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New Man
New Man
Saul Numen

Stories of New Man

Cost Characteristic Value Roll Notes
8 STR 18 13- Lift: 303.1kg; HTH: 3 1/2d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
16 CON 33 16-
16 BODY 18 13-
13 INT 23/28 14- / 15- PER Roll: 16-/17-
2 EGO 11 11- ECV: 4; Mental Defense: 10
8 PRE 18 13- PRE Attack: 3 1/2d6
0 COM 10 11-
7 PD 11/25   Total: 11/25 PD (0/14 rPD)
4 ED 11/25   Total: 11/25 ED (0/14 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 11   Running: 6" / 12"
0 END 66   Swimming: 2" / 4"
0 STUN 44  
New Man | Summary
Real Name: Saul Numen Hair Color: Brown
Concept: Gadgeteer Eye Color: Brown
Affiliation: The Sentinels, The New Men, The Numen-Kami Institute Height & Weight: 5' 11" (1.80 m) / 176 lbs (80.00 kg)
Played By: Neil M Date of Birth: July 31, 1955
Created By: Neil M Place of Birth: Long Island, New York, USA
Cost Powers END
103 New Dimensions Suit: Variable Power Pool, 75 base + 28 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (131 Active Points); Limited Class Of Powers Available Limited (Time and Space Powers; -1/2), Adding Powers to the VPP List Requires an SS: Temporal Physics Skill Roll (-1/4); all slots IIF (-1/4)
0 1) Dimensional Shift: Extra-Dimensional Movement (Any Dimension, Any Location), x4 Increased Weight, Requires A SS: Temporal Physics Skill Roll (No Active Point penalty to Skill Roll +0) (55 Active Points); IIF (-1/4) Real Cost: 44 5
0 2) Entropic Effect (vs Living Targets = Aging): Drain 1 1/2d6, Ranged (+1/2), Attack Versus Limited Defense (Life Support: Longevity (squared); +3/4), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4), all Physical Characteristics and Movement powers simultaneously (+2) (75 Active Points); Limited Power Power loses about half of its effectiveness (Only Against Living Targets; -1), IIF (-1/4) Real Cost: 33 7
0 3) Entropic Effect (vs Non-Living Targets = Decay): Killing Attack - Ranged 1d6+1, Does BODY (+1), Attack Versus Limited Defense (Life Support: Longevity; +1 1/2) (70 Active Points); Limited Power Power loses about half of its effectiveness (Only Against Non-Living Material; -1), IIF (-1/4) Real Cost: 31 7
0 4) Information Conduit: Clairsentience (Sight , Hearing And Radio Groups), Transmit (42 Active Points); IIF (-1/4) Real Cost: 34 4
0 5) Microwormhole Transit: Teleportation 10", Usable Simultaneously (up to 4 people at once; +3/4), MegaScale (1" = 100,000 km; +1 1/2) (65 Active Points); Increased Endurance Cost (x5 END; -2), IIF (-1/4) Real Cost: 20 30
0 6) Spatial DIsplacer: Teleportation 10", Usable As Attack (+1) (40 Active Points); IIF (-1/4) Real Cost: 32 4
0 7) Spatial Disrupter: Energy Blast 10d6, Penetrating (+1/2) (75 Active Points); IIF (-1/4) Real Cost: 60 7
0 8) Spatial Quantum Tunneling: Mind Link , Any Willing Target, Any distance, No LOS Needed, Number of Minds (x8), Sense Affected As Another Sense (Unusual Group Instead of Mental Group; +0) (45 Active Points); Does Not Provide Mental Awareness (-1/4), IIF (-1/4) Real Cost: 30
0 9) Spatial Separation Field: Entangle 5d6, 10 DEF (75 Active Points); IIF (-1/4) Real Cost: 60 7
0 10) Temporal Disorienter: Energy Blast 6d6, Attack Versus Limited Defense (Power Defense; +1 1/2) (75 Active Points); IIF (-1/4) Real Cost: 60 7
0 11) Temporal Shift: Extra-Dimensional Movement (Single Dimension), Travel Through Time, Requires A Temporal Physics Skill Roll (No Active Point penalty to Skill Roll +0) (40 Active Points); Extra Time (Extra Phase, -3/4), Limited Power Power loses about a third of its effectiveness (Will Not Go to Location At Given Time Which Will Place Him within 10 km of Himself; -1/2), Side Effects (Skill Roll Failure Results In Movement to the Wrong Time and Place; -1/2), Limited Power Power loses about a third of its effectiveness (Limited Control: Time Jump Will Be Off by Plus or Minus a Percentage of the Time Jumped Equivalent to the Square Root of a d100; -1/2), IIF (-1/4) Real Cost: 11 4
0 12) Time-Energy-Mass-Distance Function: Energy Blast 15d6 (75 Active Points); IIF (-1/4) Real Cost: 60 7
0 13) X-Y-Z Spatial Shifter: Teleportation 20", Usable By Other (+1/4) (50 Active Points); IIF (-1/4) Real Cost: 40 5
