Uberworld Home | Campaigns Home | Character Database | FAQs | Organisations | Solo Uber |
Wendy Black
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
30 DEX 20 13- OCV: 7  DCV: 7
20 CON 20 13-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
4 EGO 12 11- ECV: 4; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
3 COM 16 12-
3 PD 7   Total: 30 PD (23 rPD)
3 ED 7   Total: 30 ED (23 rED)
10 SPD 4   Phases: 3, 6, 9, 12
0 REC 8   Running: 6" / 12"
3 END 45   Swimming: 2" / 4"
5 STUN 35  
Wyvern | Summary
Real Name: Wendy Black Hair Color: Red
Concept: Martial Artist Eye Color: Green
Affiliation: Solo Height & Weight: 5' 7" (1.69 m) / 121 lbs (55.00 kg)
Played By: NPC Nationality: British
Created By: Noah Thorp Place of Birth: Winchester, England
GM: NPC Date of Birth: October 15, 1985
Cost Powers END
39 The Wyvern's Tail I: (Total: 91 Active Cost, 39 Real Cost) Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), Indirect (Same origin, always fired away from attacker; +1/4), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (69 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 31) plus Stretching 3", Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Linked (Killing Attack - Hand-To-Hand; -1/2), no Noncombat Stretching (-1/4) (Real Cost: 8) 0
17 The Wyvern's Tail II: Swinging 20", combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); OAF (-1) 0
18 Flash Grenade: Sight Group Flash 10d6 (50 Active Points); 4 Charges (-1), IAF (-1/2), Range Based On Strength (-1/4) [4]
3 Mask: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
14 Reinforced Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
30 Minor Telekinetic: Multipower, 30-point reserve
2u 1) Lockdown: Entangle 1 1/2d6, 1 DEF, Continuous (+1) (30 Active Points); Lockout (-1/2), Cannot Form Barriers (-1/4) 3
3u 2) Telekinesis: Telekinesis (20 STR) (30 Active Points) 3
2u 3) Telekinetic Shield: Force Field (15 PD/15 ED) (30 Active Points); Must Be Aware Of The Incoming Attack (-1/4) 3
Cost Talents
3 Combat Savant: Lightning Reflexes: +2 DEX to act first with All Actions
Cost Perquisites
8 Ally: Contact: Remus 8-
Cost Martial Arts
Maneuver Phase OCV DCV Notes
67 SAS Style Commando Training
Block 1/2 +2 +2 Block, Abort
Choke Hold 1/2 -2 +0 Grab One Limb; 3 1/2d6 NND
Defensive Strike 1/2 +1 +3 7d6 Strike
Disarm 1/2 -1 +1 Disarm; 45 STR to Disarm
Escape 1/2 +0 +0 50 STR vs. Grabs
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Grappling Throw 1/2 +0 +2 9d6 Strike; Target Falls; Must Follow Grab
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 2 1/2d6 NND ; Target Falls
Killing Strike 1/2 -2 +0 HKA 2d6 +1
Legsweep 1/2 +2 -1 8d6 Strike, Target Falls
Nerve Strike 1/2 -1 +1 3 1/2d6 NND
Roundhouse 1/2 -2 +1 11d6 Strike
Takedown 1/2 +1 +1 7d6 Strike; Target Falls
Throw 1/2 +0 +1 7d6 +v/5, Target Falls
+3 HTH Damage Class(es)
Cost Skills
3 Acrobatics 13-
3 Acting 13-
3 Breakfall 13-
3 Computer Programming 13-
3 Disguise 13-
3 Deduction 13-
0 Everyman Skills
AK: Winchester, England 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Martial Artist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
8 Field Intelligence Officier Package
AK: Europe 11-
Bribery 13-
Bugging 13-
Interrogation 13-
KS: The Intelligence World 13-
KS: MI6 13-
KS: European Union Government 13-
Language: Italian (completely fluent)
Language: French (fluent conversation)
PS: Field Intelligence Officier 11-
Stealth 13-
Shadowing 13-
Streetwise 13-
WF: Small Arms
Monitored by MI6 14-
Psychological Limitation: Methodical Planner
2 Forgery (Documents) 13-
3 High Society 13-
3 Lockpicking 13-
0 Rogue KnighWatch Package
AK: United Kingdom 11-
Breakfall 13-
Communicator: HRRP (Radio Group); IIF (-1/4) and Scrambled Transmission Function: VPP (Scrambler Pool), 4 base +2 control cost; IIF (-1/4), Only For One Language At A Time (-1)
Criminology 13-
KS: British Military 11-
KS: Known Uberhumans 11-
KS: Police Procedures 11-
Paramedics 13-
Seduction 13-
Teamwork 13-
Hunted: KnightWatch 8-
Monitored: British Military And Intelligence Services 11-
3 WF: Common Melee Weapons, Urumi
200+ Disadvantages
20 Hunted: EURO 8-
15 Hunted: Dawnstars 8-
20 Hunted: Majestic 8-
20 Normal Characteristic Maxima
15 Psychological Limitation: Arrogant
15 Psychological Limitation: Greedy
15 Psychological Limitation: Ruthless In Combat
10 Reputation: Betrayer, 11-
5 Rivalry: Professional (Iron Heart)
15 Social Limitation: Secret Identity
0 Experience Points
Wyvern | Points Summary
Characteristics Cost: 107 Base Points: 200
Powers Cost: 128 Disadvantages: 150
Talents Cost: 3 Total Experience: 0
Perks Cost: 8 Spent Experience: 0
Martial Arts Cost: 67 Unspent Experience: 0
Skills Cost: 37 Total Points: 350

