Blue Arrow Ronin
Hinode Jiyoji
Cost Characteristic Value Roll Notes
0 STR 10/20 11- / 13- Lift: 100.0kg/400.0kg; HTH: 2d6/4d6; END: [1/2]
3 DEX 11/18 11- / 13- OCV: 4/6  DCV: 4/6
0 CON 10/15 11- / 12-
0 BODY 10 11-
23 INT 33 16- PER Roll: 16-
22 EGO 21 13- ECV: 7; Mental Defense: 0
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
0 PD 2/29   Total: 2/29 PD (0/15 rPD)
0 ED 2/29   Total: 2/29 ED (0/15 rED)
0 SPD 2/4   Phases: 6, 12/3, 6, 9, 12
0 REC 4   Running: 6" / 12"
0 END 20   Swimming: 2" / 4"
0 STUN 20   Flight: 15" / 120"
 
Blue Arrow Ronin | Summary
Real Name: Hinode Jiyoji Hair Color: dirty blonde (died blue)
Concept: Powered Armor/Weaponmaster Eye Color: Green
Affiliation: Ichiban Height & Weight: 5' 10" (1.78 m) / 143 lbs (65.00 kg)
Played By: NPC Date of Birth: August 18, 1988
Created By: Neil M Place of Birth: Kyoto, Japan
Cost Powers END
30 Powered Cable Archery: Multipower, 60-point reserve, (60 Active Points); all slots Battlesuit (-1/2), Restrainable (-1/2)
2u 1) Blue Flare Arrow: (Total: 59 Active Cost, 19 Real Cost) Sight Group Flash 6 1/2d6, Explosion (+1/2) (49 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2) (Real Cost: 14) plus Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), Battlesuit (-1/2), Restrainable (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) (Real Cost: 3)
2u 2) Blue Glue Arrow: Entangle 3d6, 5 DEF, Sticky (+1/2) (60 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2), Cannot Form Barriers (-1/4)
2u 3) Blue Power Arrow: Killing Attack - Ranged 3d6-1, Armor Piercing (+1/2) (60 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2)
2u 4) Blue Rocket Arrow: Energy Blast 6 1/2d6, Double Knockback (+3/4) (58 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2)
2u 5) Blue Shock Arrow: Killing Attack - Ranged 1d6, No Normal Defense (Electric SFX) (+1), Does BODY (+1), +4 Increased STUN Multiplier (+1) (60 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2)
2u 6) Blue Smoke Arrow: Change Environment 32" radius (64" Line; +0), -4 to Sight Group PER Rolls, -3 to Normal Sight PER Rolls, -3 OCV, Multiple Combat Effects (60 Active Points); 4 Charges (-1), No Range (-1/2), Battlesuit (-1/2), Restrainable (-1/2), Limited Power Affected by Weather (-1/4)
2u 7) Blue Standard Arrow: Killing Attack - Ranged 4d6 (60 Active Points); 6 Charges (-3/4), Battlesuit (-1/2), Restrainable (-1/2)
3u 8) Blue Triple Arrow: (Total: 60 Active Cost, 26 Real Cost) Killing Attack - Ranged 3d6, Autofire (3 shots; +1/4) (56 Active Points); Battlesuit (-1/2), Restrainable (-1/2), 12 Charges (-1/4) (Real Cost: 20) plus +2 vs Autofire Penalties (4 Active Points); 4 Charges (-1), Battlesuit (-1/2), Restrainable (-1/2) (Real Cost: 1)
8 Ronin Powered Armor: Elemental Control, 20-point powers, (10 Active Points); all slots Only In Heroic Identity (-1/4)
24 1) Blue Flame Rocket: Flight 15", x8 Noncombat, 1 Continuing Fuel Charge lasting 1 Hour (+0) (40 Active Points); Only In Heroic Identity (-1/4)
8 2) Life Support System: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Only In Heroic Identity (-1/4)
28 3) Titanium Armor: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4)
Exoskeletal Enhancement, all slots Battlesuit (-1/2)
5 1) +10 STR (10 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2) 1
10 2) +7 DEX (21 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2)
5 3) +5 CON (10 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2)
8 4) +12 PD (12 Active Points); Battlesuit (-1/2)
8 5) +12 ED (12 Active Points); Battlesuit (-1/2)
13 6) +2 SPD (20 Active Points); Battlesuit (-1/2)
25 Bluescreen Special Effects: Sight and Hearing Groups Images 1" radius, +/-12 to PER Rolls, Trigger (+1/2) (76 Active Points); Extra Time (Extra Phase, -3/4), Requires A Systems Operation Skill Roll And A PS: Special Effects Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/2), IAF (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4)
10 Fuel Cell: Endurance Reserve (100 END, 5 REC) (15 Active Points); Battlesuit (-1/2)
8 Sight and Sound Buffering: (Total: 12 Active Cost, 8 Real Cost) Sight Group Flash Defense (6 points) (6 Active Points); Battlesuit (-1/2) (Real Cost: 4) plus Hearing Group Flash Defense (6 points) (6 Active Points); Battlesuit (-1/2) (Real Cost: 4)
Cost Talents
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Cost Perquisites
12 Contact: Ichiban Games (Contact is slavishly loyal to character, Contact limited by identity), Organization Contact (x3) (12 Active Points) 11-
15 Contact: Ichiban Media (Contact has: useful Skills or resources, Contact is slavishly loyal to character, Contact limited by identity), Organization Contact (x3) (15 Active Points) 11-
5 Money: Well Off
Cost Skills
19 +3 with All Combat (24 Active Points); Limited Power Only When Using the Blue Arrow Roning Powered Armor (-1/4)
3 Bugging 16-
1 Bureaucratics 8-
3 Computer Programming 16-
3 Electronics 16-
Everyman Skills
AK: Kyoto, Japan
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Japanese (idiomatic) (4 Active Points)
PS: Animator
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
1 High Society 8-
3 Inventor 16-
2 Language: English (fluent conversation)
2 Language: Mandarin (fluent conversation)
Jack of All Trades
PS: Engineer (3 Active Points) 16-
PS: Media Producer (3 Active Points) 16-
PS: Special Effects (3 Active Points) 16-
PS: Video Game Programmer (3 Active Points) 16-
3 Mechanics 16-
Scholar
KS: Ichiban (3 Active Points) 16-
KS: Modern Music (3 Active Points) 16-
KS: Movies (3 Active Points) 16-
KS: The Entertainment World (3 Active Points) 16-
KS: Video Games (3 Active Points) 16-
5 SS: Engineering 18-
3 SS: Physics 16-
1 Survival (Urban) 8-
3 Systems Operation 16-
1 WF: Bows
3 Weaponsmith (Chemical Weapons, Muscle-Powered Ranged) 16-
200+ Disadvantages
20 Enraged: Danryokusei (Mother) Is Hurt Physically or Psychologically (Uncommon), go 14-, recover 11-
15 Hunted: Japanese Entertainment Business Community 11- (Mo Pow, NCI, Watching)
20 Hunted: Japanese Law Enforcement 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Ambitious (Common, Strong)
15 Psychological Limitation: Arrogant (Very Common, Moderate)
10 Psychological Limitation: Feels He Must Prove Himself (Common, Moderate)
15 Psychological Limitation: Protective of Prostitutes (Common, Strong)
20 Psychological Limitation: Won't Give Up on Rehabilitating Danryokusei (His Mother) (Common, Total)
5 Rivalry: Professional (Super-Archers; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
5 Rivalry: Professional (Super-Engineers; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
15 Social Limitation: Secret Identity (Occasionally, Severe)
5 Vulnerability: 1 1/2 x BODY Electrical (Uncommon; Only in Battlesuit)
5 Vulnerability: 1 1/2 x BODY Magnetic (Uncommon; Only in Battlesuit)
Blue Arrow Ronin | Points Summary
Characteristics Cost: 48 Base Points: 200
Powers Cost: 207 Disadvantages: 165
Talents Cost: 12 Total Experience: 14
Perks Cost: 32 Spent Experience: 14
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 80 Total Points: 379
Background