10 Once Again, a New Man: Elemental Control, 20-point powers
34 1) Body Parts: Healing 50% BODY, 50% STUN 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Self Only (-1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4)
20 2) Near Instant Healing: +15 CON (30 Active Points)
20 3) Near Instant Healing II: (Total: 30 Active Cost, 30 Real Cost) Energy Damage Reduction, Resistant, 25% (Real Cost: 15) plus Physical Damage Reduction, Resistant, 25% (Real Cost: 15)
10 4) Neurosensory Healing: (Total: 20 Active Cost, 20 Real Cost) Sight Group Flash Defense (5 points) (Real Cost: 5) plus Hearing Group Flash Defense (5 points) (Real Cost: 5) plus Smell/Taste Group Flash Defense (5 points) (Real Cost: 5) plus Touch Group Flash Defense (5 points) (Real Cost: 5)
8 5) Rapid Immunity: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents) (20 Active Points); Limited Power If Used Against an NND Defense, This Power Allows the First Such Attack to Affect New Man (Healing SFX; -1/4)
7 6) Uberphysiological Healing: Power Defense (15 points), Hardened (+1/4) (19 Active Points); Limited Power Power loses about a third of its effectiveness (Does Not Protect Powers with Foci; -1/2)
New Man's New Dimensions Suit, Basic Systems, all slots OIF (-1/2)
2 1) Computer Clock: Absolute Time Sense (3 Active Points); OIF (-1/2)
3 2) Computer Interface: +5 INT (5 Active Points); OIF (-1/2)
3 3) Computer Memory: Eidetic Memory (5 Active Points); OIF (-1/2)
8 4) Deflection Field Projection: Force Field (6 PD/6 ED), 1 Continuing Fuel Charge lasting 1 Hour (+0) (12 Active Points); OIF (-1/2)
10 5) Layered Plasticeramic Material: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
2 6) Math Chip: Lightning Calculator (3 Active Points); OIF (-1/2)
4 7) Signal-Noise Amplifiers: +2 PER with all Sense Groups (6 Active Points); OIF (-1/2)
13 8) Task Analysis: +2 Overall (20 Active Points); OIF (-1/2)
23 9) Universal Temporal Power Plant: Endurance Reserve (200 END, 15 REC) (35 Active Points); OIF (-1/2)
Known Places on Earth
1 1) Miranda: Teleportation: Fixed Location (1 Locations)
1 2) Numen-Kami Institute: Canberra, Australia: Teleportation: Fixed Location (1 Locations)
1 3) Numen-Kami Institute, Geneva, Switzerland: Teleportation: Fixed Location (1 Locations)
1 4) Numen-Kami Institute, New York City, NY, USA: Teleportation: Fixed Location (1 Locations)
1 5) Numen-Kami Institute, Palo Alto, CA, USA: Teleportation: Fixed Location (1 Locations)
1 6) Numen-Kami Institute, Yokohama, Japan: Teleportation: Fixed Location (1 Locations)
1 7) Numen Manor, Argus City, NY, USA: Teleportation: Fixed Location (1 Locations)
1 8) S.A.G.E. Base, Area 51, USA: Teleportation: Fixed Location (1 Locations)
1 9) Sentinels Base: Teleportation: Fixed Location (1 Locations)
10 10) Teleportation: Floating Fixed Location (2 Locations)
5 Continuous Healing: Life Support (Longevity: Immortal)
10 Fixes and Conversions: Major Transform 1d6, Improved Target Group (Any Machine; +1/4), Partial Transform (+1/2) (26 Active Points); OAF (The Right Tools and Parts; -1), Concentration (1/2 DCV; -1/4), Requires An Inventor Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
     [Notes: Changes a non-functional machine into a functional machine or alters the function of the machine]
11 Gene Scan Analyzer: Detect A Class Of Things 18-/19- (Unusual Group), Discriminatory, Analyze, Range (24 Active Points); OAF (-1), Requires A SS: Genetics Skill Roll (-1/4)
8 Trained Mental Toughness: Mental Defense (10 points total)
Cost Talents
6 Experienced Adventurer: Combat Luck (3 PD/3 ED)
Cost Perquisites
33 1) Contact: Numen-Kami Institute (Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (x3) (33 Active Points) 14-
23 2) Universal Contact 14-
1 Fringe Benefit: Membership (Adjunct Professor, Johns Hopkins University)
1 Patent: Portable Numen-Kami Ubergene Tester
8 Reputation: One Of The World's Top Scientists (A medium-sized group) 14-, +4/+4d6
The Sentinels Package
4 1) Computer Link (S.A.G.E.)
5 2) Fringe Benefit: International Police Powers
4 3) Fringe Benefit: Security Clearance (S.A.G.E.)
