Bunyip
Bade Bilson
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
20 CON 20 13-
4 BODY 12 11-
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defense: 5
10 PRE 20 13- PRE Attack: 4d6
-1 COM 8 11-
3 PD 7   Total: 15 PD (8 rPD)
3 ED 7   Total: 15 ED (8 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 8   Running: 9" / 18"
2 END 44   Swimming: 2" / 4"
4 STUN 36  
 
Bunyip | Summary
Real Name: Bade Bilson Hair Color: Blonde
Concept: Martial Artist Eye Color: Blue
Affiliation: Assassin Union Height & Weight: 5' 8" (1.73 m) / 170 lbs (77.00 kg)
Played By: NPC Nationality: Australian
Created By: Noah Thorp Place of Birth: Warrnambool, Australia
GM: NPC Date of Birth: August 13, 1987
Cost Powers END
4 Blur of Blades: Naked Modifier: Autofire (3 shots; +1/4) for up to 35 Active Points (9 Active Points); Extra Time (Extra Segment, -1/2), OIF (-1/2) 1
7 Can Cut Bullets From The Air: Missile Deflection (Bullets & Shrapnel) (15 Active Points); OAF (-1) 0
11 Can Take A Punch: Physical Damage Reduction, 50% (20 Active Points); STUN Only (-1/2), Character Must Be Aware of Attack (-1/4) 0
3 Defense of the Insane: Mental Defense (5 points total) 0
11 Heckler & Koch USP: Killing Attack - Ranged 1d6+1, 4 clips of 16 Charges (+1/4) (25 Active Points); OAF (-1), Real Weapon (-1/4) [16]
5 Heckler & Koch USP: 2nd Heckler & Koch USP 0
18 Katana: (Total: 42 Active Cost, 18 Real Cost) Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 16) plus +1 with HTH Combat (5 Active Points); OAF (-1) (Real Cost: 2) 0
5 Katana: 2nd Katana 0
16 Reinforced Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2) 0
11 Resistant: Life Support (Immunity: All terrestrial poisons and chemical warfare agents; Longevity: 200 Years) 0
3 Strong Leaper: Leaping +3" (7" forward, 3 1/2" upward) 1
6 Strong Runner: Running +3" (9" total) 1
25 The Lazarous Effect: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) 0
Cost Talents
9 One Hand Is As Good As Another: Ambidexterity (no Off Hand penalty)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
31 Commando Training
Aikido Throw 1/2 +0 +1 6d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 8d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 3d6 NND
Judo Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm
Karate "Chop" 1/2 -2 +0 HKA 2d6
Kung Fu Block 1/2 +2 +2 Block, Abort
+2 HTH Damage Class(es)
22 Kenjutsu
Bind 1/2 +1 +0 Bind, 40 STR
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +4 DC Strike
Running Strike 1/2 +1 +0 Weapon +2 DC +v/5; FMove
Slashing Stroke 1/2 -2 +1 Weapon +6 DC Strike
Cost Skills
10 +2 with HTH Combat
3 Acrobatics 13-
10 Defense Maneuver I-IV
0 Everyman Skills
AK: Warrnambool, Australia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Assassin 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Fast Draw 13-
2 KS: Kenjutsu 11-
1 Language: Japanese (basic conversation)
13 Special Force Training Package
+1 with Small Arms
Breakfall 13-
Climbing 13-
Demolitions 12-
Interrogation 11-
Navigation (Orienteering) 12-
PS: Instructor 11-
Stealth 13-
Survival (Desert) 12-
Tracking 12-
TF: Parachuting, Basic
TF: Small Motorized Boats
Psychological Limitation: Elite Attitude
Social Limitation: Sees Any Strangers as A Potential Opponent
3 Sleight Of Hand 13-
10 Two-Weapon Fighting (HTH)
10 Two-Weapon Fighting (Ranged)
4 WF: Small Arms, Blades, Clubs, Off Hand
200+ Disadvantages
15 Enraged: In Combat go 11-, recover 11-
20 Hunted: EURO 8-
20 Hunted: Southern Knights 8-
20 Normal Characteristic Maxima
15 Psychological Limitation: Acts Stereotypically Australian
15 Psychological Limitation: Casual Killer
20 Psychological Limitation: Mad As A Hatter
10 Reputation: Mentally Unstable, 11-
15 Social Limitation: Secret Identity
0 Experience Points
Bunyip | Points Summary
Characteristics Cost: 94 Base Points: 200
Powers Cost: 125 Disadvantages: 150
Talents Cost: 9 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 53 Unspent Experience: 0
Skills Cost: 69 Total Points: 350
Background

Ten years ago in the Australian Outback…

The UH-60 Black Hawk sloped low over the countryside just a few feet off of the ground. The pilot had turned off all external lights and was flying by FLIR (forward looking infrared). Inside was Fire Team Charlie, which was also known in the SASR (Special Air Service Regiment) as the “Wild Aces”. Sitting next to the pilot sat Corporal Dade Dilson the leader of the fire team. In the back sat Private William Sutherland, Private Roger Cane, and Senior Private Alex Yunupingu who were busy checking their equipment. Dilson in the front was checking his map. His fire team had been given an assignment to check out some strange sightings near Gosses Bluff, which was known as Tnorala to the Western Arrente tribe. However, due to the remoteness and the difficulty of the terrain a commando unit was called for.

