Cat & Mouse
Donna and Dana Harker
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
30 DEX 20 13- OCV: 7  DCV: 7
8 CON 14 12-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
6 EGO 13 12- ECV: 4; Mental Defense: 0
0 PRE 10 11- PRE Attack: 2d6
4 COM 18 13-
0 PD 2   Total: 10 PD (8 rPD)
0 ED 3   Total: 11 ED (8 rED)
10 SPD 4   Phases: 3, 6, 9, 12
0 REC 5   Running: 7" / 14"
0 END 28   Swimming: 2" / 4"
0 STUN 22  
 
Cat & Mouse | Summary
Real Name: Donna and Dana Harker Hair Color: Brown
Concept: Marital Artist Eye Color: Brown
Affiliation: Gen-X Height & Weight: 5' 7" (1.70 m) / 132 lbs (60.00 kg)
Played By: Joe Senecal Nationality: British
Created By: Joe Senecal Place of Birth: London, UK
GM: Noah Thorp Date of Birth: July 4, 1996
Cost Powers END
29 Identical Twins: Duplication (creates 221-point form) (45 Active Points); Always On (-1/2) 0
8 Psychic bond to twin: Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Does Not Provide Mental Awareness (-1/4) 0
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
3 Goggles I: Nightvision (5 Active Points); OIF (-1/2) 0
7 Googles II: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 0
Cost Perquisites
3 Sensei: Sensei: Contact: Go 8-
Cost Martial Arts
Maneuver Phase OCV DCV Notes
51 Kung Fu
Disarm 1/2 -1 +1 Disarm; 45 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 50 STR vs. Grabs
Joint Lock/Grab 1/2 -1 -1 Grab Two Limbs, 45 STR for holding on
Kick 1/2 -2 +1 11d6 Strike
Punch 1/2 +0 +2 9d6 Strike
Throw 1/2 +0 +1 7d6 +v/5, Target Falls
Tien-hsueh Strike 1/2 -1 +1 4 1/2d6 NND
+5 HTH Damage Class(es)
Cost Skills
7 +1 Overall (10 Active Points); Requires A Teamwork Skill Roll (-1/2)
6 +2 with Kung Fu Manuvers
3 Acrobatics 13-
3 Breakfall 13-
3 Combat Driving 13-
3 Computer Programming 13-
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Demolitions 13-
0 Everyman Skills
Acting 8-
AK: London, England 11-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Paramedics 8-
Persuasion 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Detective 11-
Shadowing 8-
Stealth 8-
2 KS: Knightwatch 11-
2 KS: Kung Fu 11-
3 Lockpicking 13-
3 Persuasion 11-
3 Shadowing 13-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 11-
3 Tactics 13-
3 Teamwork 13-
100+ Disadvantages
10 Monitored: Brigadier 11-
20 Normal Characteristic Maxima
20 Psychological Limitation: Driven By Family History To Become A Hero
10 Psychological Limitation: Feels No Need To Prove Themselves
20 Psychological Limitation: Takes Their Responsibility Very Seriously
5 Social Limitation: Minor
15 Social Limitation: Secret Identity
0 Experience Points
Cat & Mouse | Points Summary
Characteristics Cost: 70 Base Points: 150
Powers Cost: 61 Disadvantages: 100
Talents Cost: 0 Total Experience: 0
Perks Cost: 3 Spent Experience: 0
Martial Arts Cost: 51 Unspent Experience: 0
Skills Cost: 65 Total Points: 250
Background

Donna and Dana Harker are the twin identical daughters of the hero now known as Brigadier. To preserve his secret identity, Fred wasn't ever a hero at home. But it wasn't long before his precocious daughters figured out that their dad was Harness, a member of Knightwatch. Fortunately they revealed this at home, where they were quickly informed of the need to keep that information secret. That's when they decided that they too were going to be super heroes.

Most kids that young go though many future occupations without really working on any of them, but Donna and Dana stuck with their goal and actively worked towards it.

