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Matouš Jakmanni
Cost Characteristic Value Roll Notes
5 STR 60 21- Lift: 102.4tons; HTH: 12d6; END: [5]
39 DEX 23 14- OCV: 8  DCV: 8
10 CON 15 12-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
16 EGO 18 13- ECV: 6; Mental Defense: 10
8 PRE 18 13- PRE Attack: 3 1/2d6
3 COM 16 12-
2 PD 5   Total: 13 PD (8 rPD)
2 ED 5   Total: 13 ED (8 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 6   Running: 6" / 12"
0 END 30   Swimming: 2" / 4"
0 STUN 26   Hair Running: 15" / 30"
Noose | Summary
Real Name: Matouš Jakmanni Hair Color: Green
Concept: Metamorph / Mentalist Eye Color: Light Pink
Affiliation: Dawnstars 2045 Height & Weight: 5' 9" (1.75 m) / 134 lbs (61.00 kg)
Played By: NPC Nationality: Italian
Created By: Noah Thorp Place of Birth: Venice, Italy
GM: NPC Date of Birth: October 31, 2020
Cost Powers END
30 Animated Hair: Multipower, 60-point reserve, (60 Active Points); all slots Restrainable (-1/2), No Range (-1/2)
3u 1) Hair Spikes: Energy Blast 6d6, Personal Immunity (+1/4), Explosion (+1/2) (52 Active Points); Restrainable (-1/2), No Range (-1/2) 5
3u 2) Multiple Strikes: Energy Blast 6d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) (60 Active Points); Restrainable (-1/2), No Range (-1/2) 2
3u 3) The Noose: Energy Blast 6d6, No Normal Defense ([Standard]; Life Support-Self Contained Breathing; +1) (60 Active Points); Restrainable (-1/2), No Range (-1/2) 6
10 Living Hair: Elemental Control, 30-point powers, (15 Active Points); all slots Restrainable (-1/2)
10 1) Hair Extensions: Stretching 6", Reduced Endurance (1/2 END; +1/4) (37 Active Points); Only with Extra Limbs (Hair; -1/2), Restrainable (-1/2), no Noncombat Stretching (-1/4) 1
10 2) Hair Like Steel: +45 STR (45 Active Points); No Figured Characteristics (-1/2), Only with Extra Limbs (Hair; -1/2), Does Not Add To Base Strength (-1/2), Restrainable (-1/2) 4
7 3) Hair Running: Running +15" (21" total) (30 Active Points); Does Not Add To Base Running (-1/2), Restrainable (-1/2) 3
15 Telepath: Elemental Control, 30-point powers
5 1) Circle of Dizziness: Physical Damage Reduction, Resistant, 50% (30 Active Points); Activation Roll 11- (-1), Only Works Against HA and HKA Attacks (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 3
8 2) Contact: Mind Link , Human class of minds, Any Willing Target, Any distance, Invisible Power Effects (Fully Invisible; +1/2) (30 Active Points); Stops Working If Mentalist Is Stunned (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 3
6 3) Mental Communication: Telepathy 6d6 (Human class of minds) (30 Active Points); Activation Roll 11- (-1), Language Barrier (-1/2) 3
40 Vertigo Powers: Multipower, 40-point reserve
1u 1) Dizziness: Entangle 1 1/2d6, 1 DEF, Cannot Be Escaped With Teleportation (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (34 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Cannot Form Barriers (-1/4) 3
3u 2) Massive Vertigo: (Total: 40 Active Cost, 26 Real Cost) Drain DEX 1d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Area Of Effect Accurate (One Hex; +1/2) (20 Active Points); Concentration (0 DCV; -1/2) (Real Cost: 13) plus Drain CON 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect Accurate (One Hex; +1/2) (20 Active Points); Concentration (0 DCV; -1/2) (Real Cost: 13) 2
2u 3) Mental Meltdown: Ego Attack 3 1/2d6 (Human class of minds) (35 Active Points); Eye Contact Required (-1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4) 3
3u 4) Unblance: Ego Attack 1 1/2d6 (Human class of minds), Reduced Endurance (0 END; +1/2), No Normal Defense ([Equally Common Defense]; Perfect Balance, DEX Above 25 or Non-Human Mind; +1/2) (30 Active Points) 0
6 Animated Hair: Extra Limb (1), Inherent (+1/4) (6 Active Points) 0
14 Body Armor: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
5 Hair Climb: Clinging (normal STR) (10 Active Points); Only with Extra Limbs (Hair; -1/2), Restrainable (-1/2) 0
7 Hair Deflection: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Only with Extra Limbs (Hair; -1/2), Restrainable (-1/2), Will Not Work Against Heavy Missiles (-1/4) 0
1 Long Lived: Life Support (Longevity 200 Years) 0
6 Training: Mental Defense (10 points total) 0
Cost Skills
3 Acrobatics 14-
2 Artistic Skill: Painting 11-
3 Breakfall 14-
3 Concealment 12-
3 Contortionist 14-
3 Disguise 12-
0 Everyman Skills
AK: Venice, Italy 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Latin (Idiomatic, native accent)
[Notes: Native Language]
PS: Assassin 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: Catholicism 11-
2 KS: History Of Christianity 11-
3 Language: Italian (idiomatic)
3 Lockpicking 14-
2 Navigation (Land) 12-
3 Security Systems 12-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 13-
3 Tracking 12-
200+ Disadvantages
15 Distinctive Features: Albino
15 Distinctive Features: Obvious Superhuman (Ankle-Length Green Hair)
20 Hunted: Sacred Order of Saint Longinus 8-
15 Physical Limitation: Albino
15 Psychological Limitation: Questioning His Faith
15 Psychological Limitation: Seeking Redemption Through Heroic Acts
15 Psychological Limitation: Thrillseeker
1 Quirk: Avid Reader
1 Quirk: Bites Fingernails When Nervous
1 Quirk: Paints In His Spare Time
1 Quirk: Thinks A Lot About His Parents
1 Quirk: Visits the Ruins of Venice Whenever He Can
15 Social Limitation: Public Identity
10 Social Limitation: Reared Under Unusual Circumstances
10 Vulnerability: 2 x Effect Sight Group Flash Attacks
0 Experience Points
Noose | Points Summary
Characteristics Cost: 105 Base Points: 200
Powers Cost: 198 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 47 Total Points: 350

