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Fantasia
FANTASIA
Fantasia Ohleander
 
Cost

Characteristic

Value Roll Notes
3 STR 13 12- Lift: 150kg; 2½d6; [1]

21 DEX 17 12- OCV: 6    DCV: 6
16 CON 18 13-
6 BODY 13 12-
8 INT 18 13- PER Roll 13-
16 EGO 18 13- ECV: 6
8 PRE 18 13- PRE Attack: 3½d6
2 COM 14 12-
10 PD 13   Total: 13/23 PD (0/10 rPD)
10 ED 14   Total: 14/24 ED (0/10 rED)
23 SPD 5   Total: 10 MD
22 REC 18   Phases: 3, 5, 8, 10, 12
0 END 36   Running: 6" / 12"
0 STUN 29   Flight: 15" / 30"
 

Cost

Powers

END

93 Magic: Variable Power Pool, 70 base + 23 control cost, Powers Can Be Changed As A Half-Phase Action (+½) (122 Active Points); all slots Incantations (Complex; must rhyme and directly relate to the spell's effects; -½), Concentration (½DCV; -¼), Requires a Power: Folk Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -¼), Side Effects (GM's Option, Relating to the Verse Used to Create the Spell; -¼)
0 1) Aflame: Energy Blast 3d6 (vs. ED), Uncontrolled (+½), Sticky (+½), Indirect (Any origin, any direction; +¾), Continuous (+1) (56 Active Points); Only vs. Flammable Objects (-½) Real Cost: 20 6
0 2) Ancient Embers: Energy Blast 6d6 (vs. ED), No Normal Defense (Having Life Support: Intense Heat; +1) (60 Active Points) Real Cost: 27 6
0 3) Animate Object: Summon 140-point creatures, Expanded Class of Beings Any Object (+½), Slavishly Devoted (+1) (70 Active Points); Summoned Being Must Inhabit Locale (-½) Real Cost: 25 7
0 4) Dissipate Spell: Dispel Magic 14d6, any magical power one at a time (+¼) (52 Active Points) Real Cost: 23 5
0 5) Insect Size: Shrinking (0.027 m tall, 0.0003 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18" KB) (60 Active Points) Real Cost: 27 6
0 6) Magic Carpet Ride: Flight 13", Usable Simultaneously (up to 4 people at once; +¾) (45 Active Points); OAF (Available Flat Object (Carpet, Table, etc.); -1) Real Cost: 14 4
0 7) Shadow Dance: Sight Group Images Increased Size (8" radius; +¾), +/-3 to PER Rolls (33 Active Points); Must Grow from a Shadow (-¼) Real Cost: 13 3
0 8) Sunder the Mountain: Tunneling 8" through 8 DEF material (40 Active Points) Real Cost: 18 4
0 9) Tangling Growth: Entangle 4d6, 4 DEF (40 Active Points); OIF (Plants of Opportunity; -½) Real Cost: 14 4
0 10) Trackless Stride: Gliding 6" (6 Active Points); Ground Gliding (-¼) Real Cost: 2 0
0 11) Winds of the Four Corners: Flight 15" (30 Active Points) Real Cost: 13 3
28 Ancient Shield of the Hearth Guardian: Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense) (Protect Carried Items) (50 Active Points); Requires a Power: Folk Magic Skill Roll (Folk Magic; -½), Incantations (Summon the Hearth Guardian; -¼) 5
 

Cost

Talents

5

Magesight

Cost

Perks

4

Contact: Nowhere Elders (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8-

11

Follower: Poe the Raven

Cost

Skills

10

+2 with Magic (Magical Adept)

5

Analyze: Magic 14-

3

Animal Handler 13-

3

Bureaucratics 13-

3

Concealment 13-

3

Conversation 13-

3

Deduction 13-

0

Everyman Skills

Acting 8-

AK: Nowhere, Ohio 11-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: English (native)

Paramedics 8-

Persuasion 8-

Professional Skill: Farm Girl 11-

Shadowing 8-

Stealth 8-

TF: Small Ground Vehicles (Everyman)

8

Hero City Team Package

AK: Company Theme Parks 11-

Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11-
[Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.]

Fringe Benefit: Hero City Team Member

Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4)

KS: The Corporation 11-

KS: Media Relations 11-

Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6

Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6

TF: The Rail

Monitored: Media 8- (More Pow, NCI, Watching)

Social Limitation: Celebrity

Social Limitation: Subject to Orders (Frequently, Minor)

3

Interrogation 13-

3

Paramedics 13-

3

Persuasion 13-

11

Power: Folk Magic (INT-based) 17-

3

PS: Cook (Kitchen Witch) (INT-based) 13-

3

Tactics 13-
200+ Disadvantages

5

Dependence: Must "Gather Power" in Kitchen Magic -30 Active Points from Affected Power (Very Common, 1 Day)

