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Value Roll Notes
15 STR 25 14- Lift: 800kg; 5d6; [2]

30 DEX 20 13- OCV: 7    DCV: 7
26 CON 23 14-
8 BODY 14 12-
13 INT 23 14- PER Roll 14-
10 EGO 15 12- ECV: 5
5 PRE 15 12- PRE Attack: 3d6
-1 COM 8 11-
0 PD 5   Total: 5/13/30 PD (0/8/25 rPD)
0 ED 5   Total: 5/13/30 ED (0/8/25 rED)
10 SPD 4   Total: 0 MD (0 rMD)
8 REC 14   Phases: 3, 6, 9, 12
11 END 68   Running: 6" / 12"
7 STUN 46   Ice Sleds: 7" / 14"




48 Cold Attack Powers: Multipower, 60-point reserve, (60 Active Points); all slots Variable Limitations (requires -½ worth of Limitations; -¼)
5u 1) Freeze To Brittleness: Drain PD 6d6 (60 Active Points) 6
3u 2) Ice: Entangle 2d6, 3 DEF (Stops A Given Sense Normal Sight), Area Of Effect (3" Radius; +1) (60 Active Points); Vulnerable To Fire/Heat Attacks (Very Common; -1) 6
5u 3) Ice Blast: Energy Blast 12d6 (vs. ED) (60 Active Points) 6
2u 4) Ice Bonds: Entangle 5d6, 5 DEF (Stops A Given Sense Normal Sight) (55 Active Points); Vulnerable To Heat/Fire Attacks (Very Common; -1) 5
3u 5) Ice Club: Hand-To-Hand Attack +8d6, Area Of Effect (One Hex; +½) (60 Active Points); Hand-To-Hand Attack (-½) 6
2u 6) Ice Spike: Killing Attack - Hand-To-Hand 2d6 (3½d6 w/STR) (vs. ED) (30 Active Points) 3
5u 7) Ice Storm: Change Environment (Create Ice And Snow) 1" radius, -1 to Sight Group PER Rolls, -1 to Hearing Group PER Rolls, -2 DCV, -2 Temperature Level Adjustment, -2 to Characteristic Roll or Skill Roll, Long-Lasting 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4), MegaScale (1" = 1 km; +1/4) (60 Active Points) 6
3u 8) Ice Wall: Force Wall (10 PD/10 ED; 5" long and 1" tall) (58 Active Points); Vulnerable To Fire/Heat Attacks (-1) 6
1u 9) Melt: Killing Attack - Ranged 1d6 (vs. ED), Penetrating (+½), Area Of Effect (2" Radius; +1) (37 Active Points); Only vs. Ice (-1½) 4
16 Icy Shell: Elemental Control, 32-point powers
14 1) Breakaway Shell: Force Field (17 PD/17 ED), Costs Endurance To Turn On And Off (+½) (51 Active Points); Increased Endurance Cost (x3 END; -1), Ablative BODY Only (-½) 15
16 2) Constant Shell: Force Field (8 PD/8 ED), Reduced Endurance (0END; +½), Persistent (+½) (32 Active Points) 0
14 Icy Movement: Multipower, 14-point reserve
1u 1) Ice Slides: Running 7" (14 Active Points) 1
1u 2) Elevated Ice Slides: Flight 7" (14 Active Points); Cannot Exceed 7" Altitude Above A Solid Surface (-½), Physical Manifestation (-¼) 1
2 Cold Resistance: Life Support (Safe in Intense Cold) 0
1 Long Lifespan: Life Support (Longevity 200 Years) 0
5 Infrared Vision: Infrared Perception (Sight Group) 0




Original Ice Man: Environmental Movement (No Penalties On Ice)


The Great Pretender: Simulate Death




The Nordkapp Man: Reputation: Famous Archeological Find (A small to medium sized group) 11-, +1/+1d6




+2 with Cold Attack Powers Multipower


Climbing 13-


Deduction 14-


Everyman Skills (Cost: 0 Points)

Acting 8-

Area Knowledge: Prehistoric Northern Norway 11-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Paramedics 8-

Persuasion 8-

Professional Skill: Hunter 11-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles



Language Skill: Danish (Fluent Conversation)

Language Skill: English (Completely Fluent)

Language Skill: Italian (Completely Fluent)

Language Skill: Language of the Guk Tribe (idiomatic)

Language Skill: Norwegian (Idiomatic)

Language Skill: Swedish (Fluent Conversation)


