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Nemesis
Nemesis
Carol Madison
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
30 DEX 20 13- OCV: 7  DCV: 7
10 CON 15 12-
0 BODY 10 11-
5 INT 15 12- PER Roll: 12-
10 EGO 15 12- ECV: 5; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
1 COM 12 11-
3 PD 7   Total: 15 PD (8 rPD)
4 ED 7   Total: 15 ED (8 rED)
10 SPD 4   Phases: 3, 6, 9, 12
0 REC 7   Running: 6" / 12"
0 END 30   Swimming: 2" / 4"
2 STUN 30  
 
Nemesis | Summary
Real Name: Carol Madison Hair Color: Red
Concept: Metamorph / Weapon Master Eye Color: Brown
Affiliation: Seven Soldiers Height & Weight: 5' 8" (1.73 m) / 154 lbs (70.00 kg)
Played By: NPC Nationality: American
Created By: Ben Langdon Place of Birth: Atlanta, Georgia, USA
GM: NPC Date of Birth: June 15, 1978
Cost Powers END
100 Nemesis Power: Multipower, 150-point reserve, (150 Active Points); all slots (Only To Levels Possessed By Opponent; -1/2)
3m 1) +10 DEX (30 Active Points); No Figured Characteristics (-1/2), (Only To Levels Possessed By Opponent; -1/2)
7m 2) +100 END (50 Active Points); (Only To Levels Possessed By Opponent; -1/2)
13m 3) +100 STUN (100 Active Points); (Only To Levels Possessed By Opponent; -1/2)
4m 4) +15 EGO (30 Active Points); (Only To Levels Possessed By Opponent; -1/2)
2m 5) +15 INT (15 Active Points); (Only To Levels Possessed By Opponent; -1/2)
2m 6) +15 PRE (15 Active Points); (Only To Levels Possessed By Opponent; -1/2)
4m 7) +20 BODY (40 Active Points); No Figured Characteristics (-1/2), (Only To Levels Possessed By Opponent; -1/2)
4m 8) +20 CON (40 Active Points); No Figured Characteristics (-1/2), (Only To Levels Possessed By Opponent; -1/2)
5m 9) +20 REC (40 Active Points); (Only To Levels Possessed By Opponent; -1/2)
4m 10) +30 PD (30 Active Points); (Only To Levels Possessed By Opponent; -1/2)
4m 11) +30 ED (30 Active Points); (Only To Levels Possessed By Opponent; -1/2)
5m 12) +4 SPD (40 Active Points); (Only To Levels Possessed By Opponent; -1/2)
5m 13) +8 with HTH Combat (40 Active Points); (Only To Levels Possessed By Opponent; -1/2)
8m 14) +80 STR (80 Active Points); No Figured Characteristics (-1/2), (Only To Levels Possessed By Opponent; -1/2) 8
12m 15) Armor (30 PD/30 ED) (90 Active Points); (Only To Levels Possessed By Opponent; -1/2) 0
10m 16) Healing BODY 5d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Self Only (-1/2), (Only To Levels Possessed By Opponent; -1/2) 0
1u 17) Hearing Group Flash Defense (10 points) (10 Active Points); (Only To Levels Possessed By Opponent; -1/2) 0
2u 18) Knockback Resistance -12" (24 Active Points); (Only To Levels Possessed By Opponent; -1/2) 0
5m 19) Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); (Only To Levels Possessed By Opponent; -1/2) 0
4m 20) Mental Defense (33 points total) (30 Active Points); (Only To Levels Possessed By Opponent; -1/2) 0
2m 21) Power Defense (15 points) (15 Active Points); (Only To Levels Possessed By Opponent; -1/2) 0
7m 22) Running 24", x4 Noncombat (53 Active Points); (Only To Levels Possessed By Opponent; -1/2) 5
1u 23) Sight Group Flash Defense (10 points) (10 Active Points); (Only To Levels Possessed By Opponent; -1/2) 0
22 Bow of Nemesis: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1)
2u 1) Explosive Arrow: Energy Blast 9d6, 16 Charges (+0) (45 Active Points); OAF (-1) [16]
2u 2) Flare Arrow: Sight Group Flash 5d6, Area Of Effect Nonselective (3" Radius; +3/4) (44 Active Points); OAF (-1), 8 Charges (-1/2) [8]
2u 3) Regular Arrow: Energy Blast 7d6, 12 Recoverable Charges (+1/4) (44 Active Points); OAF (-1) [12 rc]
2u 4) Sharp Arrows: Killing Attack - Ranged 3d6, 8 Recoverable Charges (+0) (45 Active Points); OAF (-1) [8 rc]
2u 5) Smoke Arrow: Darkness to Sight Group and Normal Smell 4" radius, 6 Continuing Charges lasting 1 Minute each (+0) (43 Active Points); OAF (-1) [6 cc]
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
3 Mask: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
Cost Skills
3 Breakfall 13-
3 Concealment 12-
0 Everyman Skills
AK: Atlanta, Georgia, USA 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: School Librarian 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
1 Language: Greek (basic conversation)
10 Scholar
KS: Ancient Greek Mythology 12-
KS: Research and Analysis Skills 13-
KS: Secondary School Education 11-
KS: US Legal and Political Systems 11-
3 Stealth 13-
2 WF: Common Missile Weapons
200+ Disadvantages
15 Hunted: Mystery 8-
15 Hunted: Nemesis (The Greek Goddess) 8-
20 Normal Characteristic Maxima
25 Psychological Limitation: Devoted To Justice
20 Psychological Limitation: Mysterious and Enigmatic
20 Psychological Limitation: Never Explains Herself
10 Social Limitation: Detached From Humanity
10 Social Limitation: Emotionally Cold and Distant
15 Social Limitation: Secret Identity
25 Experience Points
Nemesis | Points Summary
Characteristics Cost: 90 Base Points: 200
Powers Cost: 263 Disadvantages: 150
Talents Cost: 0 Total Experience: 25
Perks Cost: 0 Spent Experience: 25
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 22 Total Points: 375
Background

