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Flecha de Or
Flecha de Or
Bernardo de Tomoso
Cost Characteristic Value Roll Notes
8 STR 18 13- Lift: 303.1kg; HTH: 3 1/2d6; END: [2]
30 DEX 20 13- OCV: 7  DCV: 7
16 CON 18 13-
10 BODY 15 12-
3 INT 13 12- PER Roll: 12-
4 EGO 12 11- ECV: 4; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
3 COM 16 12-
3 PD 15   Total: 15 PD (8 rPD)
3 ED 15   Total: 15 ED (8 rED)
30 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 6" / 12"
2 END 40   Swimming: 2" / 4"
2 STUN 35  
 
Flecha de Or | Summary
Real Name: Bernardo de Tomoso Hair Color: Brown
Concept: Weaponmaster Eye Color: Brown
Affiliation: Golden Arrow and Nightbird Flecha de Or y Pajaro de la Noche Height & Weight: 6' 3" (1.91 m) / 230 lbs (104.33 kg)
Played By: NPC Nationality: Spanish
Created By: Noah Thorp Place of Birth: Grenada, Spain
GM: NPC Date of Birth: October, 12, 1979
Cost Powers END
40 Bow and Trick Arrows: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)
3u 1) Acid Arrow: Energy Blast 4 1/2d6, Penetrating (+1/2), Continuous (+1) (57 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), OIF (-1/2)
3u 2) Armor Piercing Arrows: Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points); 8 Charges (-1/2), OIF (-1/2)
3u 3) Boxing Glove Arrow: Energy Blast 6d6, No Normal Defense (+1) (60 Active Points); 8 Charges (-1/2), OIF (-1/2)
3u 4) Concussion Arrows: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); 8 Charges (-1/2), OIF (-1/2)
2u 5) Flare Arrows: Sight Group Flash 6d6, Area Of Effect Nonselective Target (3" Radius; +3/4) (52 Active Points); 4 Charges (-1), OIF (-1/2)
2u 6) Line Arrows: Stretching 12" (60 Active Points); Conditional Power Only for Grabbing, Pulling, and Climbing (-1), 2 Recoverable Charges (-1), OIF (-1/2)
2u 7) Neural Interference Arrows: Drain STR 4d6, Ranged (+1/2) (60 Active Points); 4 Charges (-1), OIF (-1/2)
2u 8) Net Arrows: Entangle 3d6, 3 DEF, Area Of Effect Nonselective Target (3" Radius; +3/4) (52 Active Points); 4 Charges (-1), OIF (-1/2)
3u 9) Putty Arrows: Entangle 6d6, 6 DEF (60 Active Points); 8 Charges (-1/2), OIF (-1/2)
3u 10) Remote Controlled Arrows: Energy Blast 8d6, Indirect ( Any origin, always fired away from attacker; +1/2) (60 Active Points); 8 Charges (-1/2), OIF (-1/2)
3u 11) Smoke Bomb Arrows: Darkness to Sight Group 6" radius (60 Active Points); OIF (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4)
3u 12) Sonic Arrows: Energy Blast 6d6, No Normal Defense (+1) (60 Active Points); 8 Charges (-1/2), OIF (-1/2)
3u 13) Taser Arrow: Energy Blast 6d6, No Normal Defense (+1) (60 Active Points); 8 Charges (-1/2), OIF (-1/2)
4u 14) Swingline Arrows: Swinging 60", 8 Recoverable Charges (+0) (60 Active Points); OIF (-1/2)
4 Lens: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4)
4 Earplugs: Hearing Group Flash Defense (5 points) (5 Active Points); IIF (-1/4)
11 Bow: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4)
14 Body Armor: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
Cost Talents
3 Extraordinary Archer: Absolute Range Sense
7 Lightning Quick: Lightning Reflexes: +7 DEX to act first with Single Action-With Bow and Trick Arrows
Cost Perquisites
5 Associate Member of the Brotherhood: The Brotherhood 11-
6 Reputation-Europes Greatest Archer (A large group) 11-, +3/+3d6
Cost Martial Arts
Maneuver Phase OCV DCV Notes
21 Generic Martial Arts
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Kick 1/2 -2 +1 7 1/2d6 Strike
Punch 1/2 +0 +2 5 1/2d6 Strike
Throw 1/2 +0 +1 3 1/2d6 +v/5, Target Falls
Weapon Element: Staffs
Cost Skills
10 +2 with HTH Combat
12 +4 with Bow
3 Acrobatics 13-
3 Breakfall 13-
3 Demolitions 12-
3 Electronics 12-
0 Everyman Skills
AK: Grenada, Spain 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Spanish (Idiomatic, native accent)
[Notes: Native Language]
PS: Engineer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Fast Draw 13-
3 Inventor 12-
3 KS: Archery 12-
3 Language: English (Completely Fluent, w/Accent)
3 Power-Archery Tricks 12-
12 +6 Penalty Skill Levels: 6 Levels with Bow and Trick Arrows
5 Rapid Attack (Ranged)
3 Security Systems 12-
3 Shadowing 12-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 13-
3 Teamwork 13-
3 WF: Common Missile Weapons, Staffs
5 Weaponsmith (Chemical Weapons, Incendiary Weapons, Missiles & Rockets, Muscle-Powered Ranged) 12-
200+ Disadvantages
20 Hunted: Empire 8-
20 Hunted: T.I.T.A.N. 8-
20 Normal Characteristic Maxima
20 Psychological Limitation: Code Versus Killing
15 Psychological Limitation: Highly Competitive
15 Psychological Limitation: Loves Pajaro De la Noche
5 Rivalry: Other Super Archers Professional
20 Social Limitation: Married
15 Social Limitation: Secret Identity
18 Experience Points
Flecha de Or | Points Summary
Characteristics Cost: 122 Base Points: 200
Powers Cost: 112 Disadvantages: 150
Talents Cost: 10 Total Experience: 18
Perks Cost: 11 Spent Experience: 18
Martial Arts Cost: 21 Unspent Experience: 0
Skills Cost: 92 Total Points: 368
Background

