Makena Ndereba
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
57 DEX 29 15- OCV: 10  DCV: 10
20 CON 20 13-
6 BODY 13 12-
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
4 COM 18 13-
8 PD 10   Total: 14/34 PD (4/24 rPD)
6 ED 10   Total: 12/32 ED (2/22 rED)
31 SPD 7   Phases: 2, 4, 6, 7, 9, 11, 12
2 REC 7   Running: 30" / 60"
10 END 60   Superspeed: 20km / phase
6 STUN 34    
Real Name: Makena Ndereba Hair Color: Black
Concept: Speedster Eye Color: Dark Brown
Affiliation: None Height & Weight: 5' 6" (1.68 m) / 99 lbs (45.00 kg)
Played By: NPC Date of Birth: June 4, 1979
Created By: Ben Langdon Place of Birth: Mombasa, Kenya
Cost Powers END
60 Superspeed: Multipower, 60-point reserve
5u 1) Blurring Speed: Teleportation 30" (60 Active Points); Must Pass Through Intervening Space (-1/4) 6
6u 2) Ground Speed: Running +24" (30" total), Reduced Endurance (1/2 END; +1/4) (60 Active Points) 2
5u 3) Long Distance Sprint: Flight 20", MegaScale (1" = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Only In Contact With A Surface (-1/4) 2
20 Speed Tricks: Elemental Control, 40-point powers
25 1) Pluck Attacks From The Air: Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points) 0
18 2) Quicker Than The Eye: Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); Must Be Aware Of Attack (-1/2), Restrainable (Must Be Able To Move) (-1/2), Not Against Area-Based Attacks (-1/4) 0
9 Natural Resistance I: Armor (4 PD/2 ED) 0
3 Natural Resistance II: Life Support (Safe in High Pressure; Safe in Intense Cold) 0
2 Swift Sight: Normal Sight, MegaScale (1" = 1 km; +1/4) (2 Active Points) 1
3 Mask I: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
3 Mask II: Nightvision (5 Active Points); OIF (-1/2) 0
Cost Skills
3 Breakfall 15-
3 Concealment 12-
0 Everyman Skills
AK: Mombasa, Kenya 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Kiswahili (idiomatic)
PS: Thief 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Language: English (completely fluent)
3 Lockpicking 15-
1 Navigation (Land) 8-
3 Seduction 13-
3 Shadowing 12-
3 Stealth 15-
3 Streetwise 13-
2 Survival (Urban) 12-
3 Tracking 12-
200+ Disadvantages
5 Distinctive Features: Cannot Stay Still
15 Hunted: Africa Force One 8-
15 Hunted: Local Law Enforcement Agencies 8-
15 Physical Limitation: Illiterate
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Adrenaline Junky
10 Psychological Limitation: Cannot Keep Quiet In Social Situations
20 Psychological Limitation: Will Not Kill
10 Reputation: Super Speedster Thief (Can Get Out Of Almost All Restraints), 11-
15 Social Limitation: Secret Identity
10 Social Limitation: Seen As A Braggart And Motormouth
5 Unluck: 1d6
0 Experience Points
BLACK MAMBA | Points Summary
Characteristics Cost: 161 Base Points: 200
Powers Cost: 159 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 30 Total Points: 350

It's not always a good thing to start a relationship with a power-hungry politician. When Makena Ndereba first met Joseph Suji he seemed like the suave and sophisticated older man who wanted to spend money on her and make her happy, but after less than a year he abruptly left her and soon after married his other lover, the older and more politically connected Wangari. Makena wasn't respectable enough for Suji's ambitions.

Makena probably could have coped with the rejection, but soon after she discovered that Wangari was trying to have her killed in an effort to cover up any possible hurdle to Suji's political aspirations. Cars suddenly seemed to want to run her over and strange people started following her home. At first she was lucky to escape the potential hit-and-runs and stalkers, but one night she was bundled into the back of a van and driven at high speed to the outskirts of Mombasa. She remembered being scared but little else. Rough hands pulled her out of the darkness and then into a warehouse. She could smell something sharp like chemicals and then she was shoved up a ladder with one man at either side of her. At the top of the ladder she managed to pull the blindfold from her eyes and it was then she saw the large tank of bubbling chemicals below her. There was a shove and she fell.

Like most of Wangari's plans, Makena's death didn't turn out very well. Rather than perish, someone the threat of imminent death and the strange cocktail of chemicals managed to infuse Makena with energy, triggering her ubergene and transforming her from a regular every-day jewellery store assistant, into the superfast Black Mamba.

It wasn't an easy transformation, though, and Makena spent many weeks suffering from intense pain as well as the build-up of vengeance which wouldn't be satiated. She was in a fever and sped around Mombasa embarrassing Suji and his new fiancee. Suji was ridiculed by the press, banished by his Party and questioned by police, but he wouldn't stand for a trial and killed himself rather than admit to his transgressions (which apparently included bribery, fraud and two counts of attempted murder). Wangari disappeared before Suji's suicide, and no one really ever found out what happened to her. Some suspect she was the first victim of the Black Mamba while others believe she was killed by Suji.

Makena had nothing to do with Wangari's disappearance, although the fact she was now gone greatly relieved her. After her vengeance was spent, Black Mamba had nothing more to do and Makena thought of retiring - even before she had begun.

But then she began to miss the adrenaline rushes, the spectacle of running high speed through the evening traffic. Black Mamba settled on a new career, one which wasn't fuelled by vengeance or even greed. She would steal, yes, she would steal anything she fancied or was presumed to be safe from thieves; but she stole for the thrill of the chase rather than the financial reward. Most of the time she returns the goods the next day, or gives them to a charity (whichever one she comes across first).

As such she is considered a pest and a nuisance rather than a major threat to lives. Nonetheless, Black Mamba is hunted by the Kenyan authorities as well as Africa Force 1.


Even before he metabolism was condensed a thousand-fold, Makena was a motormouth. She hates the awkward silences that sometimes spring up in social situations and vows to fill them up with whatever it is that comes into her head. She is harmless and fun, something which endears her to the superheroes of Africa Force 1 while also irritating them no end. She is a super villain who wants to have fun but who doesn't necessarily know when to stop. She has been a nuisance to the members of Africa Force 1 since their inception but has also teamed-up with them on two ocassions, both times when opposing the murderous actions of Congo.


"Oops, I set off the alarm... again. Where are those cops?"


Black Mamba has emerged from her near-death experience with an accelerated metabolism and the ability to move at almost supersonic speeds. She is whipfast and while she has trouble staying still, when she is moving she is almost impossible to catch.


The Black Mamba is built for speed. She is lithe and muscular, without much body fat at all. Her body is streamlined and fits into a skintight black and white bodysuit with green and purple piping at the elbows, calves and waist. She always wears flashy ear-rings (which she buys legitimately at the store she works in) and has an equally flashy smile. To conceal her identity, Makena wears a black mask which also provides her with nightvision.

Makena has short black hair which she tends to straighten, despite the effort in doing so. She appears quite outgoing and pretty in her casual attired, while extremely sexy and elusive as Black Mamba.