Captain Comet
Doctor Bernard Whitman
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
3 DEX 11 11- OCV: 4  DCV: 4
10 CON 15 / 45 12- / 18-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
8 EGO 14 12- ECV: 5; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
3 PD 5   Total: 71 PD (66 rPD)
2 ED 5   Total: 41 ED (36 rED)
0 SPD 2 / 8   Phases: 6, 12 / 2, 3, 5, 6, 8, 9, 11, 12
0 REC 5   Running: 6" / 12"
0 END 30   Swimming: 2" / 4"
0 STUN 23   Flight: 30" / 2 Light Years/Hour
 
Captain Comet | Summary
Real Name: Doctor Bernard Whitman Hair Color: White
Concept: Speedster Eye Color: Blue
Affiliation: Argonauts Height & Weight: 5' 10" (1.77 m) / 159 lbs (72.00 kg)
Played By: NPC Nationality: American
Created By: Ben Langdon Place of Birth: Montrose, Colorado, USA
GM: NPC Date of Birth: July 19, 1930
Cost Powers END
50 Flight Of The Comet: Multipower, 75-point reserve, (75 Active Points); all slots Extra Time (Full Phase, -1/2)
5u 1) Cruise Control: Flight 30", Usable Underwater (+1/4) (75 Active Points); Extra Time (Full Phase, -1/2) 7
2u 2) FTL Flight: Faster-Than-Light Travel (2 Light Years/hour) (38 Active Points); Extra Time (Full Phase, -1/2) 0
3u 3) Supersonic Flight I: Flight 10", Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (40 Active Points); Extra Time (Full Phase, -1/2) 1
3u 4) Supersonic Flight II: Flight 10", Reduced Endurance (1/2 END; +1/4), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (45 Active Points); Extra Time (Full Phase, -1/2) 2
3u 5) Supersonic Flight III: Flight 10", MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (45 Active Points); Extra Time (Full Phase, -1/2) 4
3u 6) Supersonic Flight IV: Flight 10", MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (50 Active Points); Extra Time (Full Phase, -1/2) 5
4u 7) Supersonic Flight V: Flight 10", MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (55 Active Points); Extra Time (Full Phase, -1/2) 5
24 Comet Field: Elemental Control, 60-point powers, (30 Active Points); all slots (Only When Flight Is Activated; -1/4)
17 1) Enhanced Constitution: +30 CON; No Figured Characteristics (-1/2), (Only When Flight Is Activated; -1/4)
56 2) Blast Field: Force Field (60 PD/30 ED) (Protect Carried Items) (100 Active Points); (Only When Flight Is Activated; -1/4) 10
24 3) Comet Speed: +6 SPD (60 Active Points); (Only When Flight Is Activated; -1/4)
20 4) Self Contained Systems: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (45 Active Points); Nonpersistent (-1/4), (Only When Flight Is Activated; -1/4) 0
40 Power Reserves: Endurance Reserve (200 END, 20 REC) (40 Active Points) 0
10 Flight Suit: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2), Real Armor (-1/4) 0
3 Goggles I: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
3 Goggles II: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
Cost Skills
18 +6 with Move-By, Move-Through and Grab
-2 Argonauts Team Package
AK: Argus City, New Jersey 11-
AK: Philadelphia, Pennsylvania 11-
AK: Philadelphia, Pennsylvania 11-
Argonaut Communicator Ear Piece: Radio Perception/Transmission, Concealed -5 to Radio PER Rolls (15 Active Points); Focus (IIF; -1/4), Must Talk To Communicate (-1/4)
Computer Link: "Jason"
Monitored: Local Law Enforcement Agencies 8-
Psychological Limitation: Dedicated To The Argonauts' Charter
Reputation: Heroes (large group) 11-, +2/+2d6
3 Breakfall 11-
3 Bureaucratics 12-
3 Computer Programming 13-
3 Cryptography 13-
3 Deduction 13-
3 Electronics 13-
0 Everyman Skills
AK: Montrose, Colorado 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Super Hero 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Inventor 13-
3 Language: Skellarian (completely fluent)
3 Navigation (Air, Space) 13-
3 Oratory 12-
14 Scholar
KS: Known Superhero Teams 11-
KS: Known Uberhuman Criminals 11-
KS: NASA 13-
KS: Research Methods 14-
KS: S.A.G.E. 11-
KS: Skellarians 13-
KS: The Argonauts Superhero Team 11-
17 Scientist
SS: Astrophysics 16-
SS: Chemistry 13-
SS: Mathematics 13-
SS: Physics 14-
SS: Subatomic Physics 13-
-13 Scientist Package
Education: PhD In Astrophysics
PS: Academic Researcher 13-
PS: Astrophysicist 13-
Social Limitation: Occupation
Social Limitation: Publish or Perish
3 Systems Operation 13-
3 Tactics 13-
3 Teamwork 11-
200+ Disadvantages
15 Dependent NPC: Celia Whitman (wife) 8-
15 Dependent NPC: Kane and Max Whitman (sons and their families) 8-
20 Hunted: Skellarian Empire 8-
20 Normal Characteristic Maxima
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
20 Psychological Limitation: Code Versus Killing
15 Psychological Limitation: Old Fashioned Sensibilities
15 Psychological Limitation: Overprotective Of Young Ubers (Who Shouldn't Be Using Their Powers Without Supervision)
15 Social Limitation: Secret Identity
32 Experience Points
Captain Comet | Points Summary
Characteristics Cost: 39 Base Points: 200
Powers Cost: 270 Disadvantages: 150
Talents Cost: 0 Total Experience: 32
Perks Cost: 0 Spent Experience: 32
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 73 Total Points: 382
Background

