Uberworld Home | Campaigns Home | Character Database | FAQs | Organisations | Kinder der Zukunft (Children of the Future) |
die Kinder
die Kinder
Agents
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
12 DEX 14 12- OCV: 5  DCV: 5
6 CON 13 12-
4 BODY 12 11-
-2 INT 8 11- PER Roll: 11-
-4 EGO 8 11- ECV: 3; Mental Defense: 8
3 PRE 13 12- PRE Attack: 2 1/2d6
-1 COM 8 11-
3 PD 6   Total: 6 PD (0 rPD)
3 ED 6   Total: 6 ED (0 rED)
6 SPD 3   Phases: 4, 8, 12
4 REC 8   Running: 6" / 12"
0 END 26   Swimming: 2" / 4"
0 STUN 27  
 
die Kinder | Summary
Real Name: Agents Hair Color: various
Concept: various Eye Color: various
Affiliation: Kinder der Zukunft (Children of the Future) Height & Weight: various / various
Played By: NPC Nationality: various
Created By: Neil M. Place of Birth: various
GM: NPC Date of Birth: various
Cost Powers END
15 Painless: Automaton (Cannot Be Stunned)
6 Unthinking: Mental Defense (8 points total)
die Kinder Random Power List 1: d6
20 1. STR +30 - No Figured Characteristics (-1/2) 3
0 2. DEX +10 - No Figured Characteristics (-1/2)
0 3-4. Energy Blast 6d6 - Activation 14- (-1/2) 3
0 5. Extra Limbs plus No END Cost (+1/2) and Autofire x5 (+1/2) for 15 STR
0 6. Enhanced Sense: Radar or Active Sonar plus Enhanced Sense: Expanded Arc of Perception 360 Degrees
die Kinder Random Power List 2: d6
20 1. Armor 6 PD/6 ED plus +1 PD/+1 ED
0 2. Force Field 8 PD/8 ED/2 Power Defense/2 Flash Defense for Sight Group 2
0 3. Flight 10" or Running +10" 2
0 4. Entangle 2d6 2 DEF 2
0 5. Killing Attack, Hand-to-Hand 1d6+1 (plus STR mod) or Killing Attack, Ranged 1d6+1 2
0 6. Special Powers d6
0 6,1. Swimming +10", 4x NCM; plus Life Support: Expanded Breathing (Water) 2
0 6,2. Flash 4d6 vs. Sight 2
0 6,3. Invisibility to Sight 2
0 6,4. Density Increase (1,600 kg mass, +20 STR, +4 PD/ED, -4" KB) 2
0 6,5. Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, 1,597 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide) 2
0 6, 6. Shrinking (0.5016 m tall, 1.5592 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" kb) 2
Cost Skills
0 Everyman Skills
AK: various 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: various (Idiomatic, native accent)
[Notes: Native Language]
PS: die Kinder 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: Kinder der Zukunft 11-
3 Language: German (completely fluent)
3 Random Skill Set 1: d6
1. Acrobatics 12-
0 2. Climbing 12-
3. Concealment 12-
4. Shadowing 12-
5. Stealth 12-
6. Tracking 12-
2 Random Skill Set 2: d6
1. Combat Driving 11-
2. Combat Pilot 11-
3. Demolitions 11-
4. Electronics 11-
5. Mechanics 11-
6. Systems Operation 11-
60+ Disadvantages
15 Physical Limitation: Weird Biochemistry Requires Special Medical Care
20 Psychological Limitation: Believes in Vaterschmerz Right or Wrong
Random Disadvantage d6
15 1. Distinctive Features
2. Physical Limitation: Migraines
3. Physical Limitation: Short Life Span; and Distinctive Features (5 Pts)
4. Physical Limitation: Transplant Rejection Syndrome
5. Physical Limitation: Uncomfortable in (Environmental Conditions)
6. Susceptibility
die Kinder | Points Summary
Characteristics Cost: 39 Base Points: 60
Powers Cost: 61 Disadvantages: 50
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 10 Total Points: 110
Background

Approximately one in each million children are born with the ubergene. Many of these are tracked down and kidnapped by the Kinder der Zukunft. The kidnappings are not for ransom, but for something much more malign. Vaterschmerz has plans for them. They are the children of the future - a future where ubermen, the superior breed of humans, bring about the Fourth Reich.

Personality

Die Kinder are a mix of ethnic backgrounds and ubergenetic powers. As such they are also a mix of personalities. But all have been taught that they are superior to non-uber humans and all of them have been taught to follow Vaterschmerz and his vision of the future.

Quote

"We are the future. And the future is now."

Powers

Die Kinder are beta or gamma level superhumans. As with the population of ubermen as a whole, there are some powers that seem to predominate such as heightened strength or agility, the projection of energy, or the ability to survive damaging blows.

Appearance

The specific appearances of die Kinder are fairly heterogeneous as one might expect from such a mixture of ethnicities and ubergenetic manifestations. All wear red uniforms with a the die Kinder logo - a Nazi swastika over a representation of DNA.