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Sea Dragon
Sea Dragon
Ken Simpson
Cost Characteristic Value Roll Notes
10 STR 20 / 50 13- / 19- Lift: 400.0kg / 50.0tons; HTH: 4d6 / 10d6; END: [2 / 5]
30 DEX 20 13- OCV: 7  DCV: 7
26 CON 23 14-
4 BODY 12 11-
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
2 COM 14 12-
11 PD 15   Total: 25 PD (10 rPD)
5 ED 10   Total: 20 ED (10 rED)
20 SPD 5 / 6   Phases: 3, 5, 8, 10, 12 / 2, 4, 6, 8, 10, 12
0 REC 9   Running: 6" / 12"
2 END 50   Swimming: 27" / 216"
1 STUN 35  
Sea Dragon | Summary
Real Name: Ken Simpson Hair Color: Brown
Concept: Speedster Eye Color: Brown
Affiliation: Australia Squadron Height & Weight: 6' 0" (1.83 m) / 185 lbs (84 kg)
Played By: NPC Nationality: Australian
Created By: Noah Thorp Place of Birth: Geelong, Australia
GM: NPC Date of Birth: October 13, 1984
Cost Powers END
35 Hyper-Swimming: Multipower, 35-point reserve
1u 1) Breaching: Swimming 30" (30 Active Points); Only When Breaching (-1) 3
3u 2) Overdrive Swimming: Swimming 25", MegaScale (1" = 1 km; +1/4) (31 Active Points) 3
3u 3) Super-Swimming: Swimming +25" (27" total) (x8 Noncombat) (35 Active Points) 3
60 Water Tricks: Multipower, 60-point reserve
6u 1) Tsunami: Energy Blast 6 1/2d6, Area Of Effect Nonselective (14" Line; +3/4) (58 Active Points) 6
4u 2) Water Punch: Energy Blast 12d6 (60 Active Points); Only Works Underwater (-1/2) 6
2u 3) Whirlpool Trap: Entangle 6d6, 6 DEF (60 Active Points); Lockout (Character Must Use A Half Phase Action Each Phase To Keep Entangle In Place; -1/2), No Range (-1/2), Must Pass Through Intervening Space (-1/4), Can Be Dispelled (-1/4) 6
2 Aquatic Cold Resistance: Life Support (Safe in Intense Cold)
7 Aquatic Speed: +1 SPD (10 Active Points); Only Works Underwater (-1/2)
15 Aquatic Strength: +30 STR (30 Active Points); Only Works Underwater (-1/2), No Figured Characteristics (-1/2) 3
1 Pressure Resistance: Life Support (Safe in High Pressure)
3 Rebreather: Life Support (Expanded Breathing) (5 Active Points); OIF (-1/2)
4 Visor I: Nightvision (5 Active Points); IIF (-1/4)
4 Visor II: Infrared Perception (Sight Group) (5 Active Points); IIF (-1/4)
4 Visor III: Ultraviolet Perception (Sight Group) (5 Active Points); IIF (-1/4)
21 Atlantean Battle Suit: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2), Real Armor (-1/4)
Cost Talents
3 Aquatic Adaption: Environmental Movement (no penalties in Water)
10 Quicker Underwater: Lightning Reflexes: +10 DEX to act first with All Actions (15 Active Points); Only Works Underwater (-1/2)
Cost Skills
2 AK: Reef City, Pacific Ocean 11-
3 Athletic Skill: Swimming 13-
3 Breakfall 13-
3 Deduction 12-
3 Demolitions 12-
3 Electronics 12-
0 Everyman Skills
AK: Geelong, Australia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Submarine Pilot 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Language: Atlantean (fluent conversation)
3 Mechanics 12-
2 Navigation (Marine) 12-
3 Security Systems 12-
3 Shadowing 12-
2 SS: Marine Biology 11-
2 SS: Oceanography 11-
3 Stealth 13-
3 Systems Operation 12-
2 TF: Large Motorized Boats, Submarines
200+ Disadvantages
5 Dependence: Water Takes 1d6 Damage (1 Hour)
15 Hunted: Deep6 8-
15 Hunted: Professor Cane Toad 8-
10 Hunted: Sulfur 8-
10 Monitored: Atlantean Government 8-
15 Physical Limitation: Weird Biochemistry, Requires Specialist Medical Attention
20 Psychological Limitation: Code Versus Killing
15 Psychological Limitation: Never Lets Anyone Get Close
15 Psychological Limitation: Uses Sarcasm As A Defense Mechanism
1 Quirk: Always Goes Barefoot
1 Quirk: Likes His Seafood As Fresh As Possible
1 Quirk: Mutters
1 Quirk: Taps Fingers When Bored or Angered
1 Quirk: Uncomfortable In Large Crowds
10 Rivalry: Professional, Southern Knights
15 Social Limitation: Secret Identity
0 Experience Points
Sea Dragon | Points Summary
Characteristics Cost: 119 Base Points: 200
Powers Cost: 175 Disadvantages: 150
Talents Cost: 13 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 43 Total Points: 350

