Uberworld Home | Campaigns Home | Character Database | FAQs | Organisations | Denver Defenders |
Mandrake
Mandrake
Mandrake
Cost Characteristic Value Roll Notes
20 STR 30/40 15- / 17- Lift: 1600.0kg/6400.0kg; HTH: 6d6/8d6; END: [3/4]
30 DEX 20 13- OCV: 7  DCV: 7
6 CON 13 12-
6 BODY 13 12-
5 INT 15 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
2 COM 14 12-
0 PD 6   Total: 38 PD (30 rPD)
0 ED 3   Total: 35 ED (30 rED)
10 SPD 4   Phases: 3, 6, 9, 12
0 REC 9   Running: 7" / 14"
0 END 26   Swimming: 8" / 16"
-7 STUN 28   Flight: 33" / 66"
 
Mandrake | Summary
Real Name: Mandrake Hair Color: Brown
Concept: Mystic Eye Color: Brown
Affiliation: Denver Defenders Height & Weight: 6' 0" (1.84 m) / 220 lbs (100.00 kg)
Played By: David Pierce Nationality: Other
Created By: David Pierce Place of Birth: Another Dimension
GM: Joe Senecal Date of Birth: ?
Cost Powers END
72 Spellcasting: Multipower, 90-point reserve, (90 Active Points); all slots Gestures (-1/4)
6u 1) Dispel magic: any magical power: Dispel any magical power 17d6, any magic power one at a time (+1/4), Reduced Endurance (0 END; +1/2) (89 Active Points); IIF (his shoes; -1/4), Gestures (-1/4) 0
6u 2) Transport: Extra-Dimensional Movement (Related Group of Dimensions, Any Location), Safe Blind Travel (+1/4), Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 4 people at once; +3/4) (87 Active Points); IIF (his shoes; -1/4), Gestures (-1/4) 0
7u 3) Shape Shift (Sight, Hearing, Touch, Radio, Mental and Smell/Taste Groups, any shape), Imitation, Instant Change, Reduced Endurance (0 END; +1/2) (90 Active Points); Gestures (-1/4) 0
3u 4) Celestral creatures: Summon 180-point creatures, Reduced Endurance (0 END; +1/2), Expanded Class of Beings Any Type of Being (+1) (90 Active Points); Limited Power Power loses almost all of its effectiveness (Not for combat; -2), IIF (his shoes; -1/4), Gestures (-1/4) 0
3u 5) Loyal Celestral creatures: Summon 150-point creatures, Loyal (+1/2), Reduced Endurance (0 END; +1/2), Expanded Class of Beings Any Type of Being (+1) (90 Active Points); Limited Power Power loses almost all of its effectiveness (not for combat; -2), IIF (shoes; -1/4), Gestures (-1/4) 0
6u 6) Remove Curse: Major Transform 4d6 (anything into original form without curse/transformation), Reduced Endurance (0 END; +1/2) (90 Active Points); IIF (shoes; -1/4), Gestures (-1/4) 0
6u 7) Energy Blast 12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); IIF (shoes; -1/4), Gestures (-1/4) 0
6u 8) sleep: Ego Attack 6d6 (Human class of minds), Reduced Endurance (0 END; +1/2) (90 Active Points); IIF (shoes; -1/4), Gestures (-1/4) 0
6u 9) man into frog: Major Transform 4d6 (anything into frog, natural healing), Reduced Endurance (0 END; +1/2) (90 Active Points); IIF (shoes; -1/4), Gestures (-1/4) 0
6u 10) Sheild of magic: Force Field (30 PD/30 ED), Reduced Endurance (0 END; +1/2) (90 Active Points); IIF (shoes; -1/4), Gestures (-1/4) 0
6u 11) Flight 30", Reduced Endurance (0 END; +1/2) (90 Active Points); IIF (-1/4), Gestures (-1/4) 0
7u 12) Healing BODY 5 1/2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2) (90 Active Points); Gestures (-1/4) 0
2u 13) Universal Translator 22- (30 Active Points); Gestures (-1/4)
5u 14) Speak with animals,, humans, mashines and aleins: Telepathy 6d6 (Alien, Additional Class of Minds, Additional Class of Minds and Additional Class of Minds classes of minds), Reduced Endurance (0 END; +1/2) (90 Active Points); Communication Only (-1/4), IIF (shoes; -1/4), Gestures (-1/4) 0
28 Magic shoes: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Self-Contained Breathing) (35 Active Points); IIF (magic shoes; -1/4) 0
15 Cantrips: Variable Power Pool, 10 base + 5 control cost
0 1) Clinging (normal STR) (10 Active Points) Real Cost: 10 0
0 2) Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points) Real Cost: 10 1
0 3) Flight 3", Reduced Endurance (0 END; +1/2) (9 Active Points) Real Cost: 9 0
0 4) Gliding 10" (10 Active Points) Real Cost: 10 0
0 5) Leaping +4" (5"/7" forward, 2 1/2"/3 1/2" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) Real Cost: 6
0 6) Life Support (Eating: Character only has to eat once per week; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (10 Active Points) Real Cost: 10 0
0 7) Missile Deflection (Arrows, Slings, Etc.) (10 Active Points) Real Cost: 10 0
0 8) Running +1" (7" total), Reduced Endurance (0 END; +1/2) (9 Active Points) Real Cost: 9
0 9) Swimming +6" (8" total), Reduced Endurance (0 END; +1/2) (10 Active Points) Real Cost: 10
0 10) Speed Reading (x10,000) (10 Active Points) Real Cost: 10
0 11) Mage hand: Telekinesis (3 STR), Reduced Endurance (0 END; +1/2) (9 Active Points) Real Cost: 9 0
0 12) Teleportation 3", Reduced Endurance (0 END; +1/2) (9 Active Points) Real Cost: 9 0
0 13) Mind Scan 1d6+1 (Alien class of minds), Reduced Endurance (0 END; +1/2) (10 Active Points) Real Cost: 10 0
0 14) Nightvision (5 Active Points) Real Cost: 5 0
0 15) Entangle 1d6, 1 DEF (10 Active Points) Real Cost: 10 1
0 16) Shrinking (0.92 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB) (10 Active Points) Real Cost: 10 1
0 17) Healing BODY 1d6 (10 Active Points) Real Cost: 10 1
4 Mage Sight: Detect A Single Thing 13- (Sight Group) 0
Cost Perquisites
2 Money: Well Off
Cost Skills
40 +4 Overall
3 PS 12-
3 Inventor 12-
3 KS 12-
3 Deduction 12-
3 Shadowing 12-
3 Gambling 12-
3 Riding 13-
3 Sleight Of Hand 13-
3 Conversation 12-
3 High Society 12-
3 Streetwise 12-
3 Animal Handler 12-
200+ Disadvantages
5 Dependent NPC: Magic TeacherL Aunt Sandy 8- (Slightly Less Powerful than the PC)
10 Dependent NPC: Puma - thinks of her self as a Mike Hammer personality - She is a mostly black ally cat and exspert mouser. She's a Mane Coon cat and 4 feet long.: Sleeping familer: A mostly black cat by the name Puma. 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
10 Dependent NPC: Ex- girlfreind 8- (Normal)
10 Dependent NPC: Pickle - street Kid - freind 8- (Normal)
15 Dependent NPC: Ex girl freinds daughter Penny 8- (Incompetent)
20 Hunted: Demon 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Capture)
15 Psychological Limitation: doesn't like cheaters and reports it (Very Common; Moderate)
15 Psychological Limitation: Beleaves in the perfect world - Grow up there - wants to fix this one (Uncommon; Total)
10 Reputation: Spellcaster, 11-
15 Social Limitation: Public Identity Frequently (11-), Major
10 Social Limitation: Cannot drive legally (Frequently; Minor)
15 Social Limitation: Out Of Touch With The Times (Frequently; Major)
0 Experience Points
Mandrake | Points Summary
Characteristics Cost: 80 Base Points: 200
Powers Cost: 194 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 2 Spent Experience: 2
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 76 Total Points: 350
Background