-10 4) Hunted: S.A.G.E. 11- (As Pow, NCI, Watching) (Custom Adder)
Cost Skills
40 +4 Overall
3 Breakfall 13-
3 Computer Programming 14- (15-)
5 Cramming
3 Demolitions 14- (15-)
3 Electronics 14- (15-)
Everyman Skills
AK: Long Island, NY, USA 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Inventor 14- (15-)
Jack of All Trades
PS: Academic Researcher (3 Active Points) 14- (15-)
PS: C.E.O. (3 Active Points) 14- (15-)
PS: Engineer (3 Active Points) 14- (15-)
PS: Goodwill Ambassador (Custom Adder) 11-
[Notes: Everyman Skill]
PS: Handyman (2 Active Points) 11-
PS: Physician (4 Active Points) 15- (16-)
Language: Arabic (fluent conversation)
Language: English (idiomatic) (4 Active Points)
Language: French (completely fluent) (3 Active Points)
Language: Hungarian (basic conversation) (1 Active Points)
Language: Italian (completely fluent) (3 Active Points)
Language: Japanese (fluent conversation)
Language: Russian (fluent conversation) (2 Active Points)
Language: Spanish (fluent conversation) (2 Active Points)
3 Mechanics 14- (15-)
Medical Doctor and Scientist Package
Deduction 14- (15-)
Forensic Medicine 14- (15-)
Fringe Benefit: Education: M.D.
Fringe Benefit: Education: Ph.D. in Genetics
Fringe Benefit: Medical License
Paramedics 14- (15-)
Social Limitation: Expected to Follow the Hippocratic Oath
Social Limitation: Occupation (Medical Doctor)
Social Limitation: Occupation (Scientist)
New Men Package
Fringe Benefit: Passport
Hunted: Maximum Force, 8-
Money: Wealthy ($1M/year)
Monitored: World Press, 8-
Reputation: International Goodwill Ambassadors 14- 3d6
Social Limitation: Celebrity
Teamwork 13-
KS: The New Men (3 Active Points) 14- (15-)
KS: Numen-Kami Institute (3 Active Points) 14- (15-)
KS: Alternate Earths (2 Active Points) 11-
KS: Business (2 Active Points) 11-
KS: Extra-terrestrials (2 Active Points) 11-
KS: Law (2 Active Points) 11-
KS: Pantheons of Earth (2 Active Points) 11-
KS: Research Institutes (2 Active Points) 11-
KS: Research Methods (3 Active Points) 14- (15-)
KS: The Superhuman World (3 Active Points) 14- (15-)
KS: World History (2 Active Points) 11-
KS: Worldwide Uberhumans (5 Active Points) 16- (17-)
+4 with SS: Dimensional Physics
+6 with SS: Genetics
Universal Scientist 14- (15-)
3 Systems Operation 14- (15-)
2 TF: Science Fiction & Space Vehicles
300+ Disadvantages
5 Dependent NPC: Apprentice Uberhuman-Scientist 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
30 Hunted: Rogues' Gallery 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Hunted: The Scientific Media 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
15 Physical Limitation: Uberhuman Physiology Requires Special Medical Care (Frequently, Greatly Impairing)
20 Psychological Limitation: Must Help Those In Need (Very Common, Strong)
20 Psychological Limitation: Protective Of The New Men (Common, Total)
20 Psychological Limitation: Will Not Kill (Common, Total)
15 Psychological Limitation: Won't Give Up On Uberhumans Who Have Negative Uberhuman Powers Or Side Effects (Common, Strong)
1 Quirk: Fears That He Will Eventually See the Deaths of Every Member of His Family
1 Quirk: Insists That Everyone Does Some Menial Task Chores
1 Quirk: Insists on 'Family Time'
1 Quirk: Still Likes to Take His Kids to See Kids Movies - So That He Can See Them
1 Quirk: Why Kill Just One Bird with One Stone?
10 Social Limitation: Held to a Higher Standard (Frequently, Minor)
10 Social Limitation: Known as One of the World's Top Scientist/Doctor/Engineer (Frequently, Minor)
15 Social Limitation: Public Identity (Frequently, Major)
10 Vulnerability: 2 x BODY Corrosive Chemical Attacks (i.e., chemicals that can cause genetic damage) (Uncommon)
10 Vulnerability: 2 x BODY Radiation Attacks (i.e., radiation that can cause genetic damage) (Uncommon)
5 Vulnerability: 1 1/2 x Effect Radiation Attacks (i.e., radiation that can cause genetic damage) (Uncommon)
New Man | Points Summary
Characteristics Cost: 110 Base Points: 300
Powers Cost: 333 Disadvantages: 200
Talents Cost: 6 Total Experience: 116
Perks Cost: 69 Spent Experience: 116
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 98 Total Points: 616

