BOGEYMAN
Donald Freeland
 
Cost

Characteristic

Value Roll Notes
-2 STR 8/48 11-/19- Lift: 75kg/19tons; 1d6 / 9d6; [1]

0 DEX 10/25 11-/14- OCV: 3/8    DCV: 3/8
-8 CON 6/26 10-/14-
-4 BODY 8/28 11-/15-
8 INT 18 13- PER Roll 13 / 16-
4 EGO 12 11- ECV: 4
5 PRE 15/28 12-/15- PRE Attack: 3d6 / 5d6
0 COM 10 11-
2 PD 4/24   Total: 4/30 PD (4/16 rPD)
3 ED 4/14   Total: 4/20 ED (4/16 rED)
0 SPD 2/6   Mental Defense: 12
0 REC 3/23   Phases: 6, 12 / 2, 4, 6, 8, 10, 12
-1 END 10/90   Running: 4" / 8" or 20" / 80"
0 STUN 15/55   Swing Line: 18" / 72"
 

Cost

Powers

END

40 Bogeyman Hook: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-)
1u 1) Anchor: Clinging (53 STR) (12 Active Points); Extra Time (Full Phase, Only to Activate, -) 0
2u 2) Hack'n'Slash: Killing Attack - Hand-To-Hand 1d6 (3d6+1 w/STR), Reduced Endurance (END; +) (31 Active Points) 1
3u 3) Harpoon: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (END; +), Penetrating (+) (35 Active Points); No STR Bonus (-) plus Stretching 4", Reduced Endurance (END; +) (25 Active Points); Always Direct (-), No Noncombat Stretching (-) 2
1u 4) Swing Line: Swinging 18", x4 Noncombat (23 Active Points) 2
50 Bogeyman's Fear Gas: Multipower, 60-point reserve, all slots Personal Immunity (+) (75 Active Points); Only Fear-Related Effects (-)
3u 1) Fear Gas: Mind Control 3d6, Only To Cause Fear (+0), 6 Continuing Charges lasting 1 Minute each (+0), Explosion (+), Cumulative (+), Continuous (+1), No Normal Defense (Self Contained Breathing) (+1) (60 Active Points); Normal Range (-), Limited Range 3" (-) 0
2u 2) Living Nightmares (Finger Darts): Mental Illusions 12d6 (60 Active Points); 8 Charges (-), Normal Range (-), Limited Range 6" (-) 0
3u 3) Smoke And Fear Gas: Darkness to Sight Group 2" Radius (20 Active Points); 4 Continuing Charges lasting 1 Turn each (-) plus Mind Control 2d6+1, Area Of Effect (One Hex; +), Cumulative (+), Continuous (+1) (36 Active Points); 4 Continuing Charges lasting 1 Turn each (-) 0
11 Bogeyman Serum: Elemental Control, 38-point powers, all slots 4 clips of 2 Continuing Charges lasting 1 Hour each (+1/4) (19 Active Points); all slots Extra Time (Full Phase, Delayed Phase, -3/4)
9 1) Enhanced Strength: +40 STR (40 Active Points); No Figured Characteristics (-) 0
11 2) Enhanced Dexterity: +15 DEX (45 Active Points); No Figured Characteristics (-) 0
9 3) Enhanced Constitution: +20 CON (40 Active Points); No Figured Characteristics (-) 0
9 4) Enhanced Body: +20 BODY (40 Active Points); No Figured Characteristics (-) 0
12 5) Enhanced Defences: +20 PD +10 ED plus Damage Resistance (10 PD/10 ED) 0
12 6) Enhanced Speed: +4 SPD (40 Active Points) 0
12 7) Enhanced Recovery: +20 REC (40 Active Points) 0
12 8) Enhanced Endurance: +80 END (40 Active Points) 0
12 9) Enhanced Stun: +40 STUN (40 Active Points) 0
11 10) Run Like The Bogeyman: Running +16" (20" total), x4 Noncombat (37 Active Points) 0
8 Chaotic Mind: Mental Defense (12 points total) (10 Active Points); Only In Bogeyman Identity (-) 0
10 Frightening Visage: +13 PRE (13 Active Points); Only In Bogeyman Identity (-) 0
7 Razor Sharp Senses: +3 PER with all Sense Groups (9 Active Points); Only In Bogeyman Identity (-) 0
10 Bogeyman Costume: Armor (6 PD/6 ED) (18 Active Points); OIF (-), Real Armor (-) 0
7 Gas Mask I: Life Support (Immunity: Nerve Gases; Self-Contained Breathing) (13 Active Points); OIF (-), 2 clips of 2 Continuing Charges lasting 5 Minutes each (-) 0
3 Gas Mask II: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-) 0
3 Gas Mask Goggles I: Nightvision (5 Active Points); OIF (-) 0
3 Gas Mask Goggles II: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-) 0
-4 Getting Too Old For This: Running -2" (4"" total) 0
 

