Behemoth
Mette Paroto
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
12 DEX 14 12- OCV: 5  DCV: 5
20 CON 20 13-
4 BODY 12 11-
-2 INT 8 11- PER Roll: 11-
0 EGO 10 11- ECV: 3; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
-1 COM 8 11-
8 PD 28   Total: 28 PD (18 rPD)
6 ED 28   Total: 28 ED (18 rED)
16 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 18" / 144"
25 END 90   Swimming: 30" / 240"
0 STUN 27  
 
Behemoth | Summary
Real Name: Mette Paroto Hair Color: Silver
Concept: Brick Eye Color: Light Blue
Affiliation: Deep Six Height & Weight: 5' 3" (1.6 m) / 100 lbs (46 kg)
Played By: NPC Date of Birth: November 19, 1928
Created By: Neil Ma Place of Birth: Aroxos, Atlantis
Cost Powers END
27 Behemoth Powers: Elemental Control, 54-point powers
33 1) Behemoth Size: Growth (+60 STR, +12 BODY, +12 STUN, -12" KB, 185,790 kg, -8 DCV, +8 PER Rolls to perceive character, 26 m tall, 13 m wide) (60 Active Points) 6
26 2) Puny Attacks Bounce Off Me I: Energy Damage Reduction, Resistant, 75% (60 Active Points); Scaled with Growth 25% per 3 Growth Levels above Attacker's Growth up to 75% Maximum (-1/4)
26 3) Puny Attacks Bounce Off Me II: Physical Damage Reduction, Resistant, 75% (60 Active Points); Scaled with Growth 25% per 3 Growth Levels above Attacker's Growth up to 75% Maximum (-1/4)
22 4) Tougher As I Grow: Armor (18 PD/18 ED) (54 Active Points); Scaled with Growth 1 PD / 1 ED per Growth Level (-1/4)
19 Scaled Movement: Multipower, 34-point reserve, (34 Active Points); all slots Linked (Behemoth Size; -1/2), Takes Turn Mode (-1/4)
2u 1) Scaled Running: Running +12" (18" total), x8 Noncombat (34 Active Points); Linked (Behemoth Size; -1/2), Takes Turn Mode (-1/4) 3
2u 2) Scaled Swimming: Swimming +24" (30" total) (x8 Noncombat) (34 Active Points); Linked (Behemoth Size; -1/2), Takes Turn Mode (-1/4) 3
4 Atlantean Swimming: Swimming +4" (30" total) 1
5 Breathes Like a Fish: Life Support (Expanded Breathing)
19 Growing Confidence: +12 EGO (24 Active Points); Scaled with Growth +1 per Growth Level (-1/4)
10 Growing Courage: +12 PRE (12 Active Points); Scaled with Growth +1 per Growth Level (-1/4)
28 Huge Fists: Up to 70 STR, Area Of Effect (up to One Hex; +1/2) (35 Active Points); Only at Growth Level 6 or Higher (-1/4) 3
2 Lives in the Deep Ocean: Life Support (Safe in High Pressure; Safe in Intense Cold) (3 Active Points); Only to Terrestrial Ocean Levels (-1/4)
1 Slow Aging: Life Support (Longevity: 200 Years)
28 Smacking Down Puny Men: Up to 70 STR, Penetrating (+1/2) (35 Active Points); Only at Growth Level 6 or Higher (-1/4) 3
Cost Talents
3 Aquatic: Environmental Movement (no penalties in water)
3 Good Sense of Direction: Bump Of Direction
Cost Skills
3 +1 with Punch, Move Through, Move By
0 Everyman Skills
AK: Aroxos, Atlantis 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Atlantean (Idiomatic, native accent)
[Notes: Native Language]
PS: Urchin 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: Surface World Navies 11-
2 Language: English (fluent conversation)
2 Navigation (Marine) 11-
200+ Disadvantages
20 Accidental Change: Grows to Full Size When Someone Angers Him 14-
10 Monitored: Atlantean Government 8-
20 Physical Limitation: Underweight
15 Physical Limitation: Weird Biochemistry Requires Special Medical Care
15 Psychological Limitation: Follower
15 Psychological Limitation: Gives Too Much Importance to What Other People Think
20 Psychological Limitation: Hates the Surface World and Surface Worlders
20 Psychological Limitation: "Little Man" Syndrome
15 Social Limitation: Public Identity
10 Experience Points
Behemoth | Points Summary
Characteristics Cost: 91 Base Points: 200
Powers Cost: 254 Disadvantages: 150
Talents Cost: 6 Total Experience: 10
Perks Cost: 0 Spent Experience: 10
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 9 Total Points: 360
Background

