Battle Ram
Bakxon os Rammtos
Cost Characteristic Value Roll Notes
45 STR 65 22- Lift: 204.8tons; HTH: 13d6; END: [6]
24 DEX 18/26 13-/14 OCV: 6/9  DCV: 6/9
26 CON 28 15-
16 BODY 18 13-
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defense: 0
5 PRE 25 14- PRE Attack: 5d6
0 COM 10 11-
2 PD 15/30   Total: 50 PD (35 rPD)
10 ED 16/30   Total: 31 ED (15 rED)
12 SPD 4   Phases: 3, 6, 9, 12
2 REC 20   Running: 6" / 12"
8 END 72   Swimming: 2" / 4"
0 STUN 66   Flight: 11" / 44"
 
Battle Ram | Summary
Real Name: Bakxon os Rammtos Hair Color: Bald
Concept: Brick Eye Color: Yellow
Affiliation: Chimera Force Height & Weight: 7' 7" (2.30 m) / 331 lbs (150.00 kg)
Played By: NPC Nationality: Thak
Created By: Neil M. Place of Birth: Rammtos, Thakis Bul
GM: NPC Date of Birth: 598sc 15lc 23r
Cost Powers END
35 Weapons Harness: Multipower, 70-point reserve, (70 Active Points); all slots OAF (-1)
2u 1) Battering Knuckles: (Total: 69 Active Cost, 16 Real Cost) Force Field (20 PD) (20 Active Points); (Only for Damage from Move Throughs or Move Bys; -1 1/2), OAF (-1), 8 Charges (-1/2) (Real Cost: 5) plus +22 STR, Area Of Effect (One Hex; +1/2), Double Knockback (+3/4) (49 Active Points); (Only for Move Throughs or Move Bys; -1 1/2), OAF (-1), No Figured Characteristics (-1/2), 8 Charges (-1/2) (Real Cost: 11) [8]
3u 2) Blaster Rifle: Energy Blast 14d6 (70 Active Points); OAF (-1), 2 clips of 12 Charges (-0) [12]
3u 3) Capture Pistol: Energy Blast 3 1/2d6, Autofire (3 shots; +1 1/4), Attack Versus Limited Defense (Power Defense; +1 1/2) (67 Active Points); OAF (-1) 7
2u 4) Defensive Microbomb: Killing Attack - Ranged 2d6, Penetrating (+1/2), Explosion (+1/2) (60 Active Points); OAF (-1), 6 Charges (-3/4), Extra Time (Full Phase, -1/2), Range Based On Strength (-1/4) [6]
3u 5) Positron Extension Blade: Killing Attack - Hand-To-Hand 3d6-1 (5d6 w/STR), +1 Increased STUN Multiplier (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (70 Active Points); OAF (-1), 16 Charges (-0) [16]
2u 6) X-Alloy AutoCuffs: Entangle 4d6, 4 DEF, Cannot Be Escaped With Teleportation (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (70 Active Points); OAF (-1), 3 Recoverable Charges (-3/4), Cannot Form Barriers (-1/4), Range Based On Strength (-1/4) [3 rc]
3u 7) Zone Microbomb: Killing Attack - Ranged 2d6, Penetrating (+1/2), Explosion (-1 DC/2"; +3/4) (67 Active Points); OAF (-1), Range Based On Strength (-1/4) 7
13 Battle Belt: Elemental Control, 38-point powers, (19 Active Points); all slots OIF (-1/2)
18 1) Energy and Kinetic Deflector: Force Field (12 PD/12 ED/2 Flash Defense: Smell/Taste Group/3 Flash Defense: Sight Group/2 Flash Defense: Hearing Group), Reduced Endurance (0 END; +1/2) (46 Active Points); OIF (-1/2) 0
23 2) Flight Field Generator: Flight 11", x4 Noncombat, Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; +1/2) (54 Active Points); OIF (-1/2) 0
13 3) Preservation Field: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); OIF (-1/2) 0
5 Thak Battle Rage: Elemental Control, 20-point powers, (10 Active Points); all slots Costs Endurance (-1/2), Extra Time (Full Phase, -1/2)
6 1) Born to Battle: +8 DEX (24 Active Points); No Figured Characteristics (-1/2), Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 2
5 2) Combat Speed: +2 SPD (20 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 2
12 3) Like a Hot Knife Through Butter: Aid STR 1d6, Can Add Maximum Of 45 Points, Continuous (+1) (59 Active Points); (Only to Determine Casual Strength; -1 1/2), Self Only (-1/2), Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 6
5 4) Shrugs Off Stun I: Physical Damage Reduction, 50% (20 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 2
5 5) Shrugs Off Stun II: Energy Damage Reduction, 50% (20 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2) 2
Thak Abilities
10 1) Imposing: +10 PRE
9 2) It's All Just Glancing Blows: Armor (3 PD/3 ED) 0
10 3) Strong: +10 STR 1
10 4) Strong: +5 CON
Cost Talents
15 Thak Combat Training: Combat Sense 12-
Cost Perquisites
1 Right of Weapons: Fringe Benefit: Weapon Permit (where appropriate)
2 Warrior of the Thak: Warrior of the Thak: Fringe Benefit: Thak Warrior
Cost Skills
10 +1 Overall
24 +3 with All Combat
3 Breakfall 13-
13 Chimera Force Package
Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x4) (35 Active Points); IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Limited Power Only with Others Who Have This Power (-1/4)
Cramming
Fringe Benefit: Federal/National Police Powers
KS: Enemies of the F'plrara 12-
Language: Grahk (basic conversation)
Language: Union Standard (basic conversation)
Social Limitation: Subject to Orders
TF: Science Fiction & Space Vehicles
1 Computer Programming 8-
3 Demolitions 12-
0 Everyman Skills (F'plrara Non-Blood Military)
AK: F'plrara Confederations 11-
AK: Thak 8-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Thak (Idiomatic, native accent)
[Notes: Native Language]
PS: Soldier 11-
Paramedics 8-
Persuasion 8-
Science Skill: General Science 11-
Systems Operation 8-
TF: Personal Use Spacecraft
[Notes: Custom Mod is Everyman Skill]
8 ex-F'plrara Warrior Package
+3 with Grab, Punch, Blaster
Distinctive Features: Military Demeanor
Environmental Movement (No Penalties in Zero-G)
Monitored: F'plrara 8-
KS: F'plrara 11-
KS: F'plrara Military 11-
Language: F'plrara (fluent conversation)
PS: Warrior 11-
Teamwork 13-
3 Interrogation 14-
3 Mechanics 12-
2 Navigation (Land) 12-
5 Rapid Attack (HTH)
5 Rapid Attack (Ranged)
2 TF: Riding Animals
8 WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms
250+ Disadvantages
10 Distinctive Features: Thak (Large Ram-like Humanoid)
20 Enraged: His Team/Side is Losing, go 11-, recover 11-
25 Hunted: Skellarian Empire 8-
15 Physical Limitation: Uber-Thak Physiology, Requires Special Medical Care
15 Psychological Limitation: Always Goes Armed
10 Psychological Limitation: Fear of Drowning
15 Psychological Limitation: Loyal to the F'plrara Confederations
15 Psychological Limitation: Will Not Murder
15 Reputation: Violent, 14-
5 Rivalry: Professional (Other Bricks of the F'plrara)
10 Social Limitation: Civilians Just Don't Get It
10 Social Limitation: Easy to Read
15 Social Limitation: Public Identity
28 Experience Points
Battle Ram | Points Summary
Characteristics Cost: 153 Base Points: 250
Powers Cost: 197 Disadvantages: 180
Talents Cost: 15 Total Experience: 28
Perks Cost: 3 Spent Experience: 28
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 90 Total Points: 458
Background