Ken Simpson worked for Southern Cross International as a submarine pilot. His latest assignment with the corporation was a detailed exploration of the Great Barrier Reef. It was thought by Saxon Durant that somewhere in the reef system there might be a clue on how to cure the virus that was devastating the Uberhuman world. Ken wasnít to know anything about the secret behind his research.

The seas were unusually rough as Kenís submersible was lowered in the waters off the coast of Queensland. This was nothing new for Ken, who had been a sub jockey for years. With a nod at the captain of the ĎSouthern Explorerí Ken sealed the hatch to the sub, and settled in for a pre-dive check. Ken preferred life under the sea, not being the sociable of men. Everything has Ďgreení, and Ken punched the release. The next six hours were his alone to wander the Great Barrier Reef and gather whatever samples the Southern Cross International required for their research. Sure none of this stuff was strictly legal, but Ken had been convinced it was for a good cause.

Ken was just about to finish up his exploration, when his sonar beeped. A large metallic mass was just around the next reef. Bored from a long day of exploring, Ken edged the sub around the reef and came face to face with a pitched battle. Through his view ports, he could see strangely dressed men fighting with what could only be described as fish men. The large metallic mass turned out also to be an alien looking submarine. Ken had just hit the reverse trying to pull his sub away, when the strange dressed men took notice of him. Their leader was a grey bearded man wearing a yellow rain slicker pointed at him, and two men wearing high-tech swim suits opened fire on him with torpedoes. Ken was a good submarine pilot, but his submersible wasnít designed for combat, and was quite sluggish. He was able to dodge one torpedo, but not the next three.

System blanked out for a moment, and the cabin was bathed in red light as the emergency generator kicked in. However, things werenít looking good. Several cracks had opened up in the hull, and they were getting bigger. The propulsion engine was out of commission, and Ken was quickly heading down. To make matters worse the radio was fried as well, so no calling for help from the surface.

It was an almost audible thump as the submersible settled into the sand at the bottom of the Coral Sea. A console near Ken exploded, and Ken passed out from the pain.

Ken never remembered how long he was unconscious, but eventually he did regained consciousness. He couldnít figure out how he had gotten to where he was, wherever that was. Ken was no longer in his sub, but laid out on a pile of seaweed in some kind of underwater grotto. A greenish glow permeated the cave providing some light. Ken was in a lot of pain; his chest hurting the most. He couldnít move the pain was so intense. Ken was able to turn his head however, when he heard splashing from a nearby pool, which he assumed lead to the sea outside.

Coming out of the water were three of the strange fish people. Their leader wore a strange looking robe, and was obviously the eldest of the group. The other two were a lot younger, and one of them was obviously female. These two carried pots. The old fish man tried to talk with Ken, but Ken couldnít make sense of it. The old fish man nodded sagely, as he motioned to the younger fish people. Opening one of the pots he reached in an extracted a bluish unguent and proceeded to smear it on the worse of Kenís wounds. The stuff was cold at the touch but it did make the pain fade away. Next the old fish man motioned to the female fish person, whose pot contained food. Ken found that he was ravenous, and didnít even think about what he was eating. Smiling at Ken the old fish man motioned to his two young comrades, and in a moment all three had left him via the pool.

Over the next few weeks, Ken quickly picked up the language that the old fish man and his two comrades spoke. They told him that they were Atlanteans, and that he had stumbled upon a battle between them and a group of surface dwellers calling themselves Deep6. These surface dwellers had been raiding a nearby sunken aircraft carrier that was being used by the Atlanteans as an outpost.

