Brigadier
Frederick Harker
Cost Characteristic Value Roll Notes
8 STR 18 13- Lift: 303.1kg; HTH: 3 1/2d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
16 CON 18 13-
0 BODY 10 11-
6 INT 16 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
4 PRE 14 12- PRE Attack: 2 1/2d6
1 COM 12 11-
4 PD 8   Total: 31 PD (23 rPD)
4 ED 8   Total: 31 ED (23 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 8   Running: 8" / 16"
0 END 36   Swimming: 2" / 4"
8 STUN 36   Flight: 16" / 256"
 
Brigadier | Summary
Real Name: Frederick Harker Hair Color: Brown
Concept: Gadgeteer Eye Color: Brown
Affiliation: Knightwatch Height & Weight: 5' 11" (1.8 m) / 185 lbs (85 kg)
Played By: NPC Date of Birth: May 4, 1964
Created By: Ben Langdon Place of Birth: Bristol, United Kingdom
Cost Powers END
17 Power Harness: Elemental Control, 50-point powers, (25 Active Points); all slots OIF (-1/2)
17 1) Force Blast: Energy Blast 10d6 (50 Active Points); OIF (-1/2) 5
17 2) Force Field Generator: Force Field (15 PD/15 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (-1/2) 2
19 3) Holographic Projector: Sight and Hearing Groups Images Increased Size (8" radius; +3/4), +/-4 to PER Rolls, Reduced Endurance (1/2 END; +1/4) (34 Active Points); OIF (-1/2) 2
15 4) Jet Pack: Flight 16", x16 Noncombat, Reduced Endurance (1/2 END; +1/4) (59 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), OIF (-1/2) 2
13 Utility Belt: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2)
20 1) Bugs: (Total: 60 Active Cost, 29 Real Cost) Clairsentience (Hearing Group), x16 Range (1600"), 8 Recoverable Charges (+0) (40 Active Points); Fixed Perception Point (-1), OIF (-1/2) (Real Cost: 16) plus Tracking with Hearing Group, Ranged (+1/2), Increased Maximum Range (1,875"; +1/2) (20 Active Points); OIF (-1/2) (Real Cost: 13)
10 2) Ensnaring Polymer Ribbon Pellets: Entangle 4d6, 4 DEF (40 Active Points); 4 Recoverable Charges (-1/2), OIF (-1/2)
15 3) Electronic Decoder: (Total: 43 Active Cost, 29 Real Cost) Lockpicking 14- (13 Active Points); OIF (-1/2) (Real Cost: 9) plus Security Systems 15- (15 Active Points); OIF (-1/2) (Real Cost: 10) plus Cryptography 15- (15 Active Points); OIF (-1/2) (Real Cost: 10)
17 4) Smoke Pellets: Darkness to Sight Group 3" radius, 12 Continuing Charges lasting 1 Minute each (+1/2) (45 Active Points); OIF (-1/2)
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
3 Goggles I: Nightvision (5 Active Points); OIF (-1/2)
7 Goggles II: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)
18 Power Reserve: Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); IIF (-1/4)
4 Military Training: Running +2" (8" total) 1
Cost Perquisites
4 Military Rank: Brigadier
Cost Martial Arts
Maneuver Phase OCV DCV Notes
40 Military Training
Block 1/2 +2 +2 Block, Abort
Choke Hold 1/2 -2 +0 Grab One Limb; 3d6 NND
Disarm 1/2 -1 +1 Disarm; 38 STR to Disarm
Kick 1/2 -2 +1 9 1/2d6 Strike
Legsweep 1/2 +2 -1 6 1/2d6 Strike, Target Falls
Nerve Strike 1/2 -1 +1 3d6 NND
Punch 1/2 +0 +2 7 1/2d6 Strike
Reversal var -1 -2 43 STR to Escape; Grab Two Limbs
+2 HTH Damage Class(es)
Cost Skills
10 +2 with HTH Combat
3 Bureaucratics 12-
3 Concealment 12-
3 Electronics 12-
0 Everyman Skills
AK: Bristol, United Kingdom 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: British Army Officer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
10 Knightwatch Package
AK: United Kingdom 11-
Breakfall 13-
Communicator: HRRP (Radio Group); IIF (-1/4) and Scrambled Transmission Function: VPP (Scrambler Pool), 4 base +2 control cost; IIF (-1/4), Only For One Language At A Time (-1)
Criminology 12-
KS: British Military 14-
KS: Known Uberhumans 12-
KS: Police Procedure 12-
Monitored: British Military and Intelligence Services 11-
National Police Powers
Paramedics 12-
Social Limitation: Subject To Orders
Teamwork 13-
2 Language: German (completely fluent)
21 Military Package
Climbing 13-
Demolitions 12-
KS: The Military World 13-
Navigation (Land) 12-
Stealth 13-
Tactics 12-
WF: Small Arms, Blades
3 Oratory 12-
3 Security Systems 12-
3 Shadowing 12-
3 Systems Operation 12-
250+ Disadvantages
20 Dependent NPC: Donna and Dana Harker (twin daughters) 8-
10 Dependent NPC: Faye Harker (wife) 8-
15 Hunted: Empire 8-
15 Hunted: Mystery 8-
20 Normal Characteristic Maxima
15 Psychological Limitation: Cannot Look Weak
10 Psychological Limitation: Prefers Not To Kill
20 Psychological Limitation: The Soldier's Code
10 Social Limitation: Famous
15 Social Limitation: Secret Identity
9 Experience Points
Brigadier | Points Summary
Characteristics Cost: 95 Base Points: 250
Powers Cost: 206 Disadvantages: 150
Talents Cost: 0 Total Experience: 9
Perks Cost: 4 Spent Experience: 9
Martial Arts Cost: 40 Unspent Experience: 0
Skills Cost: 64 Total Points: 409
Background