Bakxon os Rammtos was once a small scrawny Thakling - the kind that is picked on by bullies and dunked into toilets. Things changed when he hit puberty. Most of the others of his class grew to full size in three years, but Bakxon didn't stop until his fifth year of adolescence. This came to the attention of the F'plraran SkillMaster of his school.

He was identified of having the ubergene and immediately transferred to the Special Academy where he underwent combat instruction. In addition, a Thakian mentor was assigned to him who taught him the ways of Thakian combat. After his fourth year, he graduated at the top of his class and was immediately assigned to the 3rd F'plrara Thak Special Task Unit, skipping the Initiate rank and being granted the Warrior-to-be rank.

After three years of spectacular performance, including a strike mission in which he nearly singlehandedly took out the missile battery of a Skellarian outpost, Bakxon was granted full Warrior status, rare for non-F'plrara. He was then recruited into Chimera Force, one of three elite super teams. After holding his ground so that his comrades-in-arms could regroup after a particularly deadly fight with a mysterious alien horde from a wormhole, he was nominated for Knighthood.

Personality

Bakxon os Rammtos has all but forgotten about his pre-military past. He is a decorated veteran and has already been nominated for Knighthood. But that is unimportant to him. It is the sense of accomplishing something for the F'plraran Confederations that have motivates him. That, and the feeling of control that he gets from being in combat alongside his comrades-in-arms.

Quote

"Need a door? I can make ya one in a jiffy if ya just stand back."

Powers

Battle Ram is an uber-Thak with superThakian strength and toughness. In addition to this, he has been trained in the art of Thak Battle Rage which further enhances his ability in combat. He still retains his battle harness weapons that he used as a member of the 3rd F'plrara Thak Special Task Unit and likes wearing and using them.

Appearance

Bakxon is imposing even by Thak standards. As with most Thak he has pale green/tan skin, large teeth and horns, but otherwise looks humanoid. He tends to dress in loose, modified military garb and will rarely be seen without his weapons. He is one of the few non-blood who is allowed to wear weapons in the presence of higher F'plrara nobility.