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Dr. Annika Heyerdahl
Dr. Annika Heyerdahl
Dr. Annika Heyerdahl
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
0 DEX 10 11- OCV: 3  DCV: 3
0 CON 10 11-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
2 EGO 11 11- ECV: 4; Mental Defense: 0
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
0 PD 2   Total: 2 PD (0 rPD)
0 ED 2   Total: 2 ED (0 rED)
0 SPD 2   Phases: 6, 12
0 REC 4   Running: 6" / 12"
0 END 20   Swimming: 2" / 4"
0 STUN 20  
Dr. Annika Heyerdahl | Summary
Real Name: Dr. Annika Heyerdahl Hair Color: Blonde
Concept: Expert Eye Color: Blue
Affiliation: S.A.G.E. Height & Weight: 5' 11" (1.80 m) / 141 lbs (64.00 kg)
Played By: NPC Date of Birth: March 1, 1975
Created By: Neil M Place of Birth: Tromso, Norway
Cost Powers END
5 Good Advice: +1 Overall, 8 Continuing Charges lasting 1 Hour each (+0), Trigger (When User Encounters Target from an Ancient or Lost Civilization) (+1/4), Usable Simultaneously (up to 8 people at once; +1) (22 Active Points); Extra Time (1 Hour (Briefing/Study), -3), Limited Power Only for Skills Used While Encountering Target from an Ancient or Lost Civilization (-1/2), Requires An Analyze: Lost Civilization Skill Roll by Heyerdahl (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
Cost Skills
15 +3 with INT-based Skills
11 Analyze: Lost Civilization 17-
2 AK: Angkor Wat 11-
3 Concealment 13-
3 Cryptography 13-
Everyman Skills
AK: Tromso, Norway 11-
Acting 8-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Scientist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
Language: Anasazi (completely fluent) (3 Active Points)
Language: Ancient Egyptian (completely fluent) (3 Active Points)
Language: Ancient Persian (completely fluent) (3 Active Points)
Language: Ashanti (completely fluent) (3 Active Points)
Language: Atlantean (completely fluent) (3 Active Points)
Language: Aztecan (completely fluent) (3 Active Points)
Language: Babylonian (completely fluent) (3 Active Points)
Language: English (completely fluent) (3 Active Points)
Language: Greek (completely fluent) (3 Active Points)
Language: Hebrew (completely fluent) (3 Active Points)
Language: Incan (completely fluent) (3 Active Points)
Language: Latin (completely fluent) (3 Active Points)
Language: Mayan (completely fluent) (3 Active Points)
Language: Mayan (completely fluent) (3 Active Points)
Language: Norse (completely fluent) (3 Active Points)
Language: Norwegian (idiomatic) (4 Active Points)
Language: Nubian (completely fluent) (3 Active Points)
Language: Old Hindustani (completely fluent) (3 Active Points)
Language: Sumerian (completely fluent) (3 Active Points)
1 PS: Charcoal Drawing 8-
3 PS: Manager 13-
S.A.G.E. High Level Personnel Package
AK: Important Paranormal Sites 13-
Criminology 13-
Fringe Benefit: Membership in S.A.G.E., Security Clearance
Fringe Benefit: Passport
Hunted: Watched by S.A.G.E.
Social Limitation: Subject To Orders
[Notes: S.A.G.E. Package]
KS: Aliens (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Ancient Civilization (7 Active Points) 17-
KS: Archeological Site Excavation (3 Active Points) 13-
KS: Lost Civilizations (7 Active Points) 17-
KS: The Arcane (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Ubermen (3 Active Points) 13-
[Notes: S.A.G.E. Package]
[Notes: S.A.G.E. Package]
SS: Archeology 13- (3 Active Points)
SS: Biology 13- (3 Active Points)
[Notes: S.A.G.E. Package]
SS: Chemistry 17- (7 Active Points)
[Notes: S.A.G.E. Package]
SS: Physics 17- (7 Active Points)
[Notes: S.A.G.E. Package]
3 Systems Operation 13-
3 Tracking 13-
75+ Disadvantages
15 Physical Limitation: Normal Characteristics Maxima (Frequently, Greatly Impairing)
15 Psychological Limitation: Committed to Safeguarding the World from Superhuman Threats (Common, Strong)
15 Psychological Limitation: Reluctant to Kill (Common, Strong)
Dr. Annika Heyerdahl | Points Summary
Characteristics Cost: 10 Base Points: 75
Powers Cost: 5 Disadvantages: 45
Talents Cost: 0 Total Experience: 9
Perks Cost: 0 Spent Experience: 8
Martial Arts Cost: 0 Unspent Experience: 1
Skills Cost: 113 Total Points: 129

While on a dig at an ancient Phoenician town in Southern Turkey, Dr. Annika Heyerdahl was approached by Lance Westin and the S.A.G.E. Field Team. What they had in their flying car's trunk intrigued her.

Clay tablets that appeared ancient bore eroded hieroglyphs. It took her two nights of intense work to translate their contents. Prophesy. Nearly all matched events that had happened in the beginning of the 21st century and appeared chronologically. At the bottom of the tablet were two last prophecies.

The first: "The priesthood of Set will arise once again." The second: "The red god will awaken and rule his kingdom once again."

Had further information not accompanied the tablets, she might have put it in the same category as the 'prophecies' of Nostradamus - vague and largely subject to interpretation. But, Dr. Westin presented her with evidence that a woman mage was calling herself 'Nephthys' and was re-creating the priesthood of Set. Furthermore, the tablets were stolen by the S.A.G.E. Field Team from mysterious men in what were described to be priestly robes, belts, and bracelets.

Without hesitation, Annika said "Yes" to Dr. Westin's question.

Character written by Neil M.


The only woman to be in charge of a S.A.G.E. facility (the Angkor Wat facility), Dr. Heyerdahl is a strong advocate of woman's rights. She is by no means an ultra-feminist, but does try to mentor women who have talent and potential. At the same time, she gets along well with her male colleagues and sometimes will even seem to treat male colleagues and underlings with less criticism (or expectation) than the females.


"Not all things past are dead."


Dr. Heyerdahl is a normal human without powers. One of the world's top archeologists, she has a vast knowledge of ancient languages and cultures.


When not in the field, Dr. Heyerdahl wears fashionable clothing appropriate to the event of the day or evening. While doing archeological work she will wear white pants with multiple pockets and a short sleeved khaki shirt. She will often also have a white 'pith helmet' style hat, field goggles, and a bandana which is easily donned when there is significant dust as is often the case at digs.

Illustration by Ben Langdon.