15

Dependent NPC: Nowhere Residents 8-

5

Distinctive Features: Magical

5

Physical Limitation: Overweight

20

Psychological Limitation: Code vs. Killing

20

Psychological Limitation: Annoyingly Cheerful

15

Psychological Limitation: Uncomfortable with Big City Life

10

Reputation: Eccentric , 11-

15

Social Limitation: Public ID: Hero City Member

10

Social Limitation: Fish Out of Water

15

Social Limitation: Harmful Secret: The Secret of Nowhere

10

Susceptibility: Pollution and Artificial Toxins, 1d6 damage per Turn

5

Vulnerability: 1½ x STUN Pollution and Artificial Toxins
16 Experience Points
 
Characteristics Cost 145 Base Points 200
Powers Cost 121 Disadvantages 150
Talents Cost 5 Experience Points 16
Perks Cost 15 Total Points 366
Martial Arts Cost 0
Skills Cost 64
Total Cost 350
 
Concept Mystic Hair Colour Reddish Brown
Nationality American Eye Colour Green
Place of Birth Nowhere, Ohio Height 1.73m
Date of Birth February 1, 1977 Weight 91kg
 
Background

“Fantasia, what’s this talk about you wanting to leave Nowhere?” the elder asked her, his steel-grey eyes peering over the scratched-up glasses that rested on his nose. It was a tone intended to give the impression that the entire discussion, or at least the conclusion, had already been reached in the man’s mind. Most of the townsfolk didn’t press the issue when they heard it. He had underestimated Fantasia Oleander.

“You’ve heard?” She smiled innocently. “Of course, you’ve heard. Yes, I plan to help the fight against crime.”

“You plan to bring attention to us,” the elder replied, miffed that she hadn’t backed down as he’d intended for her to do.

“The spells are strong and have never failed,” she replied dismissively. “There’s no sign that they’re going to fail anytime soon, not even if I do leave.” She was referring to the spells set around Nowhere, Ohio, her home, which shielded outsiders from realizing that it was a place of magic.

“And what if they do fail?” the elder replied.

“I’m sure there are enough townsfolk to repair them,” she answered. Everyone in the town could work magic. “Besides, it's not like we don’t already interact with the outside world. Coach Perry has outsiders come here every month to play basketball against our high school.”

The elder nodded. “It didn’t used to be like that and I’m afraid the town council may have to tell Coach Perry to stop soon.”

Fantasia was upset. “Why?”

“I’m not sure the town can risk the exposure.”

“And what would you have us do? Are you and the council planning to keep us away from the outside world forever?”

“Wish that I could.”

“But you can’t. You know and I know that the outside world is getting closer. Our spells will last for a pretty long time, but what if they don’t and we can’t repair them? What then? It was only a few years ago that we had a group of terrorists crash a plane in Pennsylvania. What if they’d done it here?”

The elder was speechless, so she continued. “Oh, sure, we could keep it from crashing, but could we keep it quiet? Listen, the world is getting smaller and you know it. The people of Nowhere have to be ready. And I’ll tell you this: If we wait here, huddled and hidden, for the day to come when the outside world finally realizes what we’ve been hiding from them, it's not going to be pretty. We need to take an active role before that. We need to start taking an active role now.”

“Fantasia, if you leave, we might not let you come back. You should know that,” the elder stated.

She was about to open her mouth again, but quickly shut it. Her family was the most important thing in the world to her. Could she risk never seeing them again?

She turned away and faced the wall. She didn’t want the elder to see how much that potential threat had shaken her. “But... but if I don’t leave, what’s going to happen when we are discovered? What’s going to happen to Bobby? What’s going to happen to Mikey?” She turned to face the elder again. “You know the spells aren’t going to last. I have to do this.”

The elder nodded, accepting her decision. “I wish you the best, child. I really do. Let’s hope that you will one day return to us.”

Personality
Fantasia is very strong willed, outgoing, and cheerful. She has a small-town charm, a very earthy personality that helps to keep the team rooted as it runs from massive adventure to massive adventure. This lays over a much deeper and harder to see current of the fantastic, as she is the team’s witch. She is the kind of character who can be making a pot of vegetable soup or chili while she’s doodling up a spell to conjure a familiar.
Quote
“My parents named me Fantasia. They once saw a cartoon by that name that they loved. It has dancing hippos and walking broomsticks and, hey, you wanna be a dancing hippo?”
Powers

Fantasia is the team’s witch. The flexibility of her powers is truly astounding, as she seems to be able to invoke any effect for which she can create a spell (which means a rhyming incantation). However, her spells tend to produce exactly what she requests (i.e., the effects follow the specific wording of the incantation). In addition, she is usually seen with her pet raven Poe who is, himself, a magical beast able to speak English.

Appearance

Fantasia has a “home-spun” look about her, with a freckled face and long reddish-brown hair that she wears pulled back into a ponytail. She is voluptuous and overweight, though not obese. She looks out of shape, but is actually in good shape, having grown up on a farm and working out regularly with the other team members. In her superhero role, she wears a robe of a bluish-grey hue, with the hood down showing her face. She does not conceal her identity.