Power Skill: Cold Tricks (DEX-based) 13-


Professor Package

Access: University Resources

Bureaucratics 12-

Contact: Undefined University Department Head (Useful, Significant Contacts) 8-

Contact: Undefined University Professor (Useful, Significant Contacts) 8-

Professional Skill: Instructor 14-

Social Limitation: Responsible to the University



Knowledge Skill: Anthropological Community (INT-based) 14-

Knowledge Skill: Anthropology (INT-based) 14-

Knowledge Skill: Archaeology (INT-based) 14-

Knowledge Skill: Archaeology Community (INT-based) 14-

Knowledge Skill: Ca'Foscari University (INT-based) 15-

Knowledge Skill: Philosophy (INT-based) 14-

Knowledge Skill: Research Methods (INT-based) 15-

Knowledge Skill: Science Fiction 11-

Knowledge Skill: The University System (INT-based) 15-


Scientist Package

Fringe Benefit: Doctorate in Cryogenics

Professional Skill: Academic Researcher 11 or less

Professional Skill: Cryogenic Engineer 14-

Social Limitation: Occupation (Scientist)

Social Limitation: Publish or Perish



Science Skill: Biochemistry (INT-based) 14-

Science Skill: Cellular Neurophysiology (INT-based) 14-

Science Skill: Cryogenics (INT-based) 16-

Science Skill: Mathematics (INT-based) 14-

Science Skill: Solid State Physics (INT-based) 14-


Shadowing 14-


Stealth 13-


Survival (Arctic/Subarctic) 14-


Tracking 14-


Weapon Familiarity: Clubs, Polearms and Spears
200+ Disadvantages


Distinctive Features: Walking Talking Cave-Man


Distinctive Features: Radiates Cold In A 1" Area


Hunted: T.I.T.A.N. 11-


Physical Limitation: Epilepsy


Physical Limitation: Unwieldy Body Shape (Barrel Chested, Bow Legged)


Physical Limitation: Weird Biochemistry Requires Special Medical Care


Psychological Limitation: Reluctant to Kill


Psychological Limitation: Torn Between Academics and the Thrill of the Hunt


Quirk: Eschews Clothing, Except for Shorts And Hawaiian Shirts


Quirk: Favorite Book is Robert Sawyer's Hominids


Quirk: Loves to Read Philosophy


Quirk: Tells Knock-Knock Jokes


Quirk: Thinks Even Tired, Old Jokes are Funny


Social Limitation: Permanent Identity


Social Limitation: Scientific Curiosity


Social Limitation: Out of Touch With the Times
28 Experience Points
Characteristics Cost 142 Base Points 200
Powers Cost 147 Disadvantages 150
Talents Cost 5 Experience Points 28
Perks Cost 1 Total Points 378
Martial Arts Cost 0
Skills Cost 67
Total Cost 362
Concept Energy Projector Hair Colour Blonde
Nationality Ancient Norwegian Eye Colour Blue
Place of Birth Unknown Height 1.68m
Date of Birth Unknown Weight 116kg

On March 15, 1964, a team of Norwegian geologists investigating a glacial fragment that had recently settled against a fjord on the North Cape of Norway, near the town of Nordkapp. They made a startling discovery, one of the most amazing archaeological finds of the twentieth century. Frozen in the fragment, perfectly preserved, they discovered a Neanderthal hunter. His pale skin was intact, his arms outstretched as if trying to catch himself. Wanting to preserve the specimen, they proceeded carefully, leaving the ice around his body. They’d all heard stories about woolly mammoths broken free from the ice, their bodies beginning to rot almost as soon as the air and the heat touched them. They wished to risk no such destruction of their Neanderthal, who they dubbed "the Nordkapp Man." Quickly, they contacted a team of archaeologists to help them preserve the body and study it properly. Late that evening, though, something rather amazing shook them up even more than their initial discover. Beneath the ice, the Nordkapp Man’s eyes opened.

When it became clear that somehow, miraculously, the Neanderthal was alive and struggling to escape from the ice, the team worked together to chisel him out and offer what medical attention they could. He was terrified and confused, but fortunately was weak enough from his ordeal that they were able to lend him aid without being injured themselves.

The months that followed proved momentous for the Nordkapp Man, the teams working with him, and the field of anthropology. Whether because of the metahuman powers he quickly manifested (as many theorized) or because of a quick intellect that had survived for centuries (as the Neanderthal himself would later assert), the Nordkapp Man—"Grak" in his prehistoric tongue—adapted to his new situation quickly and was soon able to communicate with other people. Testing positive for the metagene, he proved to have formidable cold-projecting, or cryokinetic, abilities.

As the world’s only living Neanderthal, Grak became quite a celebrity. At the same time, he was the focus of much anthropological study because of what he was able to tell the world about the Stone Age and his life prior to falling into icy waters. Grak was surrounded by academics, and it was into their world—not the world of superheroes—that he was drawn first. His keen mind soaked up language, philosophy, science, and more; within less than 10 years, he grew from a Stone Age hunter to a professor of cultural anthropology and—through studying his own abilities—a noted cryogenics expert.