The British Military had been developing weapons to deal with any uberhuman threat since the Second World War, and although there was a long list of prototypes, only a handful ever made it into production. Most of the prototypes proved to be too ungainly, too erratic or too inept. During the 1960s the Military developed the Power Harness, which was further developed over the following two decades.

Knightwatch had been active since the Second World War too, but it had always been a civilian organisation. The Military and the British Government wanted more influence on their national heroes, so when the Harness was fully developed in 1986, it was suggested that the test subject, Freddy Harker, be admitted into the team as Harness.

While at first the Knightwatch was cynical of any government interference, Harker proved himself invaluable on many occasions, saving the lives of his team mates as well as providing clear insights into the motivations of their enemies. Despite his military background, Harker was welcomed into the fold.

As team members began to drop off, Harker managed to exert his influence on the direction of the team, so that in 1990 Knightwatch actually became an affiliate of the British Army. All new members were required to possess a basic military training, while they also received the extensive support and resources of Her Majesty's Armed Forces. Knightwatch became a world leader in uberhuman security.

Harker became the leader of Knightwatch in 1992, changed his name to Brigadier, and has remained so ever since, although he and his family took a year's sabbatical in 2000.

Personality

Harker is a soldier first and foremost, believing the safety of his country is the highest priority. Since meeting his wife Faye, this outlook has barely wavered, and after the birth of his twin daughters Harker remained fervently a military man. Some would say that he is heartless and cold, but those who know him, as a friend, a husband and a father; know that he is a generous man with a self-effacing sense of humour and a love of the outdoors.

He is very proud, however, regardless of his self-effacing mannerisms and has a tendency to become stubborn and even aggressive if he is made to appear weak or foolish. If it's not on his terms, it's not on.

Quote

"There's a plan, and we stick to it."

Powers

The Brigadier has access to one of Britain's finest inventions, the Power Harness, which is basically a powerful force field generator. He complements the harness with a utility belt and his military experience and training. Although he is reluctant to kill, the Brigadier certainly has the capacity and the history to do so.

Appearance

The Brigadier wears an armoured black Kevlar bodysuit with silver-grey pads on his shoulders and silver-grey gloves and boots. He wears goggles to conceal his identity as well as to provide nightvision and protection from flares and flash attacks. The Power Harness straps around the wearer in an X pattern, the centre of which is seemingly a gemstone with a glowing core. The glowing gem is replicated on his utility belt which conceals an array of equipment.

Out of costume, Fred Harker is a military man and is rarely seen out of his army fatigues or heavy woollen jumpers and canvas trousers. When he is forced to wear formal wear he looks decidedly ill at ease in it.