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MITSUGO (SECRET WHISPERS) NINJA
MITSUGO (SECRET WHISPERS) NINJA
various
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
24 DEX 18 13- OCV: 6  DCV: 6
0 CON 10 11-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
0 PD 3/6   Total: 3/6 PD (0/3 rPD)
1 ED 3/6   Total: 3/6 ED (0/3 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 5   Running: 6" / 12"
0 END 20   Swimming: 2" / 4"
0 STUN 22  
 
MITSUGO (SECRET WHISPERS) NINJA | Summary
Real Name: various Hair Color: various
Concept: Martial Artist Eye Color: Brown
Affiliation: Fuchi-no-Kuroi (Dark Pool) Ninja Clan Height & Weight: various / various
Played By: NPC Nationality: Japanese
Created By: Neil Ma Place of Birth: various
GM: NPC Date of Birth: various
Cost Powers END
45 Technoninja Equipment: Multipower, 68-point reserve, (68 Active Points); All Powers Take OIF, IAF, or OAF (-1/2)
3u 1) EMP Shuriken: Dispel 8d6, OIF (+0), Variable Special Effects (Limited Group of SFX; Any Electronic Equipment ; +1/4), Autofire (x3) (+1/4), Cumulative (+1/2) (48 Active Points); Range Based On Strength (-1/4), 12 Charges (-1/4)
3u 2) Handheld Hackercomp: Aid 1 1/2d6, 8 Continuing Charges of 1 Turn Each (+0), all to All Skills and Powers Related to Electronic Hacking skills simultaneously (+2) (45 Active Points); OAF (-1/2)
3u 3) Nanopoison Patch: Drain 3d6, OIF (+0), vs. CON and STR simultaneously (+1/2), Cumulative (36 points; +3/4) (67 Active Points); 4 Continuing Charges of 1 Turn Each (-1/2), Patch is Easily Removed by STR 0+ (-1/4), Does Not Affect Mechanical Objects, Aliens, or Ubers with Body of Unusual Substance (-1/4)
3u 4) Nanotoxin Patch: Drain 3d6, OIF (+0), vs. DEX and SPD simultaneously (+1/2), Cumulative (36 points; +3/4) (67 Active Points); 4 Continuing Charges of 1 Turn Each (-1/2), Patch is Easily Removed by STR 0+ (-1/4), Does Not Affect Mechanical Objects, Aliens, or Ubers with Body of Unusual Substance (-1/4)
3u 5) Seeking Shuriken: Killing Attack - Ranged 1d6, OIF (+0), No Normal Defense (Hardened Resistant Defenses, Lack of Weakness, or Combat Luck; +1), Does BODY (+1) (45 Active Points); Range Based On Strength (-1/4), 12 Charges (-1/4)
3u 6) Spyders: Clairsentience (Hearing And Sight Groups), OIF (+0), Mobile Perception Point 12"/phase - 6 Continuing Charges of 20 Minutes Each (+1/4) (37 Active Points); Affected as Radio (-1/4) 4
6 Armored Ninja Costume: Armor (3 PD/3 ED) (9 Active Points); OIF (-1/2)
Cost Talents
12 Anticipatory Defense: Combat Luck (6 PD/6 ED)
6 Quick Evasion: Lightning Reflexes: +6 DEX to act first with All Actions (9 Active Points); Not While Attacking (-1/2)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
19 Mitsugo Taijutsu
Atemi Punch 1/2 -1 +1 2d6 NND
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Punch 1/2 +0 +2 4 1/2d6 Strike
Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
Cost Skills
10 +1 Overall
10 +2 with DCV
10 +2 with HTH Combat
3 Acrobatics 13-
3 Breakfall 13-
3 Bugging 12-
3 Computer Programming 12-
3 Concealment 12-
3 Cryptography 12-
3 Electronics 12-
0 Everyman Skills
Acting 8-
Area Knowledge: various, Japan 11-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Japanese (idiomatic)
Paramedics 8-
Persuasion 8-
Professional Skill: Ninja 11-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
8 Expert: Technological Espionage
KS: Electronic Security Systems 12-
KS: Network Security Systems 12-
PS: Hacker 11-
3 Lockpicking 13-
3 Mechanics 12-
3 Security Systems 12-
3 Stealth 13-
3 Systems Operation 12-
125+ Disadvantages
10 Distinctive Features: Mitsugo Taijutsu Style
5 Distinctive Features: Ninja Suit/Igabakama
25 Hunted: Japanese Police 11-
20 Normal Characteristic Maxima
20 Psychological Limitation: Must Complete His Mission
15 Psychological Limitation: Will Not Murder
5 Rivalry: Professional (Other Ninja/Lin Kuei Clans)
MITSUGO (SECRET WHISPERS) NINJA | Points Summary
Characteristics Cost: 48 Base Points: 125
Powers Cost: 69 Disadvantages: 100
Talents Cost: 18 Total Experience: 3
Perks Cost: 0 Spent Experience: 3
Martial Arts Cost: 19 Unspent Experience: 0
Skills Cost: 74 Total Points: 228
Background

The Dark Pool has specialized in technological espionage. Their human component is the Mitsugo, or Secret Whispers, ninja who are adept at all manner of electronic and computer manipulations from data theft to security system conversion.

Personality

Raised from birth to become expert espionage agents, the Mitsugo ninja are efficient and extremely mission oriented. Although they avoid combat and pride themselves at making 'clean' missions, they are willing to die for the success of the mission.

Quote

"Mission complete. Let's scramble."

Powers

These ninja are trained primarily for espionage. They generally avoid combat, but can use their assortment of technoninja equipment or their taijutsu if drawn into a battle. Otherwise they leave the rough stuff to the Haganeiro ninjabots.

Appearance

The Mitsugo ninja wear traditional ninja suit (igabakama), but with a black and gray urban camouflage pattern. Their bodies are completely covered except for their eyes; their feet are covered by ninja tabi. These ninja also wear harnesses studded with EMP and Seeking Shuriken. Their belt holds a Hackercomp and pouches with deadly transdermal patches.