Cost

Talents

3

Precise: Absolute Time Sense

5

Photographic Memory: Eidetic Memory

Cost

Perks

3

Well Hidden New Life: Anonymity

5

Savings From A Life Of Crime: Money: Well Off

Cost

Skills

2

Area Knowledge: Dominica 11-

2

Area Knowledge: San Diego, California, USA 11-

3

Breakfall 11- (14-)

1

Bribery 8-

1

Bureaucratics 8-

3

Cryptography 13-

3

Disguise 13-

3

Electronics 13-

0

Everyman Skills

Area Knowledge: Newcastle, United Kingdom 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: English (idiomatic)

Professional Skill: Book Keeper 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

2

Forgery (Documents) 13-

3

Inventor 13-

3

Knowledge Skill: Business Management 13-

3

Knowledge Skill: Cricket 13-

2

Language: French (fluent conversation)

3

Mechanics 13-

3

Mimicry 13-

3

Professional Skill: Tinkerer (Self-Taught Scientist) 13-

3

Paramedics 13-

11

Scientist

Science Skill: Biochemistry 13-

Science Skill: Chemistry 13-

Science Skill: Mechanical Engineering 13-

Science Skill: Physics 11-

Science Skill: Toxicology 11-

1

Security Systems 8-

3

Shadowing 13-

3

Stealth 11- (14-)

1

Trading 8-
200+ Disadvantages

5

Accidental Change: Intense Flash (6d6+) Bogeyman To Human (Neutralises Serum) 8-, Bogeyman Identity Only

20

Enraged: Berserk When Flashed By Light, Go 11-, Recover 14-, Berserk, Bogeyman Identity Only

15

Hunted: C.L.A.W. (Mild) 8-

10

Hunted: Clown King 8- (USA and Canada Only)

10

Hunted: Sanction 8- (USA Only), Bogeyman Identity Only

0

Psychological Limitation: Fear Of The Open Water, Human Identity Only

10

Psychological Limitation: Know It All

0

Psychological Limitation: Panics In The Presence Of Children, Human Identity Only

0

Psychological Limitation: Reluctant To Use Bogeyman Serum, Human Identity Only

20

Psychological Limitation: Sadistic, Bogeyman Identity Only

0

Psychological Limitation: Technological Curiosity, Human Identity Only

0

Psychological Limitation: Thinks He's Too Old For All This, Human Identity Only

10

Reputation: Sadistic Kidnapper, 8- (Extreme); Bogeyman Identity Only

0

Social Limitation: Cannot Legally Drive, Human Identity Only

15

Social Limitation: Secret Identity

15

Social Limitation: Seen As A Paedophile, Bogeyman Identity Only

0

Social Limitation: Subject Of A Stereotype (Bald, Fat, Colonial Englishman), Human Identity Only

0

Vulnerability: 1 x Effect Light-Based Flash, Human Identity Only

0

Vulnerability: 1 x Effect Presence-Based Attacks (Timid), Human Identity Only

10

Vulnerability: 2 x Effect Light-Based Flash, Bogeyman Identity Only

10

Vulnerability: 2 x STUN Light-Based Attacks, Bogeyman Identity Only
7 Experience Points
 
Characteristics Cost 7 Base Points 200
Powers Cost 272 Disadvantages 150
Talents Cost 8 Experience Points 7
Perks Cost 8 Total Points 357
Martial Arts Cost 0
Skills Cost 62
Total Cost 357
 
Concept Gadgeteer Hair Colour Bald
Nationality British Eye Colour Brown (Yellow)
Place of Birth Newcastle, England, United Kingdom Height 1.71m / 5' 7"
Date of Birth November 13, 1945 Weight 89kg / 196 lbs
 
Background

The Bogeyman was the most hated super villain during the late 1980s, being responsible for the grisly deaths of at least eight children in California. He heralded in a darker era for the uber-world. His crimes were broadcast across America and the globe, with experts focusing on the crimes like never before. Reports fed the fear which was running rampant, and the details which were released are still horrific even in the present day.

Twenty years later, the Bogeyman is little more than an urban legend in the United States, and not even remembered beyond its borders. The truth is that the Bogeyman was defeated by his human side. Donald Freeland finally won power over his sadistic, darker side and promptly pulled himself out of the United States.