In April 1998, while lecturing at a seminar in Bern, Switzerland, Grak witnessed the German superhero Shriek trying to stop an attack from the supervillain team calling themselves the Elementals. Seeing that she was greatly outnumbered, he tore off his tweed jacket and tie and went to assist her, using his ice powers to blast away at the villains. He and Shriek were still trounced by the Elementals, but they put up a good show of it. Seeing Shriek in action, and fighting alongside her, he felt a calling to distinguish himself in the same way that she did, to use his ice powers for more than just chilling cocktails at academic functions where his Homo sapiens sapiens colleagues treated him with respect, yet gawked at him when they thought he wasn’t looking. He decided to become a superhero.

Maintaining the well-known name "Nordkapp Man," Grak began a short career as a solo hero, quickly joining the Dawnstars. Finding that his academic pursuits prevented him from full-time hero status, he maintained a position as an adjunct member and consultant. He was performing in that role in 2001 when the uberhuman Torch destroyed the Dawnstars’ headquarters and the Silver Marten murdered Grak’s protégé Eternity. When the European Union added insult to tragedy by withholding funding, he decided to abandon superheroics and devote himself to academics full-time once more. More recent attacks on his former comrades have brought a swift end to that retirement, and he is a pillar of the current Dawnstars team.

Grak has adapted well to modern society and seems to feel little angst about being the world’s only living Neanderthal. He is kind-hearted with most he meets, and the awkward time he spent learning about modern customs has made him very patient with others’ eccentricities. However, the heart of a Stone Age hunter still beats in his chest, and he can be ruthless with his enemies when he deems it necessary (although he has always stopped short of killing his opponents). He is fascinated by the wonders of the world around him and will often go on strange tangents while explaining things to others (a trait he picked up as a professor). One of the more notable aspects of Grak’s personality is his sense of humor. In the Stone Age, the language he spoke with others of his kind was relatively unsophisticated, and he has become fascinated with modern wordplay, delighting in jokes that even kindergarteners tire of. He also often claims to have invented many things whose origins predate history—fire, the wheel, language, etc. He enjoys creating elaborate stories to back his wild claims, though he doesn’t truly expect anyone to believe him.
"Have an ice day. See you next winter."

Because of his years of experience, his study of cryogenics, and his training with the Dawnstars, Nordkapp Man has developed a wide range of effect with his ice control (cryokinetic) abilities. He can generate blasts of ice that pummel and freeze his opponents, can superfreeze the air around his arm into a huge and hard spiked club that he can use to bash a large area, can create opaque ice bonds to grapple a single target or blanket a larger area, can create a wall of ice, can superfreeze a target (usually an inanimate one) to make it brittle and more susceptible to physical damage, and can create a huge ice storm about 2 kilometers across to disorient those within. He can also generate a shell of ice around himself that protects him from damage. He can create a simple shell like this effortlessly, a shell that stays close to his skin. With effort, he can create a larger and harder shell that supplements the first one. That second shell tends to break away when he’s stricken with powerful attacks, and he can only restore it through the same effort. Nordkapp Man has also developed a way to use his ice powers to help propel him along; these ice slides work best when he’s moving himself along the ground, but he can also build them up like ramps or pillars to carry himself upward. The ice supporting his body is vulnerable to attack, however, and more than one opponent has made him fall to the ground by knocking the supports out from under him. Other results of his ice abilities include the ability to see variances in heat and a general resistance to cold.

Nordkapp Man has experienced other effects from his metagene and the centuries he spent imprisoned in the ice. On the positive side, his aging seems to have been retarded. He can also return his body temporarily to its suspended state, feigning death. On the negative side, he has developed epilepsy and suffers occasional petit mal seizures. The epilepsy also sometimes affects his powers; occasionally, a microseizure can prevent him from activating some of his more dynamic abilities unless he takes extra effort, through energy, concentration, or time, to compensate for the possibility.
Perhaps one of Nordkapp Man’s greatest "powers" is his keen intellect. He is frequently underestimated for his appearance, yet his seemingly crude exterior hides a rich and well-trained mind. He has proven to be a strong asset to the Dawnstars.


Nordkapp Man looks much like the classic Neanderthal picture: huge head with jutting jaw, slumped shoulders, arms trailing near the ground. His long, blond hair and beard are often unkempt, though he has taken to pulling the hair back in a ponytail. He often wears only a pair of shorts (usually cut-off jeans), sometimes with a flamboyant shirt. In most public situations, he activates his icy shell force field, and often the stronger, breakaway ice shell on top of it. The result is that he looks like he’s covered in a layer of thick, semitransparent ice. While he’s mastered several modern languages, his jaw structure does force him to speak with a slight lisp. Several women have commented on the brilliance of Grak’s blue eyes, but this never seems to have led to anything more serious.