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ERIN JAY
ERIN JAY
Erin Jay
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
6 DEX 12 11- OCV: 4  DCV: 4
4 CON 12 11-
0 BODY 10 11-
5 INT 15 12- PER Roll: 12-
10 EGO 15 12- ECV: 5; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
2 COM 14 12-
0 PD 2/10   Total: 2/10 PD (0/8 rPD)
0 ED 2/10   Total: 2/10 ED (0/8 rED)
0 SPD 2   Phases: 6, 12
0 REC 4   Running: 6" / 12"
0 END 24   Swimming: 2" / 4"
3 STUN 24  
 
ERIN JAY | Summary
Real Name: Erin Jay Hair Color: Black
Concept: Skilled Normal Eye Color: Blue
Affiliation: Dawnstars Height & Weight: 5' 10" (1.77 m) / 132 lbs (60 kg)
Played By: NPC Nationality: British
Created By: Ben Langdon Place of Birth: London, United Kingdom
GM: Ben Langdon Date of Birth: February 23, 1973
Cost Powers END
14 Armoured Vest: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
7 Fearless Visionary: +10 PRE (10 Active Points); Defence Against PRE-Based Attacks (-1/2)
Cost Perquisites
18 Contact: European Union (Contact has access to major institutions, Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11-
4 Contact: Unassigned Interpol Agent (Contact has: very useful Skills or resources) 11-
4 Contact: Unassigned Italian Politician (Contact has access to major institutions, Contact has significant Contacts of his own, Good relationship with Contact) 8-
5 Comes From Wealth: Money: Well Off
1 VISA: Fringe Benefit: Passport
Cost Skills
10 +1 Overall
1 AK: Venice, Italy 8-
5 Bureaucratics 14-
3 Computer Programming 12-
3 Conversation 13-
3 Deduction 12-
0 Everyman Skills
AK: London, United Kingdom 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: European Union Official 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 Language: French (completely fluent)
3 Language: Italian (completely fluent)
3 Persuasion 13-
19 Scholar
KS: Dawnstars 14-
KS: European Politics 12-
KS: European Union 14-
KS: Interpol 11-
KS: Known Superhuman Criminals 12-
KS: Organised Crime - Europe 11-
KS: Superhuman Community 12-
3 Security Systems 12-
3 Systems Operation 12-
1 WF: Handguns
100+ Disadvantages
15 Monitored: Remus 8-
15 Psychological Limitation: Visionary
20 Psychological Limitation: Code Versus Killing
ERIN JAY | Points Summary
Characteristics Cost: 38 Base Points: 100
Powers Cost: 21 Disadvantages: 50
Talents Cost: 0 Total Experience: 0
Perks Cost: 32 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 59 Total Points: 150
Background

The filing cabinet was jammed. Even with the key turned fully to the right, Erin Jay was unable to prise the drawer from its cradle. The ceiling fan turned slowly, disturbing a few more layers of dust with each revolution. She stepped back and rested her sore hands on her hips, surveying the seven-drawer cabinet again and trying to think of a new way into the archives. She looked at her watch: 6:27am. She had been in the cramped office for two hours. With her string of bad luck a cleaner would arrive any minute, although the office certainly didn't look as if it had enjoyed the touch of disinfectant or feather duster in quite a while. In fact, the entire building was considered a veritable 'ghost ship' in the department.

Erin Jay was affiliated with the European Union, so at a stretch she was probably not exactly 'trespassing'. The building was located along Rue Beautreillis, a hop skip and jump from Paris' famous Place De La Bastille. The top three levels were leased by the European Union, but only one level was currently in active use. A computer lab had been set up on the top floor to monitor and analyse grain crops in the Eastern European countries with a view to releasing a report on the viability of genetically engineered canola crops. Erin shrugged at the mention of the report, knowing that hundreds of similar reports were being conducted daily, and that probably only 10% ever saw an actual EU meeting. Most disappeared.

She frowned at the filing cabinet.

Most disappeared, but others were relegated to filing cabinets. She had traced the remnants of paperwork concerning the European Union's foray into superheroics to this building. The Dawnstars were disbanded three years earlier, officially because of financial difficulties. Erin had been a part of the process and had never bought the poor-finances line. Her 'grail' wasn't going to be found in a filing cabinet or on anything solid like paper, but some of the bureaucrats involved in the Dawnstars project had been traditionalists. They liked ledgers. They liked diaries and journals. Erin was banking on the fact that the veritable (and now recently deceased) Eduard Trabuc was a man who liked to get ink on his hands. Trabuc had been instrumental in calling in an Administrator for the Dawnstars, and that Administrator had been the first of many disasters for the team. Alsana Owens had been qualified for the job, of course, but her manner and personal goals had set off a chain of events which led to the resignation of the team's leader, Medusa. From there, Erin knew, things got worse and ultimately led to the destruction of the billion dollar headquarters and the abrupt cancellation of the Dawnstars ideal.

"How the hell am I going to break into this damnable contraption?" she asked, her English accent resounding around the room. She knew that her brother would have no trouble moving the metal mountain, but he wasn't here, although Erin had factored him into her major plan. And that plan was to reinstate the Dawnstars. It had been three years, and although the Sentinels had done some remarkable things around the globe, many still believed that Europe should have its own superheroes.

Personality

Erin is a driven woman, dedicating her life to the return of the Dawnstars to bring together the disparate countries of Europe. She is professional, but sometimes manic, and perhaps even paranoid at times. She worries that she is the only one who really cares about bringing peace and co-operation to Europe, but with her growing success in supporting the return of the Dawnstars she is beginning to trust in her vision.

Quote

"We're talking about reviving the spirit of Europe, not some thirty second ad break to appeal to pre-teen fancy."

Powers

Erin is a regular human with a vast knowledge of the European Union and bureaucracy. Her father dabbled with genetics and her brother is a part-time superhero, but Erin has not inherited an active ubergene.

Appearance

Erin has a pale complexion which is contrasted sharply by her raven-black hair. Her eyes are intelligent and she carries herself with pride and decorum, thanks in part to her girls' boarding school education. She wears business suits at work, but has been known to don work gear and get her hands dirty. Her brother, the legendary Paladin, is one of the most beautiful beings on the planet and Erin has always considered herself nothing special, although with Casper back in London, she has begun to shine a little, especially under the attention of Forrestal.