karate and Kung Fu and finally in Japan he studied Ninjutsu. His parents believed he was making business contacts and that he would continue the family business, but Qung-Fa was casting off his privileged upbringing and embracing the way of the warrior.

He clashed with the Fuchi-No-Kuroi ninja clan and almost died at their hands, but managed to escape using his extendable claws, which had remained secret during his training. He fled to China where he was welcomed back by Rat of the Immortals. It was 1997 and the Immortals were undergoing a change, phasing out the old and bringing in the new. After battling through a series of tests, Qung-Fa was chosen as the new Rat, and was established as the leader of the media-friendly Immortals.

He accepted his role as if he had expected it and assisted with the formation of the team. While an accomplished leader, Qung-Fa is distant, holding himself apart from his team, preferring solo sessions in the training room than spending time in the recreation suite.

Personality

Qung-Fa is a perfectionist, who holds himself far above the rest of the Immortals, and who particularly looks with disdain upon the female members of the team. He overlooks their accomplishments and comes down hard on their failures. If he had his way there would be no females on the team. He pushes himself relentlessly as well, and is never satisfied with his training sessions or his combat assignments. Deep down he believes he would be better served leading a covert team, perhaps even the Fuchi-No-Kuroi, but he lacks the warrior credibility to do so.

Quote

“Firearms are the weapons of the weak. If you can't smell the sweat and blood of your opponent, then you are nothing but a coward.”

Powers

Rat has enhanced physical abilities, particularly speed and senses; although his trademark ability is to extend razor-sharp claws from his fingers. In essence, his fingers elongate into rigid, sharp blades which he is more than capable of using with his various martial arts training.

Appearance

Rat wears the standard Immortals uniform, with a Rat insignia and a mask to obscure his identity. He has spiked dark hair and a sinewy body which is the result of his ubergene and intensive physical training. Out of uniform he wears only black, and prefers form-fitting clothing that shows off his physique and allows him to manoeuvre without worrying about clothes.