Matouš stood at his easel as the light of the sun started to set into the west. He was doing something that artists had done for centuries. Matouš was doing a painting of Venice. However, unlike the entire maestro's before him, he wasn't the painting the life of Venice, but of her death. Venice a lot like most major cities in Europa lay in ruins.

Matouš sang a little tune in Latin under his breath as he calmly painted stroke upon stroke on the canvas, sometimes with his hands and sometimes with his hair. For you see Matouš was born different than most in Europa. Matouš was an Uberhuman, a person with special gifts, or sometimes these gifts were more like a curse to some. He could never be sure; gift or curse. Father Abbott always said that they were gifts from God, but he didn't believe what Father Abbott said anymore. The man had betrayed, had lied, and had used him for his own evil ends. It was the Father Abbott whom gave Matouš the title of Noose. Matouš didn't know who or what to believe in anymore. He cursed under his breath at a small mistake. Easily rectified with the sponge that he held in a tendril of hair.

However, he was disappointed in himself for his lack of concentration. Putting down his brushes Matouš reached for a handy rag to clean his hands. Paint coated his fingers and he had to vigorously wipe his hands. This activity reminded him of all the blood on his hands, blood he'd never be able to wash off. All thanks to the Father Abbott. Matouš was a killer or in more polite terms an assassin and Matouš had been one for quite some time. This wasn't a pleasant thought for Matouš. Long ago he would have been known as a super-villain but Matouš had been born well than that. Matouš had been born to super-heroes. He hadn't known it for a long, long time. Father Abbott kept a lot from his faithful lackey.

