Cricket Wilkinson
Cost Characteristic Value Roll Notes
10 STR 60 21- Lift: 102.4tons; HTH: 12d6; END: [4]
54 DEX 28 15- OCV: 9  DCV: 9
26 CON 23 14-
8 BODY 14 12-
0 INT 10 11- PER Roll: 11-
0 EGO 10 11- ECV: 3; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
4 COM 18 13-
4 PD 8   Total: 41 PD (33 rPD)
3 ED 8   Total: 26 ED (18 rED)
22 SPD 6   Phases: 2, 4, 6, 8, 10, 12
18 REC 18   Running: 8" / 16"
2 END 50   Swimming: 2" / 4"
34 STUN 70   Leap: 42" Forward / 21" Upward
Bailey | Summary
Real Name: Cricket Wilkinson Hair Color: Reddish-blonde
Concept: Brick Eye Color: Brown
Affiliation: T.I.T.A.N., Motte & Bailey, Empire Height & Weight: 6' 2" (1.88 m) / 212 lbs (96 kg)
Played By: NPC Date of Birth: February 22, 1986
Created By: Ben Langdon Place of Birth: London, United Kingdom
Cost Powers END
15 Tactile Telekinesis: Elemental Control, 30-point powers
15 1) The Bound: Leaping +30" (42" forward, 21" upward) (30 Active Points) 3
23 2) The Brawn: +40 STR, Reduced Endurance (1/2 END; +1/4) (50 Active Points); No Figured Characteristics (-1/2) 2
30 3) The Shield: Force Field (25 PD/10 ED/10 Power Defense) (45 Active Points) 4
4 Peak Performance: Running +2" (8" total) 1
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
Cost Talents
4 Pin Up Boy: Attractive
Cost Martial Arts
Maneuver Phase OCV DCV Notes
12 Brawler
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Strike 1/2 +0 +2 14d6 Strike
Cost Skills
15 +3 with HTH Combat
3 Acrobatics 15-
0 Everyman Skills
AK: London, United Kingdom 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Juvenile Delinquent 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
4 Gambling (Card Games) 12-
2 KS: Action Film Stars 11-
1 PS: Assassin 8-
1 Security Systems 8-
5 Seduction 14-
3 Stealth 15-
3 Streetwise 13-
2 T.I.T.A.N. Package
AK: Europe 11-
High Range Radio Perception, IIF (-¼)
KS: Known European Uberhumans 12-
KS: Terrorist World 11-
Hunted: Local Law Enforcement Agencies 8-
Teamwork 15-
200+ Disadvantages
20 Hunted: Europol 8-
15 Hunted: Mystery 8-
15 Physical Limitation: Dyslexia
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Casual Killer
10 Psychological Limitation: Easily Flattered
15 Psychological Limitation: Hedonist
10 Social Limitation: Big Mouth
15 Social Limitation: Secret Identity
15 Social Limitation: Wanted Criminal
5 Unluck: 1d6
0 Experience Points
Bailey | Points Summary
Characteristics Cost: 193 Base Points: 200
Powers Cost: 101 Disadvantages: 150
Talents Cost: 4 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 12 Unspent Experience: 0
Skills Cost: 40 Total Points: 350

Cricket grew up on a housing estate in northern London after his mother moved from Wales. Within a few short months he had turned the gangs into frightened children with his brutal stand-over tactics. At thirteen Cricket was a force to be reckoned with although no one dared go near him, including the police. To his mother he was still her little angel, and to the girls on the estate he was a God. He tolerated his mother, barely; and the attentions of the girls; but he systematically hunted down the male members of gangs to assert his superiority. At fourteen his brutal personality culminated in the death of his teacher and a subsequent term in juvenile detention.

Cricket only stayed in detention for two years before escaping. During that time his ubergene had activated and his physical strength was bolstered by his tactile telekinesis. The walls were no match for his fists, and the guards were unable to stop him. After a short time on the run, Cricket ended up with The Butler, Clifford Latham. Latham promised to initiated Cricket into the world of the professional contract killer, and Cricket never looked back.

Bailey splits his time between working with Motte and running with Empire on their clandestine missions to bring about the new British Empire. While Bailey doesn’t expect the team to succeed he is enjoying their friendship.


The younger member of Motte and Bailey, Cricket often takes on the role of sidekick and enjoys cheerful banter, excessive property destruction, and getting the attention of attractive women. In most cases, Cricket is easily distracted and bores easily. He was diagnosed with having attention deficit disorder at nine and quickly developed into an out-of-control public nuisance. He terrorised his neighbours on the estate, hunted down roaming gangs single-handedly and caused widespread vandalism before the age of fourteen. At fourteen, Cricket committed his first murder and enjoyed the sense of power he had experienced looking into the eyes of his broken teacher. Ever since that moment, Cricket has divided his life into two pursuits: the destruction and denigration of society, and the pursuit of pleasure. He considers his partner, Motte, to be an intelligent anarchist and sees him as something of a father-figure (although Cricket would never admit to that).


"Keep it separate and you don't feel a thing."


Bailey has tactile telekinesis, enabling him to exert his willpower through touch. This grants him superhuman strength and the ability to leap great distances. Under the tutelage of Motte, Bailey has begun to experiment with his seemingly limited ability, and can now extend his telekinetic field to provide protection from most forms of conventional weaponry.


Bailey is a tall and extremely athletic looking man in his late teens. He wears a black uniform with a white-bordered red 'B' emblazoned on his left chest. Out of costume, Cricket wears Mako sunglasses to partially conceal his identity and ties his shoulder-length blonde hair back with a black ribbon. He is an attractive man, and very body-conscious. Cricket has undergone cosmetic surgery on his nose, and although it is now perfect, he is still very sensitive about it.