Brigadier couldn’t believe it. Wyvern had betrayed KnightWatch and him. He had personally trained Wyvern since she had joined KnightWatch right out of MI6. The papers had crucified him and his teammates over this debacle. Brigadier couldn’t tell if Wyvern had been a double agent working for Remus all along or if she had been seduced by the wealth the Italian super-villain could offer her; in the end though none of that had mattered. For a week several agents had been comprised in Europe. Luckily for Britain the agents were able to get free and return home. Evidence showed that Wyvern had released their true identities to Remus.

Today on a ferry off the coast of Plymouth heading across the channel towards Saint-Malo Brigadier had finally tracked down his former teammate. He knew that he should’ve brought along one of his teammates like G-Force or Captain Spectre. However, this was personal. In fact it took all of his skills as a soldier to discover that Wyvern was going to be on this ferry. Brigadier has flow straight from Plymouth using the jet pack of his Power Harness. Landing on the deck of the ferry was simple for the veteran super-hero. Brigadier then proceeded to search the ship.

Brigadier had just stepped out onto the deck having no luck searching for Wyvern below decks. Standing at the rail stood a woman wearing a long black trench coat with a matching broad brimmed fedora with the brim of the hat flopping in the winds of the channel. Brigadier might have not even noticed her if he hadn’t caught the sight of an errant strand of red hair.

“Wen…,” Brigadier started to say.

The woman turned to face him the wind blowing her fedora from her head. She held up a black gloved hand and shook a finger back and forth at him.

“Tut-tut, Brigadier,” she said in a disapproving voice. “Let’s be professional here. Call me Wyvern.”

As Wyvern said this, with her other arm she threw her trench coat wide freeing up her sword. Unlike normal swords, Wyvern’s sword expanded and waved in the air as if it were a tail. With the grace of a skilled martial artists Wyvern rushed at Brigadier. He responded in kind rushing forward, secretly palming an ensnaring polymer ribbon pellet from his utility belt.

While Brigadier was fast, Wyvern proved to be even faster. The blade arced through the air seemingly coming at him from all directions. The first blow actually struck Brigadier solidly in the back. Fortunately for him his Power Harness included a force field generator that absorbed the blow. Brigadier barely had time to acknowledge that he had been when another blow landed on him. That blow was only a glancing blow and sparks flew from his force field. Again another blow came and again his force field held up. Brigadier had to go to the ground when the next blow struck. If it wasn’t for her force field generator, Brigadier would probably be cut to ribbons.

Her last strike actually missing him entirely going too high, it instead cut into a nearby power conduit slicing it neatly. There was a loud noise followed by an explosion. Fire leaped from the destroyed conduit. Meanwhile Brigadier got to his feet and flung the pellet towards Wyvern. Ribbons after ribbons of compressed polymers exploded up from the pellet entwining Wyvern as it struck her in the boot.

Brigadier smiled at Wyvern. He had captured her. As he stepped closer to take her into custody the fire behind him grew larger and there came a second explosion that sent the ferry rocking. Brigadier fought to keep his footing that the ferry lurched. As for Wyvern with the polymers restricting her movements she had little balance at tottered over the railing. Brigadier fired his jet pack and rocketed over to grab onto her hand. Wyvern struggled in his grip, but Brigadier wouldn’t let her fall. Behind him the fire raged and sirens were going off all over the ship. With her thrashing about, Brigadier had a hard time holding onto her.

“Tell me,” Brigadier panted straining to hold on. “Tell me why? Tell me why you betrayed KnightWatch...”

Wyvern looked up at him and smiled at Brigadier with a crooked smile, "I could not help myself. It is my nature."

As Wyvern said this, she released his hand and plunged down into the waters of the English Channel. Her smile never left her face as the waters closed over her. With the polymers still restraining her, there was little that Wyvern could do to save herself. Brigadier was tempted to dive in after her, but the screams from all the civilians pulled him up short. With a curse he turned and ran to their rescue. He barely paused to use his communicator to get ahold of Captain Spectre. Hopefully the ghost would be in time.

Meanwhile under the waves, Wyvern struggled in her bonds the air in her lungs burning. Soon the natural reflex to breathe would come and she would breathe in a lungful of water and she would drown. Wyvern was preparing for the inevitable when she felt something grab ahold of her leg. The next that she knew, Wyvern found herself dragged through the water. Moments later, she found herself in flopping on the command deck of a submarine. As she was coughing up water she had time to actually look up.