Matouš didn't even know that he was born in the city of Venice, but then again that wasn't so surprising after the Darkness destroyed the world. A lot was lost when the God Set woke up from his millennial imprisonment. After crushing Africa under his heel, the mad god naturally turned his baleful eye north to Europa. Nothing and nobody could stand in his way, not even his parents it seemed. He never knew them. Father Abbott told him that Matouš was left at his abbey's gates. That was probably the first lie that the Father Abbott told him, and naturally Matouš believed him. Everybody believed the Father Abbott. It was almost impossible to not. It was the Father Abbott who set him upon the bloody path that he trod in life killing those deemed to be enemies of the Sacred Order of Saint Longinus, and Matouš wasn't the only one to walk that path, but of all the brothers, he was the best.

Matouš was never sure what brought him to the ruins of Venice some five years ago. His latest mission from the Father Abbott was hunting for a man named Dirce. Why this man needed to die he didn't know, and like most of the brothers he didn't ask questions. Rumors that he was able to pick up and down the peninsula pointed him in this direction. His first sight of the city made him pause. While a vast majority was an unrecognizable ruin, there were parts that the minions of Set had missed. The artist within Matouš recognized this. He never did find Dirce, but what he did find was a revelation.

Sitting rusting out in the lagoon was the wreck of an aircraft carrier. The sight of the hulk seemed so incongruous to the sights of the ruins that Matouš had seen so far. Matouš was intrigued. He knew that he should have moved on but every time he saw the derelict his curiosity seemed to get the better of him. He set up a base camp in a ruined cathedral and over the next week scoured the ruins of Venice. Canned foodstuffs were easy to find as well as bottled water. It paid to be careful with food and water these days. Matouš was ecstatic to find an intact art store full of canvases, paints, and brushes. As for boats, he was having little luck. Every boat, dingy, or gondola that he found it was either rotten or ruined in such a way to be completely useless. Matouš didn't know anything about boats. His gifts allowed him to run faster than a normal human could, and he could scale the sheerest wall like a spider, but he couldn't walk on water. In fact Matouš didn't like the water that much to begin with.

To pass the time in his searches, because he was starting to obsess about getting out the derelict aircraft carrier, he started to paint landscapes. Matouš had done some painting before, but time never seemed to allow for his passion. He quickly lost track of the days. He would paint sunsets and sunrises over the ruins of Venice. His only companions were the occasional pigeon or seagull. He was finally happy for the first time in a long time.

Night was fast approaching, and he knew that nighttime in Venice was a time for the utmost caution. Creatures who served the Mad God were everywhere, and he was sure that the Father Abbott had noticed his long absence and sent one of his brothers after him. He almost relished the chance of fighting against one of the brothers of the sacred order, let them try. He had packed up his easel when he saw a blinking light. If it wasn't the fact that darkness was fast approaching he would've never noticed it. Curiosity warred with caution, with curiosity winning out.

On tendrils of hair, Matouš climbed down almost level with what once was a canal to see a strange looking vehicle. It was obviously wrecked, but he couldn't exactly tell how damaged. Nor could Matouš tell exactly what the vehicle was, it could be a helicopter, a plane, or even a boat. As he got close he could see the blinking light better through a transparent windshield. It took only a matter of seconds to pick the lock on the hatch of the vehicle; Matouš was really good at picking locks. The blinking light was part of a control panel inside the vehicle. The word ‘Standby’ blinked on and off on a flat screen panel. With a tendril of hair he reached out and touched the screen.

As soon as the hair touched the screen the blinking stopped. Matouš was about to give up when new words appeared on the screen, ‘Power reserves 50%. Recommend return to Miranda.’ he didn't know what to do. What was this Miranda anyway? Matouš said a prayer under his breath and sat down.

Soon a new word scrawled across the screen, ‘Engage?’ Again Matouš reached and touched the screen.