Bernardo grew up idolizing Robin Hood and all the stories about the famous bandit of Sherwood Forest. This interest brought Bernardo into the field of competitive archery. Bernardo was later to become an engineer who designed bows for competition.

It was during the finals of the European Nationals that Bernardo got his first taste of going up against an Uber. And it almost proved to be his last. Bailey thought that the nationals would a good place to rob. Bernardo interrupted the young Uber by trying to shoot the thief in the back. Unfortunately for all the power in Bernardo’s bow it wasn’t enough to penetrate Baily’s shield. However, it did get Bailey’s attention. No matter how fast Bernardo ran, Bailey was even quicker. The two fought for awhile, even though Bernardo was no match to the Ubers strength he kept dodging the youths strikes, until Europol showed up and captured Bailey.

That day changed Bernardo. After the nationals were over he returned to his home and set out to create a variety of trick arrows. The next time Bernardo ran into an Uber he would be prepared. In addition to his trick arrows, Bernardo designed a costume for himself, and started fighting crime as Flecha de Or or Golden Arrow. During his career as a crime fighter, he met Pajaro De la Noche, instantly fell in love with her. The two heroes were later married. Flecha de Or maintains a friendly relationship with the Brotherhood, but keeps mainly to Spain.

Personality

Bernardo is a highly competitive man. He has no problem going up against Ubers. The bigger the challenge to more excited Bernardo becomes. Bernardo desires to become the worlds greatest archer, and always is going out of his way to make himself look good.

Bernardo met his match in Pajaro De la Noche. He’s madly in love with his wife, and will go to great lengths to protect her; not that she needs much protecting. She can hold her own. The two have only been married a few years, but they’re very close.

Quote

“He aims, shoots, and scores.”

Powers

Flecha de Or is a normal man in most respects. He’s quicker and more agile than the average person, but this is mostly due to intensive training. He has trained in hand to hand combat and can hold his own without his weapons. In a pinch he has been known to use his bow as a quarterstaff.

Flecha de Or has a quiver full of exotic trick arrows from his armor piercing arrows to the extremely odd boxing glove arrow which can knock out an opponent with a single punch. In addition to his offensive arrows, he has a few that capture his opponents like his putty arrows or his net arrow. Also Flecha de Or can fire a line and swing over great distances on the line.

Appearance

Flecha de Or is a muscular man with brown eyes and red hair. He keeps a well groomed beard and mustache as well. For a costume Flecha de Or wears a skintight sleeveless yellow body armor that shows off his physique. On his forearms, he wears black arm guards. His trousers are yellow as well. His boots are black like his arm guards. Strapped to his back is his quivers of trick arrows. His trusty bow is usually in his right hand. To hide his identity Bernardo wears a mask that covers the upper part of his face. Lens in his mask make his eyes look white. When not fighting crime Bernardo likes to wear casual clothes.