Jiyoji is the son of Hinode Yoko, a prostitute of the Shumon House and the uberhuman known as Danryokusei. Neither mother nor son know who the biological father is, but it is suspected that the he is either an American or European uberhuman. As a brothel child, he had no real father figure, but had numerous 'aunts' who helped to look after him when they had time.

By the time that he was a teenager, everyone around him recognized his intelligence. He dropped out of school and took to learning things on his own, mostly from books at various libraries. He knew that his mother was Danryokusei and had always enjoyed watching superhero cartoons and followed the superhero media. It wasn't surprising, then, that he soon build himself an armored suit based on one of his favorite heroes.

Personality

Jiyoji believes that he will be next leader of Ichiban. While he has learned a lot already about the electronic entertainment business, he is still learning how to run a conglomerate. He knows that, at some point if Number One doesn't step aside or go to jail, he will have to move the succession forward more quickly himself. And he is formulating plans for that.

He is a conflicted young man. Because of his upbringing as a child of a brothel, he has a chip on his shoulder. Physically, he can't stand up to most of the thugs around him, but he is the president of Ichiban Games and Ichiban Media. Deep within, he wants to turn Ichiban around to a legit business. But this would mean elimination of the Shumon House businesses from which the start-up capital for Ichiban was raised.

Quote

"At some point special effects will become so good that the boundary between entertainment and reality will be difficult to discern."

Powers

Jiyoji is a genius whose education is largely self-taught. While he doesn't have any physical uber powers as his mother does, he has built himself a suit of powered armor. He has even modeled some of its powers after his favortie childhood superhero, Hunter Ronin Blue of Senshudan One. The armor comes with a self-winding powered cable bow that uses a variety of arrows.

Appearance

Jiyoji is a child of mixed background. He is a modern Japanese metrosexual sporting earrings and sparkly nail polish as well as green dyed hair. He favors stone-washed, faux torn jeans and t-shirts of various sorts. As Blue Arrow Ronin, he dons a royal blue powered armor.