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Traveler
Traveler
Milosh Holomek
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
24 DEX 18 13- OCV: 6  DCV: 6
4 CON 12 11-
0 BODY 10 11-
6 INT 16 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
3 COM 15 12-
5 PD 8   Total: 18 PD (10 rPD)
6 ED 8   Total: 18 ED (10 rED)
12 SPD 4   Phases: 3, 6, 9, 12
10 REC 10   Running: 6" / 12"
13 END 50   Swimming: 2" / 4"
0 STUN 24  
 
Traveler | Summary
Real Name: Milosh Holomek Hair Color: Black
Concept: Mystic Eye Color: Blue
Affiliation: Gen-X Height & Weight: 5' 6" (1.68 m) / 134 lbs (61.00 kg)
Played By: Robin Kaspar Nationality: Croatian
Created By: Robin Kaspar Place of Birth: Srebrenica, Croatia
GM: Noah Thorp Date of Birth: March 21, 1995
Cost Powers END
20 Brass Binding: Entangle 5d6, 5 DEF (50 Active Points); OIF (Necklace; -1/2), Activation Roll 14- (-1/2), Gestures (-1/4), Incantations (-1/4) 5
20 Ifrit's Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (Necklace; -1/2) 0
13 Ifrit's Desolidification: Desolidification (40 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Activation Roll 14- (-1/2), Gestures (-1/4), Incantations (-1/4) [1 cc]
7 Ifrit's Invisibility: Invisibility to Sight Group (20 Active Points); Activation Roll 14- (-1/2), OIF (Necklace; -1/2), 3 Continuing Charges lasting 1 Minute each (-1/2), Gestures (-1/4), Incantations (-1/4) [3 cc]
8 Second Sight: Clairsentience (Sight, Hearing And Touch Groups) (40 Active Points); Extra Time (1 Minute, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Activation Roll 14- (-1/2), Blackout (-1/2), Incantations (-1/4), Gestures (-1/4) 4
20 Witchfire: Energy Blast 10d6 (50 Active Points); Activation Roll 14- (-1/2), OIF (Necklace; -1/2), Incantations (-1/4), Gestures (-1/4) 5
18 Zracne Vile: Telekinesis (34 STR) (51 Active Points); OIF (Necklace; -1/2), Activation Roll 14- (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) 5
Cost Perquisites
1 Contact: Turk Barrett 8-
Cost Skills
3 Acrobatics 13-
3 Acting 13-
3 Breakfall 13-
3 Concealment 12-
3 Contortionist 13-
0 Everyman Skills
AK: Srebrenica, Croatia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Croatian (Idiomatic, native accent)
[Notes: Native Language]
PS: Street Performer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
1 Language: English (basic conversation)
1 Language: French (basic conversation)
3 Lipreading 12-
7 Sleight Of Hand 15-
3 Stealth 13-
7 Streetwise 15-
100+ Disadvantages
15 Dependent NPC: Girlfriend 11- (Normal)
15 Hunted: Deathless Ones 8-
10 Hunted: Srebrenica Police 8-
20 Normal Characteristic Maxima
10 Psychological Limitation: Mistrustful
5 Social Limitation: Minor
10 Social Limitation: Roma Minority
15 Social Limitation: Secret Identity
0 Experience Points
Traveler | Points Summary
Characteristics Cost: 106 Base Points: 150
Powers Cost: 106 Disadvantages: 100
Talents Cost: 0 Total Experience: 0
Perks Cost: 1 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 37 Total Points: 250
Background

Orphaned in Massacre

In July, 1995, an infant boy identified as Milosh Holomek was found in a barn on the outskirts of Srebrenica, Croatia. In the wake of the massacre, there was some confusion as to whether his Roma parents had been killed along with the Bosniak Muslims in the massacre, or whether Milosh had been abandoned. The net result was the same – Milosh's childhood was spent in an overcrowded, underfunded state run orphanage, a lasting shame for all of Europe with a lifetime of consequences. Until he was nine years old, Milosh's life was characterized by deprivation, loneliness, and brutality.

When he was nine, Milosh fled the orphanage, choosing instead to eke out a life on the margins of a careless society. With other street-rats, he survived by begging, stealing, and sometimes even working for a few Kuna. Milosh followed an older street magician, Eugene Hutz, and learned the trade from him, first by watching and clandestinedly stealing a few tricks, and later as his partner in street life.

Eugene's protection was an essential to Milosh surviving his childhood, and finally gave Milosh some sense of security and a moral foundation in what had been an unsafe and amoral life. From Eugene he developed the idea that he could not only be safe himself, but that he could offer safety to others also.

Soon, Milosh was trying to protect the younger street-rats from the more dangerous and exploitative people on the streets. This got Milosh in some trouble, but his wits, tenacity, and willingness to fight dirtier than others kept him a step ahead of people, both police and criminals, that he was thwarting. He fought with the police to make time for a few other street urchins to escape from the police, and this among other crimes has made him a wanted man in Croatia.