The Olympians were stumbling, cast away from the world of Man, and not strong enough to re-establish their dominion over the mortals. While the other gods and goddesses were willing to remain in obscurity, Nemesis, Goddess of Vengeance and Retribution, was not. She found a way back, and was determined to bring the mortals back to the feet of the Gods. She saw that the United States was the most powerful barrier keeping the ancient Gods away, so she chose a champion to bring about its destruction.

Carol Madison was a regular, underappreciated school librarian until the day she was struck by lightning walking to her car. She should have died that night, but instead she was chosen to become the champion of Nemesis. She had the ability to oppose all who stood in her way, and she knew that she had a mission to destroy the government and institutions of the United States.

At first she found the struggle difficult, but soon joined forces with the Seven Soldiers who provided her with support and a shared need to bring about the destruction of the United States government. While she works alongside the Soldiers, Nemesis also works on her own agenda.

Personality

Nemesis has an agenda within an agenda. She openly works for the Seven Soldiers, but has grander plans, and as such, she keeps everything to herself. She is silent and deliberately enigmatic, which sets her apart from her peers. As Carol Madison, she is more human, but still awkward in social situations.

Above all, Nemesis is a being of retribution. She is pursuing a goal, to destroy the modern world, and nothing will be able to dissuade her from completing it.

Quote

"It is what you deserve. No more, no less."

Powers

Nemesis has the ability to match the skills and expertise of her opponents, whether it be matching their speed, strength, intelligence or other attribute. In addition to this supernatural ability, she also employs a bow with a variety of lethal and non-lethal arrows (although she always reaches for the lethal ones first).

Appearance

Nemesis is an athletic and slightly detached looking woman with a shock of orange hair and a moon tattoo on her left shoulder where she was struck by lightning. As Nemesis, she wears a mask to conceal her identity (the better to bring down the government), white top and thigh-high boots and dark blue leggings. As Carol Madison, she appears more withdrawn and bookish, often wearing spectacles slipping down her nose, although she does not need them - it is part of her masterful disguise.