Saul Numen was always curious and naturally found his way into scientific endeavors. He first met Chloe during college when they both took an anthropology class, for different reasons. But they both were consumed by their passions for their work and went their separate ways.

Saul received his MD/PHD training at the University of Texas in the laboratory of Dr. Harold Jackson then went on to do his internship at Johns Hopkins University where he became involved with the genetics group's Ubergene Expression Study.

He became involved with the group Doctors Without Borders and took with him the portion of the 'superman report' that required cataloguing the variety of metahuman phenotypes around the world. It was on a trip to Nigeria in 1984 that he met up again with Chloe, who was there working with a human rights group. The two reminisced about their college days, and then fell deeply in love.

Six months later at a temple in Tibet, the Dalai Lama pronounced the two man and wife. They continued to travel the world together, Chloe to continue her work with international and human rights groups and Saul to carry out his work in genetics. Sure, there was danger traveling to areas where political and economic upheaval occurred, but the shared adventure was something that both Saul and Chloe valued deeply. However, when Chloe became pregnant, they tried to settle down in Baltimore where Chloe entered law school. Their first child, Samantha, was born in the 1985.

In 1987, Saul and his co-authors published the Johns Hopkins Ubergene Expression Study. In the next few months, Saul and Akemi Kanemaru of the study patent the Numen-Kami test, which tests for the presence of ubergenes. In 1988, Saul developed and patented the portable Numen-Kami test device. In the same year, Saul and his partner Dr Akemi Kanemaru opened the first Numen-Kami Institute in Vienna, Austria. Royalties and licensing fees from the patents yielded a good nest egg for the family, which now numbered four with the birth of Balthasar in 1989. Chloe’s shrewd investments led to wealth.

[ The ubergene inheritable. Offspring of persons bearing a given phenotype will exhibit similar phenotype once the offspring's metagene becomes activated. Occasionally, a polarity switch modifying gene, still unidentified may cause a phenotype inverse to that of the parent. For example, in a case study reported by Nichols et al (Reference 24), patient T.A.'s uberhuman phenotype allows for pyrogenic effects while her child, patient, I.A. has a phenotype that allows for cryogenic effects.

- Excerpted from Kanemaru, A., Mehta, A., Numen, S. G., and Jacobs, T. R. 1987. Johns Hopkins Ubergene Expression Study: III. Inheritance of ubergene alleles. Journal of Uber-Genetics, vol 2, issue 1, page 1-15. ]

In 1992, Saul and Chloe took their families to eastern Turkey on a trip with three purposes. The first purpose and the primary reason for going was to seek out Arshavir Madrian, a mystic who purportedly could turn water into oil. But not being one to overlook secondary purposes, Saul was prepared to do a field survey study of the ubergenes of Armenia. A third purpose was the second field test of the Gene Alteration Ray Projector (a.k.a. the 'Gene Gun') as part of a project, sponsored by the Twist Foundation, to cure the son of a village mayor - a wolf-boy that was terrorizing the region's inhabitants.