This started with convincing their dad to sign them up for martial arts training, a skill that takes a long time to master. Even though Fred didn't yet take their goals seriously, he didn't have a problem with that, since there are many benefits to martial arts training that have nothing to do with crime fighting. He was surprised though when they insisted on Kung Fu instead of the more typical Karate. They had done some research on common martial arts, and found that Kung Fu was a much broader art than Karate, providing more options for a crime fighter.

That they were that serious about it impressed their dad, enough that he went through the extra effort to find a Kung Fu school that would accept students their age. He still thought that their interest would fade, but it didn't. The next year they wanted gymnastics training, and the year after started adding more esoteric training.

Their parents were concerned that they were so focused on being crime fighters that they didn't have time to be kids. But while they didn't spend much time hanging out at the mall, they did make friends at school and with the other kids at each of the more normal training sessions. They kept an insanely busy schedule, but within those time constraints they remained sociable.

One thing that puzzled them is when their dad insisted that they learn and master the game of Go. "It's a good way to learn tactics," was all he said about it. But it made sense when an old bald Asian man came visiting and played a game of Go against them. They played very well, but still lost the game. Then the strange man nodded and said to their dad, "They play a good game. I will teach them more." The old man turned out to be Go, perhaps the best martial artist on the planet, much sought as a teacher, but only seldom would he accept a student.

That summer they dropped out of all their other training and spent the entire time in intensive training with Go. He taught them things they never would have learned at a conventional martial arts school. Things like exactly where to strike for maximum effect, how to deal with heavily armored opponents, or even opponents made of solid stone. Their dad was also involved in this training, though mostly as a practice dummy to demonstrate how to handle those who are near invulnerable. They also learned more about Go (and about tactics) and eventually started winning some games.

When school was about to start, Go pronounced their training complete for now. The girls knew that there was still a lot to learn, more than they had realized when they had started. But they were now so far beyond what their martial arts school could teach them that there was little point in going back.

Then their dad gave them their graduation presents. Suits of black armor and goggles similar to what he used as Brigadier. After the addition of a couple of stick on ears, Cat and Mouse were born.

Now in addition to training, they would also go on patrol to watch the streets. Mostly they were dealing with street thugs and perhaps the occasional low level super. They were well aware of how vulnerable they were compared to their dad, and stayed clear of the high powers supers

Although the ongoing training had been mostly been replaced by on the job training, they continued to study and improve. When they were approaching 17, it was time to learn to drive. Most parents would be happy if their kids learn to drive safely, but not their dad. Once they could drive safely, he pushed them harder. There's nothing like driving while your dad's shooting at you (even if it is just paintballs) to push both you and your vehicle to their limits. Needless to say, they had no problem at all with the driverís test once they turned 17.

Personality

At their core, Donna and Dana are focused on being the best crime fighters they can be. They train nearly constantly. When things go bad, this calm, collected, and deadly serious core can be seen. When not under pressure, they seem friendly and personable.

One trait that amuses or annoys is that they'll finish each otherís sentences.

Quote

"What seems to be", "the problem here?"

Powers

The only actual power they have is a psycic link to each other. This lets them both focus on a single problem when needed. It also lets one learn what the other is being taught.

Appearance

Only slightly above average in height, Donna and Dana don't stand out in a crowd. Theyíve inherited their fathersí dark brown hair and brown eyes, but their mothers good looks. Constant exercise has kept them lean and trim.

As Cat and Mouse, they wear black full body suits to provide them with armor. Their eyes are covered with replicas of their dad's goggles, which both give them night vision and protect their eyes from bright lights. Both have utility belts, though these contain only the mundane tools needed to use their skills. Whichever of them is Cat attaches two small pointed ears on the top of her head armor; Mouse attaches two rounded ears in the same location. Both have both round and pointed ears, so there could be two Cats or two Mice, if the situation called for it.