Uberworld Home | Campaigns Home | Character Database | FAQs | Organisations | The Hunt |
Maļmouna Kā
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
48 DEX 26 14- OCV: 9  DCV: 9
20 CON 20 13-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
6 EGO 13 12- ECV: 4; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
3 COM 15 12-
5 PD 8   Total: 16 PD (8 rPD)
4 ED 8   Total: 16 ED (8 rED)
14 SPD 5   Phases: 3, 5, 8, 10, 12
6 REC 10   Running: 16" / 32"
0 END 40   Swimming: 2" / 4"
7 STUN 35   Leap: 9" Forward, 4 1/2" Upward
Gazelle | Summary
Real Name: Maļmouna Kā Hair Color: Reddish Brown with Stripes
Concept: Energy Blaster Eye Color: Brown
Affiliation: the Hunt Height & Weight: 5' 8" (1.72 m) / 140 lbs (63 kg)
Played By: NPC Date of Birth: February 2, 1982
Created By: Ben Langdon Place of Birth: February 2, 1982
Cost Powers END
62 Laser Beams: Multipower, 62-point reserve
6u 1) (Total: 60 Active Cost, 60 Real Cost) Sight Group Flash 9d6 (Real Cost: 45) plus Killing Attack - Ranged 1d6 (Real Cost: 15) 5
6u 2) Explosive Strike: Energy Blast 7d6, Area Of Effect Nonselective (4" Radius; +3/4) (61 Active Points) 6
6u 3) Killing Strike: Killing Attack - Ranged 4d6 (60 Active Points) 6
6u 4) Piercing Strike: Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points) 6
6u 5) Rapid Strike: Energy Blast 10d6, Autofire (3 shots; +1/4) (62 Active Points) 6
6u 6) Stunning Strike: Energy Blast 6d6, No Normal Defense (ED Higher Than 20 or Force Field; +1) (60 Active Points) 6
10 Energy Resistance: Energy Damage Reduction, 25%
6 Olympic Jumper: Leaping +6" (9" forward, 4 1/2" upward) 1
25 Olympic Runner: Running +10" (16" total), Reduced Endurance (1/2 END; +1/4) (25 Active Points) 1
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
3 Mask: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
16 Basic Azambia Military Training
Block 1/2 +2 +2 Block, Abort
Kick 1/2 -2 +1 7d6 Strike
Strike 1/2 +0 +2 5d6 Strike
Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Cost Skills
20 +4 with Ranged Combat
2 AK: Azambia 11-
2 AK: Paris, France 11-
3 Acrobatics 14-
3 Athletic Skill: Fitness Training 12-
5 Athletic Skill: Heptathlon 15-
3 Breakfall 14-
0 Everyman Skills
AK: Dakar, Senegal 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: French (Idiomatic, native accent)
[Notes: Native Language]
PS: Professional Athlete 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: African Politics 11-
3 KS: The World Of The Professional Athlete 12-
3 Language: English (completely fluent)
3 Stealth 14-
3 Teamwork 14-
200+ Disadvantages
15 Hunted: Europol 8-
20 Hunted: Sons Of Set 8-
15 Monitored: Witch Doctor 8-
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Cannot Turn Down A Challenge
20 Psychological Limitation: Has Complete Trust In Witch Doctor
10 Psychological Limitation: Self Assured
15 Psychological Limitation: Street Loyal
15 Social Limitation: Secret Identity
10 Social Limitation: Wanted Criminal (Europe)
0 Experience Points
Gazelle | Points Summary
Characteristics Cost: 126 Base Points: 200
Powers Cost: 156 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 16 Unspent Experience: 0
Skills Cost: 52 Total Points: 350

Maļ was coaxed into a life of crime during her later school life in Paris. She had moved from Dakar to train with the French Olympic track and field team, and had also begun manifesting her uberhuman abilities: something which her track coach was quick to pick up on. He helped her gain control of her light powers, and she used them to break into jewellery stores and, later, banks to get money for the coach. She also started to deliberately injure her opponents in sniper attacks before races and events.

By the age of eighteen, Maļ was well trained in heptathlon and crime. She gained a place at the Sydney Olympics in 2000 and managed to free herself from the coach, returning to Senegal with a Bronze medal and a sense of freedom which her parents, coaches and friends were unable to stifle. She left Senegal and travelled north to Morocco before coming across the Witch Doctor, who managed to save her from being abducted or killed by the Sons Of Set who had begun spreading across the north of Africa. Maļ returned to Azambia with the Witch Doctor and agreed to work for him, joining his army and taking up military training.

She was sent to join The Hunt and has operated with the mercenary group ever since, although she maintains a strong relationship with Azambia and her patron, the Witch Doctor.


Maļ is a trained athlete and maintains a strict training regime. She is highly competitive and amongst the males of The Hunt, she feels she has to beat them in everything they do, especially against Silverback who she detests. She is an independent thinker and looks out for herself, although when people show her kindness or treat her well, she is well equipped to return the favour.


"Mon Dieu, you cannot truly expect to outrun light?"


Gazelle is an uber who can generate intense shafts of light which she utilises for a variety of 'laser beams'. She is able to generate blinding light, explosive chares and lethal levels of energy, although she prefers to throw quick and fast beams to keep her enemies on the move. Her Olympic training has resulted in her being in peak physical condition and she is able to run long distances without tiring.


Maļ is a young and athletic woman with dark skin, darker eyes, and a mop of semi-dreadlocked brown hair which she dyes red with darker brown and white highlights. When working as Gazelle she wears an orange and white armoured bodyglove with a matching mask to maintain her secret identity. Out of costume she wears an Azambi military uniform or athletic wear.