Mandrake comes from a parallel celestral earth - where everything is perfect, healthy, lovely and good. He felt like there was something else and stepped into a one way portal and ended up on our world. He's been on our world for the last five yars studying this worlds magic. He's been getting by gambling and treating magical problems around the country. He wanted something more stable and applied for the job. He just moved to Denver. As land is very exspensive here he lives in a tiny home made out of a 18 wheel 53 foot tralier man cave. A gift from a greatful truck driver for breaking a curse a rivel had cast on his farm. He lives on the farm helping out.

Personality

Coming from a perfect world where everything is done right - he see's no reason our world can't be fixed. Captain Planent is his favorite show.

Quote

"When uou look for the bad in any people. Your going to find it. I look for the good in people and help them find it in themselves. That takes a little more effort." says Mandrake

Powers

Mndrakes summning and demensional travel spells draw on paralel earths - So he can summon any real world, fanisy or exstinct creature - in the other deminsions they still live. It takes him 2 turns to get where he's going with his version of telaport. The summoned creature only need one step to arrive. Whiile passing through these other worlds he designed,his life support spell which he latter made permenent Age: 59 but he looks to be about 25 That was when his cast his personal life support spell. He was home schooled in magic by an aunt Sally from this world. He was warned that if all Mandrakes on all worlds died he'd become a god. So if he suddely started to get stronger it means one of the other Mandrakes had died. So he should always be alart for suddently meeting himself if he is suddenly getting stronger. When he's alone and not working he's searching for nearly exstinct speices to restore on this world. It's a job only he can do. He breads them with a undamaged animal from another world.

His spells tend to be all eggs in one basket deals. Not because he perfers them that way but to get yje most bang for his buck.

Appearance