Quickly the word ‘Acknowledged’ popped up, and then screen went blank. A rumbling was felt throughout the vehicle and he scrambled to get the harness on. Before Matouš knew what was happening the vehicle rocketed into the night sky of Venice. He was slammed down into the cushions of the vehicle as it roared its way skyward. He was frightened but exhilarated all the same. The vehicle reached a wobbly orbit before coming down towards the derelict that he had been trying to get to for weeks. However, even he could tell that he was coming in too fast. The crash when it happened was powerful. Matouš was thrown around the cabin and he lost consciousness when his head slammed against something.

Matouš woke sometime later aching all over. He pulled his hand away from his forehead with blood all over it. Groaning loudly, he extricated himself the ruined vehicle and stumbled over to the edge of the aircraft carrier to retch. Matouš felt a little better after that. It was only a little while later that he realized he had no way of getting back to Venice, but that couldn't be helped. In fact it was the rush of actually reaching his goal that kept him going.

On shaky legs, Matouš looked around and spied what looked like the bridge of the aircraft carrier. Oddly enough he couldn't see any aircraft present on the deck. It was pitch black inside the control room. He stumbled around the control room and as luck would have had it he found the stairwell the hard way by falling down it. He hit his head a number of times on the way down. Like a drunkard he lurched down the dark corridor and entered the first room he could find. This time, however, it turned out to be a stateroom, and falling face first onto the mattress the world went away.

Matouš knew it must be a dream. He lay in a field of wildflowers under a noonday sun with his head propped up on the lap of a beautiful woman. He couldn't quite see her face because her long dark hair dangled down on his as she bent over him. She hummed a tune as she stroked his hair. Matouš was mesmerized. He felt that he knew this woman but he had never met her before. How could this be? Hw could feel that the woman was smiling at him, and then she spoke.

“Oh Matouš, my darling boy, how I've long to hold you, and how I cried into the night not knowing where you were. God has granted me this one favor, and for that I am eternally grateful. You have grown to be such a handsome man. So much like your father.”

“My father?” Matouš croaked as he tried to rise, but try as he might he could. The woman smiled a smile that melted his heart.

“Oh yes, like your father,” she said wistfully, “but our time is short Matouš. You must awake.”

“But mother...,” the words seemed so alien in his mouth and they came so unbidden. This woman couldn't be his...mother?

Matouš woke from the bed he had fallen on his head no longer hurting but the word 'Mother' screaming from his lips. Tears formed in the corners of his eyes and burned their way down his face. Only silence greeted his outburst. He sat there for some time just crying. He could smell a faint aroma of perfume, almost like a memory. Getting up and wiping his eyes on his sleeve, Matouš felt around and found the shade covering the port hole. Opening a window allowed for some moonlight to bathe the room. What he saw astonished him. The room was obviously the home of a woman. Ruined silk and satin clothes laid strewn about the cabin in a haphazard fashion.

Matouš picked up a silk scarf that was lying on a dresser. A faint whiff of perfume came from the scarf, evoking the memory of the woman in his dream. Was this woman his mother; inconceivable. Almost without thought he slipped the scarf into a belt pouch. He had to learn more. Stepping back into the corridor Matouš quietly almost reverently closed the door behind him. The next door was locked, but it was easy for him to pick the lock.

The insides of the room made it appear to be a conference room, or an art gallery. Paintings and pictures hung on the wall and huge table shaped like the letter 'D' took up most of the room. Matouš paid the table little mind because it was the painting that called to him. He quickly glanced at a picture of a dark skinned man with handsome chiseled looks with a young woman with long dark hair with a redheaded man hanging on her. All three looked to be celebrating something. A mug of beer was raised in obviously a toast. Next there was a picture of a blond man with a prominent forehead wearing a flamboyant shirt. He was standing with his right hand on a young man wearing a silver costume with a blue clock on the chest.