Yunupingu was sharpening his knife with a whetstone as he turned to look into the pilots’ cabin.

“This is bad business Dilson,” he said gloomily. “Tnorala is a scared place to the Arrernte. We shouldn’t intrude.”

“Not my decision to make. Captain Langdon was quite clear in his orders. We’ll do our best to be discreet; beyond that it out of my control, mate.”

Yunupingu, an aboriginal himself just shook his head. He just hoped that his preemptions would be unfounded.

“Three minutes until LZ,” chimed in the pilot.

“Okay commandoes, last check,” Dilson called back to the troop cabin. “We’ll be on the ground shortly. The black hawk is going to retreat while we advance. Everyone knows their position.”

In a rush of propeller backwash the fire team scrambled away from the helicopter which just as quickly rose into the air and quickly disappeared behind a ridge to the south. It was scheduled to return to the landing zone in approximately four hours to extract the Wild Aces. Like the well trained soldiers that they were the Wild Aces moved out.

The fire team had been moving quietly for almost an half an hour when Yunupingu, who had been in the lead paused and raised his hand and quickly all the commandoes crouched low weapons at the ready. After a few minutes Dilson scampered over to Yunupingu.

In a low voice he asked, “What’s going on Yunu?”

“Dunno,” the reply came. “Something just isn’t right, smells different, too quiet.”

“Too quiet?” Dilson said sounding confused.

Yunupingu was about to reply when the attack came. A flash of light lanced out of the darkness striking Sutherland in the shoulder. The private went down clutching his wound. He was too much of a professional to let out a scream.

“Smoke ‘em,” shouted Dilson as he pulled his H&K from a shoulder holster. The others except Sutherland who was out of action open return fire with automatic weapons. More lights lance out of the darkness. They were surrounded and probably outgunned, but by damn they weren’t going to take them that easily. Dilson rushed over to cover Sutherland blasting away in the darkness. He almost fell down of Cane who had taken a blast to the chest. However, he was able to roll out of the way and came up in a crouch guns blazing. His efforts were rewarded when he heard a loud scream in the darkness. The scream was followed by some unintelligible sounds which just seemed to confuse thing even more. There was a buzzing noise followed by what smelled like burning ozone. Then things took a turn for the strange, a dozen of red scaled men, who Dilson thought looked like goannas stepped out of the darkness. Each was packing rifles straight out a sci-fi movie. He was so stunned at seeming them that he let his guard down. Lances of light struck Dilson in the chest knocking him back. Blood poured from his wounds as he fell. The last thing he saw was the feet of the goannas as the came up to him and then everything went black.

Dilson didn’t know how much time had passed but when he woke he found himself strapped to a table with numerous tubes running into his chest, arms, and legs. His mouth was dry as the Great Victoria Desert and he hurt all over. And to top it off all of his clothes were missing. This was the worst he thought.

Several of the goannas were nearby chattering to one another in their alien tongue. They all fell silent when a larger one came into the room. They all seemed to fall over themselves as they fawned over him. This goanna man had shiny red scales and a sail on the back of its head formed from elongated spins extending from the back of its head. The sail raised and flattened as he walked closer to the table with Dilson on it. As he got closer, Dilson could tell that this goanna man must be some kind of officer. He certainly had been around some turning his time in the Australian Special Forces.

The officer bent over to look closer at Dilson and crinkled his lips showing off razor sharp teeth. Giving a sniff of what Dilson thought might be discuss the goanna man said something to the others who Dilson thought might be scientist types. He couldn’t understand a word of what was being spoken, but the others snapped to, rushing here and there. New infusions were made and that was when the screaming began. It an almost distant thought he came to the realization that it was him who was screaming. Again the darkness came and the last thing he saw was the alien commander his sail up and what could only be a smile on his reptilian face.

It was dark when Dilson came to with a start. The room was empty of aliens. He still hurt like crazy. The alien were probably trying to see how much pain he could take. Dilson turned his head to look around. On a nearby table lay Cane or what remained of him. The aliens had taken him apart and he lay in several pieces. Dilson tried to sit up his mind spinning.