By the time he was fifteen, Milosh was working in a different part of the city from Eugene, putting on his own street performances. He and Eugene would meet at the end of the night to split their earnings, eat and find shelter for themselves and whatever children seemed to need help that night. One evening, as he was picking up the ragged top hat that he collected tips in, he found in it a coin that was not a currency he was used to seeing. Plenty of people tossed in subway tokens and other things that were not not money – religious tracts, sticks of gum, cigarette butts (never rejected if there was some tobacco left!), but this coin was different. It was rough and uneven at the edges, and stamped with an image on one side that was part animal and part man. The opposite face was inscribed with a symbol like a small maze, with a few letters in an alphabet Milosh had never seen before. The coin had a hole in the middle of it, like a washer. For want of anything better to do with it, Milosh put it on a string and wore it as a necklace.

That night in his dreams, Milosh met the Ifrit in the coin. The Ifrit said his name was Melek Taus, and he was bound to the coin, and bound to serve whoever owned the coin, and that Milosh was now bound to the coin and the Ifrit, just as the Ifrit was bound to him. From here, Milosh's powers began. There are questions that Milsoh should be able to answer that he can't answer yet – how did he get the coin? Is Melek Taus good or bad? Is he any more than a figment of Milosh's subconscious, a way for his powers to manifest without Milosh having to be entirely responsible for them? Whatever else Melek Taus may have been, he was also the start of Milosh having real magic to go with his street performances.

Soon Milosh was a magical force to be reckoned with in Croatia. Unfortunately for him, he had grown up without any reason to respect the law or any authority other than power and his own ideas of justice. The Srebrenica police force wanted his company now more than ever, and his actions did very little to dissuade them. Milosh wasn't out to hurt anybody, or take over the world. Mostly he wanted a full belly for himself, Eugene, and all of the children Milosh tried to protect, and a safe place to stay. Sometimes that meant that other criminals had to suffer a bit. Sometimes that meant a gyros truck would drive itself away.

What it also meant was that it became obvious to the greater magical community that a young, ignorant magician was on the loose in Croatia. Before the darker powers could converge on him, Milosh had the good fortune to run into Zvezda. Zvezda had intially tracked him down with the intention of effecting an arrest, but found instead of a criminal, a lost boy with more power than he knew how to control. So, before he was seventeen, Milosh had another mentor to guide him in another magic. Zvezda has found him an eager student, but fundamentally resistant to advice, and seemingly nearly immune to criticism or any externally imposed restraint. Zvezda has taught him to harness some of the magical powers that flow through the necklace into him, but keeping him from biting off more than he can chew seems to be beyond her for now.

Personality

Milosh is not openly mistrustful of everyone, but only because he doesn't trust them enough to let them see that he doesn't trust them. His public life is one long performance, as he acts like someone confident, someone happy, someone connected to the world around him. Underneath, not so much. His childhood has left him emotionally damaged to the extent that he is unlikely to form meaningful long term relationships with anyone. But that hasn't stopped him from wanting to be the hero, to protect the helpless, to stop those who would hurt other people. In fact, quite the opposite. To keep himself feeling safe, he engages in heroics, protecting others in the way he wished he could have been protected. So he talks a little too big, a little too confident, a little too brave, and he fights a little too hard, a little too ruthless, a little to passionately.

Quote

“By the pricking of my thumbs … why are my thumbs so prickly, anyway?”

Powers

Milosh's powers are sorcery in the finest comic-book tradition. His energy blast is a crackling blast of green witch-fire, winding from his necklace around his arm and flying where pointed, as Milosh intones the right words of power. The entangle shoots forth as black ribbons from the coin that brighten to brass when they have bound their target. With his Telekinesis, barely visible hands and arms and hinted faces rush from Milosh to the target of the spell, and do the work, whispering grunts of effort and words just beyond understanding.

Second Sight is a ritual that Milosh developed with Zvezda's help. It requires concentration and meditation, and takes some time, but Milosh can almost feel like he's there, wherever there is.

Ifrit's Protection1 lets Milosh become as ephemeral as a ghost for a short time. This spell is apparently quite taxing on the Ifrit, since he can't do it very often or for very long. Ifrit's Protection2 is similar, except that the Ifrit can hide Milosh from all view for a short time.

Ifrit's Protection3 is a reflection of the Ifrit's ability to protect Milosh from harm generally. When something would damage Milosh, instead a brief spray of crackling sparks will happen at that spot instead, and the sparks will rush into the hole in the coin instead of falling into nothingness as sparks usually do.

Appearance

Milosh is a white European male, about 5'6” with a wiry, muscular build. He wears his straight black hair a bit shaggy. He has a goatee and mustache, and wide blue eyes. His heroing “costume” is a variation on his street magician performance outfit. He wears blue jacket over a lighter blue T-shirt with black pants and black boots. He wears a red, hooded cloak with gold trim. Milosh wears the Ifrit coin on a gold chain around his neck.