However, it was a large painting in the center of the pictures that got his attention the most. It was a group painting. On the left was a large bronze skinned man with enormous muscles, next to him a slight looking woman with dark eyes and next to her a blond man wearing suit of green body armor, and next to him a raven haired woman wearing a business suit. Standing slightly in front of them was a man dressed entirely in black, with only the space around his mouth and eyes showing, and standing next to him was an Amazonian woman wearing a winged helm holding a sword with the point down.

It was the last two figures in the painting that arrested his breathing. One was a lithe woman with dark brown hair and dancing brown eyes, the woman from his dream, who was looking into the eyes of himself. However, on closer inspection Matouš could see that it couldn't be him at all. While this man had the same skin condition as he and had the same emerald colored hair, it couldn't be because this man looked so happy, happier than Matouš had ever been in his life. He felt weak in the knees and he had to sit down or he would've fallen. Fortunately there was a handy seat nearby.

Who was the man, and why did he look like Matouš? Could he be his father? That thought rattled around in his mind like an angry bee. The Father Abbott had told him that he had been left at the abbey door, obviously an orphan, but this painting proved that the Father Abbott was wrong or had lied to him. He was so confused. Looking closer at the painting and he found a brass plaque beneath the painting. It just said ‘Dawnstars.’ What was a Dawnstar? Were these people the Dawnstars? Matouš had never heard of them.

“Who are you?” Matouš asked aloud. Matouš was just as surprised when an answer came to him from the shadows in the corner of the room.

“His name was Adrian Jakmanni but the world knew him as Slipknot. He was a Dawnstar,” a man said as he walked out of the shadows. The man wore a suit of strange looking armor with a billowing green cape flowing out behind him. His head was uncovered letting Matouš see his face. The face was that of middle aged African, a rarity these days, since the Mad God had destroyed most of the world. Moonlight gleamed off his bald head.

Instantly Matouš whipped his hair around and like a humongous arm reached out and grabbed the man lifting him off the deck.

“And who are you?” Matouš asked as menacingly as possible. Unfortunately the man didn't seem to be too impressed.

“My name is Makabee Lwange, but some people call me Negus.”

Matouš was so surprised. He had heard of Negus or at least rumors and legends of the man. Negus was said to be the child of one of the lost worlds’ most powerful super-villains. Before the Awakening, Negus ruled a powerful African nation called Azambia. Like rest of Africa, Azambia was ground under the heel of Set, and was no more. Yet Negus lived on. He was also said to be a powerful warlock. Matouš was tempted to cross himself, but just couldn't bring himself to do it.

“What do you want with me?”

Negus looked askance at the hair encircling his torso, and Matouš shrugged before returning Negus to the deck and released him.

“I am here for you Matouš Jakmanni.”

“For me?”

“Yes, the world faces a crisis the like of which it has never faced before. People like you and I need to fight back against the evil that is Set. I am gathering together a band of freedom fighters in a far off land, a land that for now is safe from the Mad God. How long it stays that way depends. Time is running out. The world needs you.”

“You got to be kidding. Do you know what I do? I kill for the Father Abbott. I am no freedom fighter, no hero.”

For some reason saying this out loud hurt a little. Together the both of them looked at the painting of Slipknot, and Matouš wondered.

“I have to think about this, this visit to Venice makes me rethink a lot I know. I need some time.”

Negus frowned at this, “Time is a precious thing little that we have. However, I do understand. I really do. Come with me I'll take you back to the city.”

With a sweep of his cape a shimmering doorway appeared out of thin air. Together they walked through and in the blink of an eye they were back in the ruins of Venice with the sun barely rising in the east. That meeting had just been a few days ago, and during that time Matouš painted and painted.

Matouš had just put down his brush when he felt a presence behind him. Turning slightly he saw that it was Negus again.

“Most excellent, you are a great artist.”

Matouš blushed a little at this. No one had ever complimented his artwork before, certainly not the Father Abbott.

“So have you decided?”

“Yes, I will come.”