Freeland began life in the United Kingdom where he lived a regular, unexceptional life as a book keeper. His life changed when West Guard Industries opened a chemical processing plant in Newcastle and hired Freeland who had found himself temporarily without a job. Once with West Guard Industries, Freeland found himself privy to some unusual data exchanges. Going against his better judgement, he investigated an area of the complex which was off limits to most staff, including Freeland. Inside was a laboratory. West Guard was a front for C.L.A.W. and was developing chemical weapons, focusing on the production and manipulation of fear within human test subjects.

Freeland fumbled with a vial, dropped it and was doused in a liquid which quickly transformed into a vapour.

He started to see monstrous images and panicked, striking out at the vials which were stored along the wall of the room. The gas made him hallucinate and develop intense paranoia. As he destroyed the lab, fighting imaginary demons, the combination of experimental chemicals and the fear gas, transformed him, unlocking his ubergene. His body hardened, his muscles became tense and powerful. As his mind cleared he was possessed with a sadistic, dark side. Freeland prowled through the complex and murdered all he met: all in all, five workers and a security guard.

He later began to tinker with the original chemical, hoarding the remaining test tubes and hiding his transformation from his family and co-workers. The transformation reversed after a day and Freeland was horrified at what he had done. He was blindsided by his dark instincts, his thirst for violence. While he attempted to ignore the growing need to transform again, Freeland eventually gave in and from that moment he was dominated by the Bogeyman persona.

He moved to the United States where he sought to refine the chemical he had stolen. He travelled to San Diego where he found work with another C.L.A.W. lab, volunteering his services to the criminal organisation. The arrangement was short lived, and the Bogeyman went freelance soon after.

His activities turned from the basic robbery to a more intricate and deadly game of stalking and murder. While he began his American career killing young women, he inevitably shifted his attention to children becoming one of the most hated ubers in history. His actions drew the attention of hostage specialist, Dr Howard Blechs, and it is possible that the Bogeyman's modus operandi influenced Blechs' decision to later become the Clown King, the modern leader in kidnapping and extortion in the United States.

After wresting control from the Bogeyman identity, Freeland fled America to Dominica where he settled with the money he had stolen as the Bogeyman. He set up a retirement story and lived quietly and simply next to a banana plantation outside of Portsmouth, Dominica. While he was petrified of the ocean, Freeland made the decision to make his new life amongst the small island, knowing that there were many who still hunted him.

He has been in Dominica for ten years, but recently he has begun to feel the urge to return to his Bogeyman life. His sadistic tendencies are coming to the surface and he has been fantasizing about murder again.

Personality
Freeland is tired, a man who has spent most of his adult life wrestling with his darker side. While he is currently in control of his mind, Freeland still exudes a sense of menace. Most of the time he is timid: a stereotypical Englishman living out his retirement watching cricket in the Caribbean. But his Bogeyman personality is craven, sadistic and growing out of patience. His crimes with children have sickened Freeland, so much so that he feels panic whenever he is in the presence of children; although his Bogeyman persona revels in the thought of murdering them.
Quote
As Freeland: "Oh, I do think there must be some kind of mistake. That couldn't be puh-possible."

As Bogeyman: "Hide, if you like. I can smell your fear like a Sunday roast."
Powers

Freeland is a middle-aged man without any exceptional abilities, but when he imbibes the Bogeyman serum, his body undergoes a physical transformation which enhances his strength, durability and reaction speeds to uberhuman levels. During his time as the Bogeyman, he has collected a variety of weapons including a hand-held harpoon gun which doubles as a grappling hook, hallucinogen fear gas dispensed through explosive pellets, a spray or fired from his claw-like fingertips.

The Bogeyman serum also exudes a pheromone which makes him appear more intimidating and dangerous. The serum is weakened and sometimes neutralised by light, and Bogeyman's prolonged exposure to the serum has made him vulnerable to light and light-based attacks.

To safeguard himself against the ongoing effects of his gas attacks, the Bogeyman wears a gas mask.

Appearance

Freeland is sixty years old and has pale skin, even though he has lived in the Caribbean for a decade. He is rather plump and is bald, giving the impression of a typical bald, white Pom. He has a sore back which inhibits his movements, but he hardly ever hurries anywhere. He dresses for the weather, wearing a light cotton suit jacket and trousers, and a white cricket vest. He almost always wears his white hat with a red feather in the strap.

As the Bogeyman he wears his trademark gas mask which consists of a menacing tube and lens over his eyes which make them appear red and yellow. He shrouds himself in a dark cloak and wears a light weight armoured costume of dark grey with red and yellow highlights. His hands are gloved and the fingertips are razor sharp, the claws are tipped with the fear gas, and are capable of being launched over short distances. He keeps his harpoon gun under his cloak.