Bernie Whitman was one of the earliest American super heroes, first appearing in the Spring of 1955 as Captain Comet after being endowed with superhuman abilities by the fictitious Baker's Comet. The Baker's Comet was actually an early Skellarian scout vessel which had been damaged on its long journey to Earth, and in the final moments before it crashed into the sun, the crew attempted to convert themselves into a computer code and send themselves o the nearest inhabited planet, hopefully to be restored to their original forms.

What happened was completely unpredicted. The beam of alien encrypted code shot directly into the head of astronomer Bernie Whitman, the compressed alien life essence reacting with his dormant ubergene to transform him into Captain Comet. The Skellarian crew would never be recovered, although it would be another twenty years before the Baker's Comet was discovered to have been an alien vessel in the first place.

Whitman ventured into the new superheroic era with strong morals and a dream to bring about democracy to the world. He fought valiantly within America for nearly a decade before vanishing in the Nevada Desert after a battle with the Dust Devil. It was 1964. Whitman left behind a wife, Celia, and two sons, Kane and Max.

In 2004, Whitman returned to Earth.

It was revealed that he had been kidnapped by the Skellarian Empire which initially hoped to extract any residual memories of the original Skellarian crew which had empowered Whitman. The extractions had failed and it was determined that the crew had not been able to succeed in the transfer. So Whitman was put in stasis where he stayed for forty years until he was involved in a 'break out' orchestrated by a band of alien raiders. While most of the prisoners banded together to oppose the Skellarians, Whitman returned to Earth where he hoped to continue his life as before.

When he arrived home he realised that his wife was now in her seventies and he had teenaged great-grandchildren. He moved to Washington D.C. to live with his wife and began working with NASA, who are aware of his dual identities. The relationship with Celia is beginning to strain, and she has begun to drink heavily, unable to cope with his return and his relative youth. Whitman seems unable to deal with her new state either but tends to ignore it and treats their relationship as being 'just like it always was'.

When he realised that the world still needed heroes he steeled himself to lead a new generation of defenders. Inspired by his old team mate, Jason (who currently lives in retirement in Orlando), he organised the Argonauts and based the team in the Argus City, Pittsburgh and Philadelphia areas.

In recent times Captain Comet has assisted the Sentinels with Skellarian-related investigations and he is almost certain that the Skellarians had established a scout base on the planet... somewhere.

Personality

Captain Comet is a hero from the Silver Age and tends to continue looking upon the world with a rather black-and-white perspective. He is unabashedly All-American and believes in good and evil: a dualistic view which colours his entire life. Even though he may appear to be in his thirties, his sensibilities are those of a much older man from an earlier time. He tends to believe he is right about all things and that the young people of today are misguided and spoiled by the excesses of the modern world. He has a particular dislike of upstart young heroes who show no respect. He goes out of his way to put them in their place and has been known to uncover secret identities and inform parents of wayward heroes in training.

Quote

"Calamitous Comets! That is inconceivable! And yet, given this time and place, I find it altogether likely that I am going to be seeing more of this in the future. God Save Us All."

Powers

Captain Comet is able to generate a protective propulsion field around his body which enables him to fly and supersonic speeds as well as protect him from injury. The field also increases his stamina and reaction speed, almost as if his field allows him to operate slightly out of synch with the world around him. With the involvement of the Skellarians in the development of his powers it is hypothesised that his powers operate in a similar method to Skellarian space travel.

Appearance

Bernie Whitman is a clean-cut man with white hair and piercing blue eyes. He appears to be in his thirties, although he is nearing 76. He tends to wear clothes that would have been popular in the 1950s, although in the modern era he is sometimes forced to buy conservative clothing of a nondescript design. Generally he doesn't worry too much about clothing.

As Captain Comet, his costume has only slightly changed over the years. Originally he wore a yellow skintight costume with blue trunks, boots and gloves, topped off with a brown leather mask and goggles. Since returning to Earth and forming the Argonauts, Captain Comet has succumbed to modern hero design. His costume is still predominantly yellow and blue, but the whole suit has more of a hardened onepiece bodysuit feel to it. The goggles are also of advanced technology and enable him a level of nightvision.