Again with a sweep of his cape another doorway popped into existence. Together Matouš and Negus walked through. What the future held for him, he didn't know, but he did know that he was going to make up for what he had done in the past, and possibly live up to the legacy that was left to him.


The revelations that Matouš discovered aboard the Miranda has shaken his entire worldview. At one time he believed everything that the Father Abbott told him. In a way it was impossible for anyone not to follow the teachings of the Father Abbott. However, he has come to believe that everything that he was told was a lie. Matouš now knows that he descended from heroes and what he has done in the name of the Father Abbott was immoral. So now he questions everything he had been told, and by that extension questions a faith that he has lived by for a long, long time. Once Matouš was very devout, but questions the beliefs he was raise with.

Since leaving the Sacred Order of Saint Longinus, Matouš has recreated himself. No longer is he an assassin for the Father Abbott, but is now something completely different. He's going to make up for all the wrong he has done in the past. He is going to be a super hero in a world where most heroes are dead. Only by performing heroic deeds can he truly feel be at peace with his lost parents and the legacy they left him.

The one thing that hasn't changed in Matouš is his need for adventure to take risks. He has been living on the edge of a knife for most of his adult life, and maybe it was an unconscious rejection to the stodgy life he was living in the Sacred Order of Saint Longinus that makes Matouš act the way he does. He gets a rush from any risky act that he takes. Luckily for him, so far his risk-taking hasn't ended up getting him killed. Maybe one day it will.


"Any last words?"


Growing from his head is hair that has the tensile strength of steel that is completely animated. Matouš can use his hair in a variety of attacks from a simple creation of hair spikes to the creation of a strangling knot around his foes neck, hence his code-name Noose. His hair acts like a second arm for Matouš. Because of its strength and animation, he can use his hair as an extra pair of legs and move faster than he would walk. He can also use his hair to climb up smooth surfaces. Each hair finds chinks in a wall allowing Matouš upward mobility. He can also cause his hair to stretch over distances as well.

In addition to the powers Matouš has with his animated hair, he’s also a mentalist. At times whenever he’s attacked his foes can find themselves feeling slightly dazed making their attacks clumsy and weak. This only affects those physically attacking Matouš. Offensively he can cause severe vertigo in a foe. He’s able to do this in a variety of ways, making it difficult to defend against, even for other mentalists. Matouš isn't exactly a powerful mentalist, but he’s very versatile. Besides his ability to cause unbalance in a foe, Matouš is also telepathic. He can contact and forge a link between his mind and another, regardless of the distance. For unknown reason this link is almost completely undetectable by other mentalists. He can also read other peoples' minds, but so far seems unable to read minds of people who don't speak Latin or Italian. Possibly if Matouš were to learn a new language this limitation would go away. He has also received extensive training in the use of his mental powers from the Father Abbott. This training includes how to shield his mind against outside threats. It is difficult to pierce his mental defenses. When Matouš reached adulthood, his body stopped aging, he doesn't know if this is because of his mental powers, or just a random effect of the Ubergene on him.

Lastly Matouš wears a suit of body armor, which he has clobbered together from parts of other suits of body armor. Some of the pieces fit well, but not all do.


Matouš was born an albino as such his skin lacks any pigment, making his skin look chalky white. Likewise his eyes lack pigment as well and are a light pink color. However, Matouš is still a fairly handsome man who almost looks delicate. His most striking feature, besides his skin is his hair, which has a light green hue. However, it is not the color of his hair that is most striking about him, but the fact that his hair is animated. His hair is constantly shifting and moving as if it were a living being. Matouš has been shown to have complete control over the length of his hair. He can bunch it up around his head making it look short, to allow it to stretch down to his feet as well. At times, he’ll shape his hair into a hangman's knot that hangs down from his back. Matouš is a lanky man who looks a little underfed.

Matouš wears a suit of black body armor. The world being what it is today, he has had to piecemeal the armor together, so it looks a little mismatched. His armor is probably the only suit of clothes that he usually wears. Clothing is hard to come-by and he isn't much of a tailor.