As they were flying over Lake Van, Saul went to the minilab in the back of the plane to work on the Gene Gun since it was likely that curing a wolf-boy would be quite complex. It was then that a missile struck the craft and sent it in a twisting fall into the lake. The Gene Gun activated during the tumble and broke free of its lock-down bolts. Saul, the three children, Chloe and his sister Alsana, were struck by the uncontrolled, pulsating beam which altered their genes and inserted ubergene plasmids into the nuclei of their cells.

What resulted defied the assertion made by Saul and his colleagues that claimed a discrete pattern of ubergene inheritance and phenotype expression. Saul, Chloe, Alsana, and the three children came out of the lake each with a different mutant power.

The family continued to travel the world making documentaries about natural history and sociology. And Saul continued his side projects - research collaborations with his colleagues at Johns Hopkins and the Numen-Kami Institute, and carrying out the work of the Twist Foundation. But things were different. In some countries, their family's superhuman abilities give them a celebrity status. In others, they are treated as persona non-grata. Still, the New Men tried to do good wherever they went.

The decision to board the children in secret to school them was a tough one. Both Saul and Chloe valued family togetherness. But the lesson of Maximum Force brought out a degree of protectiveness in both parents that neither realized that they had. Education and sheltering seemed to be most important now.

But, the children, born into a life of adventure and with wondrous powers that made them different than other children, had, as Chloe put it 'ants in the pants'. Balthasar, especially, could not stay put.

Finally, deciding that it was better to hold their children close to those that most desired them and their safety, Saul told Chloe, "We need to bring them home."

Chloe nodded her head for their thoughts were akin, "Yes, home wherever in the world we may be..."


Saul is an affable man, seeming sometimes flighty and at other times almost lost in thought. He always seems to have multiple projects going on at the same time, usually all with a commonality of theme or location, but different projects, nonetheless. But when his family or friends are threatened, there's only one thing on his mind and he'll call out his opponents to get them to strike at himself rather than his loved ones.

Saul spends much of his free time overseeing the development of the Numen-Kami Institute whose purpose is to bring about a greater understanding of genetics, and in particular human genetics. In addition, he takes under his wing special graduate students - uberhumans with intelligence and a desire to become physicians, scientists, or engineers. These young men and women are often found with Saul learning both about science, engineering and about the responsibilities and use of uberhuman powers.


"There. Now I feel like a New Man once again."


While Saul will always emphasize his value in his knowledge of science and his connections with people all over the world (as well as on other worlds), he is also an uberman. New Man has remarkable regenerative powers. When he takes damage, even the biofiber of the uniform struggles to keep itself intact as fast as his own body does. Minor wounds close up in a second as do damage to his sense. Lost limbs bud out of the stump within a minute. He has even been killed seven times already.

After having to jury rig a dimensional stabilizer to save the New Men, Saul was trapped in another dimension for nearly a year before the actions of Chloe and Balthasar brought him back. He retired from superheroism spending much of his time monitoring the activities of Jeremy and his high school friends and helping Samantha transition to a life without her uberpowers. At the same time, he oversaw the growth of the Numen-Kami Institute. During his free time, he researched and experimented in the novel field of Temporal Physics, determined that such a situation that nearly killed his family would never happen again.

After an incident with a wild uber, Saul realized that the world needs every single hero that it has to make things better. He has recently completed the development of a new suit, styled after the one that Samantha first designed when she was a child. The workings of the suit are, however, quite different. Its Instead of regular biofiber, the suit has several ultrathin layers of biofibers, plastics, and ceramics some of which were woven to form a gesture-interface computer. Thus, the suit not only provides a small degree of protection, but also provides computing power to operate a five-dimensional control device.


For the little time that he spends grooming himself, Saul appears remarkably clean cut. While not flashy or especially handsome, he does have a certain camera presence. When not in his team uniform, Saul wears soft collared shirts and docker pants. In hot weather he prefers to sport a legionnaire style hat, while in cooler weather he is found with a sweatshirt bearing some sort of logo. As New Man, he wears the New Men team uniform, designed by Samantha when she was a young girl. Often, this is worn beneath his regular attire.