"Tower, 4 knots slightly aft of starboard!" The sharply New Yorker accent of Gunner's Mate Peters broke the busy humm of the engines. His cry was echoed repeatedly by other men on the starboard side and up towards the bridge.

Captain James Townes looked through his binoculars to spot the split deck conning tower of a Type IX-D U-boat. He spoke, just loudly enough to be heard over the commotion, "Hard to starboard, signal the Captain Jones to turn about and head at 229. Forward guns fire for range. Prepare depth charges."

The glint of reflected sunlight was a message that someone on the conning tower had seen the destroyer or her shadow. The descent of the tower into the water confirmed it, just as the 6 1/2" shells struck about 80 yards behind of it.

Salt water sprayed over the bow as destroyer turned and then accelerated towards the submarine. The seas were light and Captain Townes knew he wouldn't lose his target. And even more important than the speed and depth charges of his ship were the Hedgehogs on Captain Jones's ship. An hour later, he was certain that this U-boat would never again see the sky.

Kapitan Werner was proud of his crew. There was a serious hull breach amidships, but all the men were still at their stations. Nervous, true, but concealing their fear with a mask of calm and duty. He had ordered all ballast tanks to be filled and the diving planes angled so that the U-boat plummeted towards the ocean bottom. Their cargo was precious and all hands knew that it was important that the allies not capture it. Brave men all. And only he and his first mate knew that the cargo was purified uranium powder and, just as importantly, ubermenshchenserum.

The noises hurt and were easily audible even when they held their hands over their ears. At last, the explosions ceased. Mette turned to his friend and said, "Necalli, the bangs have stopped. Let us go home now. We aren't even supposed to be here. You know the constable said that nobody should be outside of the realm, especially with that surface worlder war going on."

Instead of answering, the larger boy merely pointed up and a little to the left. A large, broken surface worlder ship was rapidly sinking. And it was coming strait for them. The two boys swam out of the way as they heard a loud crunch followed by the shrieking of metal being rended by the impact.

"Damn surface worlders," Necalli muttered. Suddenly, though, he turned around. "Come on, Mette, there's bound to be treasure in there. Nobody's around for leagues, so it'll be all ours. And the sharks and other feeders won't be here for at least an hour. If we go through it quickly, maybe we can be rich."

"Uh. I don't know, Necalli..." Mette replied. But he kept swimming towards the wreck with Mette. As they closed in on the metal wreck, they swam through a cloud of strange dust and something foul-tasting, too. Before they could reach the surface worlder ship, both of them became violently ill and had to turn around. Every muscle, bone, and skin of Mette's body felt like it was on fire. He turned back to see that the ocean currents had already begun to disperse the metallic dust cloud. But he was feeling too ill to look for treasure anymore.

Personality

At normal size, Mette is quite meek and let's other people boss him around a lot. However if teased about his size, he will use his growth powers and take out his anger on his oppressors. Although he believes that it is surface world technology that gave him his powers, he has a deep seeded hatred of the surface world. Often, he might ram himself into surface vessels just for fun.

Quote

"You want to pick on someone my size?"

Powers

The mixture of the Nazi super serum and the uranium caused Mette's ubergene to activate. Behemoth is a classic growth brick. His strength, swimming, and defense all increase as he grows larger; so does his self-confidence. When at his maximum growth, he can easily pick up surface ships and can almost ignore attacks made by smaller people or animals.

Appearance

Mette is a scrawny little Atlantean man with short, but unkempt hair. When he grows, he also fills out and becomes quite muscular. In most cases, he wears a royal purple and gold uniform as well as a belt with a large 'B' buckle.