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Dr. Sandeep Gupta
Dr. Sandeep Gupta
Dr. Sandeep Gupta
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
0 DEX 10 11- OCV: 3  DCV: 3
2 CON 11 11-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
2 EGO 11 11- ECV: 4; Mental Defense: 0
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
0 PD 2   Total: 2 PD (0 rPD)
0 ED 2   Total: 2 ED (0 rED)
0 SPD 2   Phases: 6, 12
0 REC 4   Running: 6" / 12"
0 END 22   Swimming: 2" / 4"
0 STUN 21  
Dr. Sandeep Gupta | Summary
Real Name: Dr. Sandeep Gupta Hair Color: Black
Concept: Expert Eye Color: Brown
Affiliation: S.A.G.E. Height & Weight: 5' 7" (1.70 m) / 165 lbs (75.00 kg)
Played By: NPC Date of Birth: January 22, 1976
Created By: Neil M Place of Birth: Goa, India
Cost Powers END
5 Good Advice: +1 Overall, 8 Continuing Charges lasting 1 Hour each (+0), Trigger (When User Encounters Target Alien) (+1/4), Usable Simultaneously (up to 8 people at once; +1) (22 Active Points); Extra Time (1 Hour (Briefing/Study), -3), Limited Power Only for Skills Used While Encountering Target Alien (-1/2), Requires An Analyze: Alien Skill Roll by Gupta (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
Cost Talents
4 Environmental Movement (Zero-G Training)
Cost Skills
15 +3 with INT-based Skills
11 Analyze: Alien 17-
3 Cryptography 13-
Everyman Skills
AK: Goa, India 11-
Acting 8-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Scientist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
Language: Aquonian (fluent conversation) (2 Active Points)
Language: English (completely fluent) (3 Active Points)
Language: F'plraran (fluent conversation) (2 Active Points)
Language: Hindustani (idiomatic) (4 Active Points)
Language: Persian (completely fluent) (3 Active Points)
Language: Skellarian (fluent conversation) (2 Active Points)
Language: Thai (completely fluent) (3 Active Points)
Language: Union Standard (completely fluent) (3 Active Points)
2 Navigation (Space) 13-
1 PS: Cricket 8-
2 PS: Ambassador 11-
3 PS: Manager 13-
S.A.G.E. High Level Personnel Package
AK: Important Paranormal Sites 13-
Criminology 13-
Fringe Benefit: Membership in S.A.G.E., Security Clearance
Fringe Benefit: Passport
Hunted: Watched by S.A.G.E.
Social Limitation: Subject To Orders
[Notes: S.A.G.E. Package]
AK: S.A.G.E. Satellite 11-
KS: Aliens (7 Active Points) 17-
[Notes: S.A.G.E. Package]
KS: Intergalactic Politics (3 Active Points) 13-
KS: The Arcane (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Ubermen (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Xenosociology (7 Active Points) 17-
[Notes: S.A.G.E. Package]
SS: Alien Technology 13- (3 Active Points)
SS: Astrophysics 13- (3 Active Points)
SS: Biology 13- (3 Active Points)
[Notes: S.A.G.E. Package]
SS: Chemistry 17- (7 Active Points)
[Notes: S.A.G.E. Package]
SS: Medicine 13- (3 Active Points)
[Notes: Doctor Package]
SS: Pharmacology 13- (3 Active Points)
[Notes: Doctor Package]
SS: Physics 17- (7 Active Points)
[Notes: S.A.G.E. Package]
SS: Physiology 13- (3 Active Points)
[Notes: Doctor Package]
SS: Xenoecology 13- (3 Active Points)
SS: Xenophysiology 17- (7 Active Points)
SS: Xenozoology 13- (3 Active Points)
3 Systems Operation 13-
2 TF: Science Fiction & Space Vehicles
75+ Disadvantages
15 Physical Limitation: Normal Characteristics Maxima (Frequently, Greatly Impairing)
15 Psychological Limitation: Committed to Safeguarding the World from Superhuman Threats (Common, Strong)
15 Psychological Limitation: Reluctant to Kill (Common, Strong)
Dr. Sandeep Gupta | Points Summary
Characteristics Cost: 12 Base Points: 75
Powers Cost: 5 Disadvantages: 45
Talents Cost: 4 Total Experience: 7
Perks Cost: 0 Spent Experience: 5
Martial Arts Cost: 0 Unspent Experience: 2
Skills Cost: 104 Total Points: 127

Sandeep Gupta knew that India was undergoing a lot of change. Technology in the world was advancing by leaps and bounds, the world was getting smaller, and countries such as his were places where the results of technological research were made into reality. Cheap labor and a small, but growing class of technologists made India an ideal place for manufacturing. And yet, it was important for India to be India.

Desiring to help this ideal, Sandeep put his gift of intelligence to the study of ecology. While studying the marine life of the east India coast line for his doctoral thesis, he found a new species of miniscule fish. As was typical with reef fish, they congregated together in a school. But, over a period of two years, the school had increased in size from about fifty to nearly a thousand. From his observations, it seemed that the fish of this school cooperated extremely well with each other. Some of the activities of the fish seemed almost what might be expected of a cognitive animal. They were extremely efficient at evading predators, even leading them into traps or to sate their hunger on other type of fish. They even seemed to 'farm' the plankton upon which they fed - and they seemed to protect their farmed plankton from competitors.

It appeared that his curiosity nearly did him in. The school seemed to notice his watching them one day and swam together to a place in the reef where a large metal object lay hidden under mats of seaweed. The tiny fish swam into the object and it began to light up. The illumination was not, however, due to natural bioluminescence, but seemed to be almost like mini halogen lights. The metal object began to hum. And that's when Sandeep made a realization that it was some sort of vehicle - and the fish were an intelligent hive mind.

Sandeep swam quickly to his boat and quickly piloted it back to shore. From there he saw the metal object fly out of the ocean and toward the shore. He quickly rode his motorcycle back to the University, pursued the entire way by the alien craft. The University was nearly destroyed, but was saved when a team of The Assembly forced it to flee.

The next day, Sandeep was contacted by a man named Westin. The man asked him to join a group known as S.A.G.E. pending the completion of his thesis which was to be done at a small private university in the desert in a place called Arizona.

Character written by Neil M.


Dr. Gupta a quiet and reserved scientist. When encountering someone - human or alien - he will watch and observe for a while before engaging in normal conversation. He thinks before he speaks, even among friends, except when he is talking about his favorite sport, cricket.


"There are a myriad of aliens out there. We need knowledge to determine which are benign and which are malign."


Dr. Gupta is a normal human without powers. He is a repository of knowledge of all things alien.


Dr. Gupta will typically be wearing the white jumpsuit that is in common use on the S.A.G.E. orbital facility where he is both a scientist and the facility director. On the ground, he favors the sweater-and-dockers academic look.

Illustration by Ben Langdon.