Standing before her was a blue skinned man wearing a vaguely military uniform with plenty of medals and ribbons on his chest. Remus smiled and bent over to help Wyvern to her feet. The bindings that a moment ago was going to cause her death had been cut away. With a growl Wyvern batted the super-villains hand away.

“I can get up on my own,” Wyvern said to Remus.

“Just being courteous my dear,” Remus said the smile still in place. “It was fortunate; don’t you think that I was in the area, yes?”

“Of course,” Wyvern said grudgingly. “I would’ve had him if it hadn’t been for that bloody pellet of his.”

“That is alright my dear,” Remus said soothingly. “Let’s get you out of those wet clothes before you catch your death of cold.”

Wyvern slung her tail over her shoulder which by some miracle had held onto and squelched away to a cabin and dry clothes. Remus watched her retreating back before returning to peer through the periscope watching the burning ferry. Things hadn’t gone exactly as planned but now Wyvern was that much more in debt to Remus and Remus kind of liked that.

“Yes we have so much more to do,” Remus said to no one.


Wendy has always had a high opinion of herself. She doesn’t take failure very well. Wendy goes out of her way to let everyone know just how good she is. She isn’t conceited or anything and at times came be quite friendly, so long as Wendy is acknowledge about how great she is. Those who fail to understand this concept are usually beneath Wendy’s notice.

Wendy came from a poor family in Winchester. This feeling of inadequacy has dogged her all her days. To solve this problem in her life, Wendy never can have enough, usually money. However, this also translates in a possessiveness that includes power as well. She has attached herself to a rising star in Remus as far as she is concerned. With Remus on her side there is no limit to the wealth that she could accumulate.

Wendy isn’t a fair fighter. When it comes to combat there isn’t trick in the book that she won’t use. She has even been known to use other people as human shields to get her way. With the Wyvern’s Tail as a weapon, Wendy can attack several foes at once; few can stand up against her sword. Even without the Wyvern’s Tail, her knowledge of martial arts makes her a deadly foe. Wendy has no compunction against using blows that kill or can cripple an opponent.


"I could not help myself. It is my nature."


Wendy is an uberhuman with a minor ability of telekinesis. Using her telekinesis, Wendy is capable of lifting objects without actually having to touch them. She can lift about 400 kg or almost 900 pounds under optimal conditions. Wendy doesn’t have a fine control with her telekinesis, so when she lifts something it is by brute force alone. She can surround an opponent with telekinetic force effectively preventing them from moving. The draw back to this power is that when she uses this ability she’s unable to use her telekinesis in any other way. Finally, Wendy can throw up a telekinetic shield around her that protects her from almost any kind of attack. A drawback to this ability is that she must be aware of the attack to protect her.

In addition to her telekinetic abilities, Wendy has her Wyvern’s Tail. The Wyvern’s Tail is a sword similar to an urumi. The weapon is flexible and can be used almost like a weapon. The Wyvern’s Tail is capable of delivering multiple lethal blows at opponents and due to its whip like features comes at an opponent in all different directions. As such the Wyvern’s Tail easily gets behind shields. The Wyvern’s Tail is very heavy, and Wendy uses her telekinesis to help her carry the weapon and to make her attacks more accurate. Using the Wyvern’s Tail in a non-combat way, Wendy can fling the blade and use it like a sling line. Wendy also wears a reinforced costume to protect her from attacks that her telekinetic shield doesn’t protect against. Wendy carries a couple of flash grenades for when she needs to make an escape, and the lenses in her mask protect her from flashes including her own.

Even without the Wyvern’s Tail, Wendy is an accomplished hand-to-hand combatant. Not only was she trained in martial arts by Brigadier she has trained alongside many SAS commandoes. Wendy even knows some hand-to-hand combat maneuvers that even Brigadier doesn’t know. With her ruthlessness when it comes to combat, there is little that Wendy won’t do to put an opponent down.


Wendy, or as Wyvern she is usually known as is a woman of average height and average weight with an athletic build. She stands 5'7” tall and weighs about 121 pounds. Wendy has red hair which she usually keeps fairly short. Like a typical red head, Wendy has bright green eyes.

As Wyvern, Wendy wears a suit of black body armor with scale like shielding on the forearms and the shins of her legs. Around her waist she wears a matching black belt with a wyvern shaped belt buckle with a pair of rubies for eyes. Hanging from her belt a couple of pouches where Wendy keeps her flash grenades. To hide her identity, Wendy wears a sculpted black mask with lenses that makes her eyes appear white. Wendy wields a weapon she calls the Wyvern's tail which is a sword-like weapon. She can fling the Wyvern's tail like a whip and strike opponents several times over a distance.

When not dressed at Wyvern, Wendy typically dresses in a variety of styles. With her knowledge of disguises Wendy can appear like almost anyone. Also with her knowledge of document forgery, Wendy has little problem with creating new identities for herself.