Ken was luck to have survived the crashing of his submersible. The old Atlantean explained that when Ken was better, he would get Ken a visor that would let him see under the water, as well as a rebreather that would let Ken breathe underwater as well. However, it was still quite awhile before Ken was healed enough to leave the grotto.

It was just the first dive into the water, that Ken started to feel different. He felt stronger and faster in the water. Ken could swim like a dolphin, and breach like a whale. The power and the energy were overwhelming. His new friends were in awe in the changes in the surface dweller. None of them could figure out how the changes in Ken had come about, but the old Atlantean thought it may have been due to the unguents he had used on Ken.

Ken was taken to Reef City by his comrade to meet the governor of the far-flung Atlantean colony, where he was met with open arms. Ken was to stay in Reef City for several more months. However, even Ken, a loner at heart, desired to return to the surface world. Getting leave from the governor Ken surfaced near Willas Island.

He was surprised that the meteorology outpost was being attacked by a dozen toad-like men. Sighing heavily, Ken attacked. His time in Reef City had taught him how to use his new powers, and Ken used them with a vengeance. The toad men of Professor Cane Toad didnít stand against Ken. His act to save the Willis Island outpost garnered Ken the name of Sea Dragon by the Australian press. Ken could only shake his head of this title. He was even more surprised when he actually joined up with the other members of Australia Squadron to combat Professor Cane Toad. All Ken ever really wanted was to be left alone. Ken still works for Souther Cross International, but occassional dones a costume and fights crime as Sea Dragon.


Some might say that Ken is a loner, and while this might be true, it isnít the whole truth. For Ken itís more a matter that he likes his own company to that of others. Ken keeps people at arms length, preferring the solitude of the depths to the hustle and bustle of the cities of Australia. However, Ken is still human, and when people are threatened, he wonít be one who stands aside at lets disaster strike. Some have called Sea Dragon a reluctant hero, but for Ken, itís just that they donít understand him and what he has been through.

Ken is so used to keeping others away from him that he has a habit of using sarcasm to maintaining the distance between him and others. While Ken is still a hero to many Australians, heís also quick to say something biting or sarcastic. For Ken this protects him from others who might try to get too close to him. Oddly enough, regardless of his sarcasm, the other members of Australia Squadron seem to tolerate his sarcasm. The same canít be said of villains like Professor Cane Toad or Sulfur. His biting comments drive either villain to distraction.


"Yeah right. And don't tell me this is a job for Sea Dragon."


Ken is not sure where his super powers came from. One theory is that they came from the unguents that the old Atlantean used on him, or that the unguents activated them. Ken or the Atlanteans were never sure.

Ken is now superhumanly strong and fast, while in the water. While out of the water, Ken has the strength of a fairly strong man, but in the water his strength become superhuman. In the water, Ken is able to lift 50 tons over his head. Ken is fast in and out of the water, but becomes even more so when in the water.

Ken is probably one of the fastest swimmers in the world. Heís so good at swimming, and Ken is able to reach great heights by breaching. Ken is also able to travel over hundreds of miles with his superhuman swimming ability.

During his time in Reef City, Ken has learned a few tricks he can do while swimming at superhuman speeds. By striking the water over and over again at superhuman speed, Ken can create one of two effects. He can form a miniature tidal wave that damages everything in its path, or he can form a more localized burst of water usually slams into a single foe. Finally Ken can swim around a foe so fast that they become trapped in a whirlpool like effect.

Other powers that Ken has is the ability to resist the pressure of the depths of the seas, and well as survive the intense cold of the water. However, Ken cannot breathe underwater. For this the Atlanteans gave him a rebreather for the task. Also the Atlanteans gave Ken a visor that allows him to see underwater, as well as battle suit that protects him not only from the dangers of the sea, but also against attacks from foes.


Ken is a man with short brown hair and brown eyes. Heís a very muscular man, but not too muscular. As Sea Dragon he wears a skintight Atlantean battle suit that looks a lot like a dive suit. The battle suit is blue in color, with the upper half looking similar to a deep sea divers. Around the middle of the of the suit is a grey band that looks like waves. One Kenís face, he wears a grey visor that not only lets him see underwater, but also protects his identity. Ken has never been comfortable wearing shoes, and as such goes barefoot.

When not in his Sea Dragon guise, Ken prefers to wear loose fitting clothes along with shorts of some type. Again he always goes barefoot.