“Take it easy Dilson,” a voice came from nearby, a familiar voice.

There was a sawing sound and his bonds were loosed. Quickly he stood up and got off of the table. He would’ve fallen too if it wasn’t for Yunupingu who came up from the floor where he had been cutting the restrains with a Japanese sword.

“We need to get you out of here corporal,” Yunupingu said as he half carried Dilson toward the door. “I don’t know how long the Rainbow Serpents will be gone.”

Dilson tried to pull away from Yunupingu lurching toward what remained of Cane.

“He’s dead,” Yunupingu said. “And we’ll be dead too if we stay too long. Now come on.”

The pair threaded their way through a maze of corridors dodging patrols of the goanna men. Dilson’s head swam and throbbed. Voices in his mind clamored for his attention and at times he talked back. His companion looked at him worriedly. At least they had by some miracle got out what looked like an alien base not far from Gosses Bluff. They had just crested a rise when the voices in his mind grew shrill and Dilson’s mind snapped. He threw off Yunupingu and grabbed the katana. In a deft move he swung the blade decapitating him. Then Dilson ran off into the night gibbering at the moon.

Several months later a Special Forces captain was found dead in his barracks in Sydney. The culprit was never found even though he had been dressed outlandishly and wielding two guns as well as two Japanese swords. This killer was calling himself Bunyip.

Personality

To those who’ve met Bunyip and survived the encounter notices that he must be an Australian. He’s able to consume inordinate quantities of beer, is brash and fearless to a fault. Fighting is one thing that Bunyip is really good at and a night is a bust if he hasn’t gotten in a brawl with someone. Bunyip is also extremely proud of his swords.

The effects of the chemicals that were injected into Bunyip as well as the shock of the tortures done to the members of his fire team have driven him around the bend. He often talks to himself, sometimes even arguing. It’s almost impossible to predict what Bunyip is going to do, invariably though someone usually gets hurt or even killed due to his actions.

For a man wielding a pair of pistols and a pair of katana’s it is not much of a stretch to see that Bunyip has little regard to human life. Bunyip will causally disembowel one foe and unload a clip from his H&K into another, sometimes sing a show tune.

Quote

"G'day mate. My name is Bunyip, you killed my father prepare to die."

"Crikey!"

"You see this katana. My granddad got this after he killed a Jap during World War Two. You see this other one. I got it at U-Mart. Shop smart shop U-Mart."

Powers

The experiment done on Dilson by the goanna men has seriously altered his genetic makeup. Now it’s virtually impossible to kill him, even by decapitation. His cells are constantly replicating and will heal him from almost any wound. Bunyip doesn’t know if this was the intended effect by the aliens. However, Bunyip has had several holes burned through him by Southern Cross with the armored heroes laser mounted gauntlet. Another unintended consequence of the alteration is that Bunyip is no longer affected by any earthly poison or chemical. Naturally this includes alcohol, so no matter how much beer Bunyip consumes he never gets drunk. Lastly the constant regeneration has extended his life expectancy to an unknown level. Possibly as well Bunyip is little affected from physical blows so long as he knows that they’re coming.

Bunyip was a well-trained Australian commando before his transformation. He’s knowledge in commando training allows him to deal deadly blows with his hands and fists. Bunyip has furthered his martial arts training to include kenjutsu. He wields a pair of katanas in each hand when fighting using kenjutsu. Bunyip can use his swords to cut bullets out of the air with a quickness that seems almost impossible. He also fights with a pair of H&K semi-automatic pistols, sometimes using a sword in one hand and a pistol in the other.

Bunyip is very much a crazy person. Mentalists have a lot of difficultly when using their powers against him. Furthermore, Bunyip is in tip top physical condition and as such is able to run and leaps like an Olympic athlete. Bunyip wears a special costume that protects him from most attacks.

Appearance

Dade Dilson is a man of average height who’s in peak physical condition. If it wasn’t for the oddball smile on his face he’d look almost normal. He keeps his blonde hair cut short in a military fashion. When not in his Bunyip guise, Dade prefers to wear khakis with a short sleeved shirt that shows off his muscles. Dade maintains the identity of a traveling martial art instructor.

When Dade becomes Bunyip he wears a specially reinforced bodysuit that covers his entire body from head to foot. The bodysuit is mostly dark blue in color with black stripes that run from the wrist to the underarm and then down the torso to the waist. There are similar strips that run from the knees of the trousers and go from the knees back up to the waist. Normally Bunyip has a pair of H&K semi-automatic pistols in his hands while he has a matching pair of katana’s strapped to his back.