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FREE MEN
FREE MEN
Various
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
24 DEX 18 13- OCV: 6  DCV: 6
8 CON 14 12-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 22
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
5 PD 8   Total: 18 PD (10 rPD)
5 ED 8   Total: 18 ED (10 rED)
12 SPD 4   Phases: 3, 6, 9, 12
4 REC 8   Running: 6" / 12"
2 END 32   Swimming: 2" / 4"
7 STUN 32  
 
FREE MEN | Summary
Real Name: Various Hair Color: Various
Concept: Agent Eye Color: Various
Affiliation: The Free Men Height & Weight: Various
Played By: NPC Nationality: Sierra Leonean
Created By: Ben Langdon Place of Birth: Various
GM: NPC Date of Birth: Various
Cost Powers END
10 Freemen Uniform: Elemental Control, 30-point powers, (15 Active Points); all slots OIF (-1/2)
10 1) Blinking: Teleportation 15", x2 Increased Mass (35 Active Points); OIF (-1/2), No Noncombat Movement (-1/4), 12 Charges (-1/4) [12]
10 2) Body Armour: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) 0
6 3) Psi-Shielding: Mental Defense (22 points total), Hardened (+1/4) (25 Active Points); Ablative BODY or STUN (-1), OIF (-1/2) 0
6 4) Team Communicators: Mind Link , Any Willing Target, Number of Minds (x8) (30 Active Points); Only With Others Who Have Mind Link (-1), OIF (-1/2) 0
2 Flash Resistant Goggles: Sight Group Flash Defense (3 points) (3 Active Points); OIF (-1/2) 0
25 Freemen Blaster: Energy Blast 8d6, 32 Charges (+1/4) (50 Active Points); OAF (-1) [32]
15 Tangle Web: Entangle 3d6, 5 DEF (Stops A Given Sense Normal Sight) (45 Active Points); 2 Recoverable Charges (-1), OAF (-1) [2 rc]
3 Infrared Goggles: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
3 Protective Body Sheath: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF (-1/2) 0
     
Cost Martial Arts
Maneuver Phase OCV DCV Notes
35 Free Men Commando Training
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Grab 1/2 -1 -1 Grab Two Limbs, 35 STR for holding on
Kick 1/2 -2 +1 9d6 Strike
Nerve Strike 1/2 -1 +1 3d6 NND
Strike 1/2 +0 +2 7d6 Strike
Throw 1/2 +0 +1 5d6 +v/5, Target Falls
+2 HTH Damage Classes (already added in)
   
Cost Skills
6 +2 with Firearms
3 +1 with Commando Training
3 Acrobatics 13-
3 Breakfall 13-
0 Everyman Skills
AK: Sierra Leone 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Krio (English-based Creole) (idiomatic)
PS: Militant 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Interrogation 12-
2 KS: Uberhumans 11-
3 Language: Mende (completely fluent)
3 Language: Temne (completely fluent)
3 Security Systems 12-
3 Shadowing 12-
5 Stealth 14-
3 Tactics 12-
3 Teamwork 13-
2 WF: Small Arms
   
150+ Disadvantages
20 Normal Characteristic Maxima
20 Psychological Limitation: Always Follows Orders (Common, Total)
15 Psychological Limitation: Considers Uberhumans As Aberrations Needing To Be Eradicated (Common, Strong)
20 Psychological Limitation: Loyal To The Freemen (Common, Total)
15 Social Limitation: Secret Identity (Frequently, Major)
10 Vulnerability: 2 x STUN Magnetic-Based Attacks (While In Costume) (Uncommon)
0 Experience Points
   
FREE MEN | Points Summary
Characteristics Cost: 80 Base Points: 150
Powers Cost: 90 Disadvantages: 100
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 35 Unspent Experience: 0
Skills Cost: 45 Total Points: 250
Background

The Free Men were established in Sierra Leone after the bloody civil war ended in 2002. When the United Nations left three years later, the Free Men's founder, Solomon Bangura, was established as the new president. Since then Bangura has passed anti-uberhuman legislation which now prohibits any ubers from operating within its boundaries. Popular belief amongst Sierra Leoneans is that ubers were responsible for the war and Bangura's government is active in the reinforcement of these beliefs.

The agents who work for the government are most likely taken from the military, although not much is known about their origins at all. The technology that they use is highly advanced and SAGE believes it is extraterrestrial. Whether or not this is true is unknown, but the Free Men are ardent followers of the Bangura regime and hunt out uberhumans within the borders of Sierra Leone, as well as sometimes offering their services to other governments. There are rumours that an uberhuman detention facility has been established in northern Sierra Leone, but again, nothing has been confirmed.

 

Personality

The Free Men are secretive and loyal. They do not publicly contradict their superiors and follow their assignments with precision. When on a mission they operate effectively in co-ordinated synergy, utilising their high tech communicators and teleportation ability to sneak in and grab their target.

 

Quote

"'Port in, grab the demon and get out again. No heroics."

 

Powers

The Free Men uniform is composed of a highly resistant polymer, possibly alien in origin. It has a fine layer of electronics in between its protective coating which enables them to form teleportational fields, the range of which is approximately 30m. The uniforms also possess potent psychic-shielding and an advanced communications system which has never been hacked into, despite some governments' best attempts.

The Free Men use two weapons: an energy pistol and a tangle web sphere. When their mission is to capture an uberhuman they generally teleport in and restrain the target with the tangle web and then teleport back out again. They can also simply teleport in, grab the target and teleport out again if the target is less dangerous. All agents are trained in hand to hand combat.

 

Appearance

The Free Men wear a black uniform which assists them in their covert operations. Their entire body is covered.