Tiger Shark Fast Attack Craft

Atlantis

Atlantis

Team Designation: Atlantis

Threat Level: Beta

Expanded Membership Details:

Citizen Soldier (132 points)

Parts (375 points)

 

Major Adversaries:

Deep Six

Lemuria

School

 

Base of Operations:

Atlantis City

 

Vehicles:

Leviathan Group Transport

Membership
Citizen Soldier
Parts
Background
The First Days

In the year 3487 BC, a man pushed a light covering of ash over the charcoal of his furnace. The sunlight was fading as the sky took on violet and red hues. The small pool of copper had coalesced and contracted slightly as it lay on the slightly bowled cool sandstone. He removed the hot rocks using sticks and placed them into his refuse pile of depleted ore. A whistling noise startled him and caused him to look into the sky. But the source of the noise, a bright light that traced a line from the end of the world and over the town of Maadi, far outpaced the apparent source of the sound. He muttered a solemn prayer to each and every god that he could remember. Surely, only a god could travel in the sky with such speed and brightness. Watching the god continue to the other end of the world, the smith muttered prayers of thanks as he felt relief for not attracting the god's attention.

The Last Hope, or Jolul Kl'kaal in the speech of it's inhabitants, sped, its outer shell heating with the ram pressure of re-entry. The metal and ceramic of the relatively volatile outer hull evaporated, keeping the interior cool. A series of superconductors took the remaining heat to the front core, heating tightly packed ice until a huge plume of steam shot out the front and sides of the front, controlled gasseous explosions that slowed the craft. But, the Last Hope was still too hot. The secondary goal of the mission would fail, then. But none of the passengers in the craft would know it for some time, yet. They were all in deep sleep as they had been for the past eight hundred and ninety six years. In creating the Last Hope, the planners needed to balance time and material. The secondary hull began to melt, and with it the majority of the equipment and computers necessary for the Taklit culture to survive intact. But, the primary hull, bearing the most precious cargo, six hundred of the best and brightest Taklit, was still safe... for now. The mechanical sensors of the primary hull sensed the heat and triggered.

Over the Indian Ocean, six pods shot sideways and one smaller pod shot backward, losing speed at the expense of the remainder of the craft - now a mere spindle that increased in velocity. The small pod continued to fall, impacting the ocean and sending up a great wave that would travel to the coasts of what would one day be Africa, India, and Indonesia. The larger pods sprouted large parachutes of klook'ket fiber and inflated plastic balls to protect it against impact, which, even against water, would otherwise jolt the precious cargo violently. As each of these pods struck the water, they bounced and then landed, bobbing on the surface and hissing as the last layer of thermal protection was touched by the cool water. At last, the plastic balls deflated and the pods sunk into the calmer depths.

The chambers, no longer computer controlled, each relied on the less precise mechanical systems. At various times, they each rapidly released coolant, bringing Taklit out of their deep slumber as if waking from a single night of sleep. Their eyes adjusted. Each knew that they were on a different world, no longer on Taklit. They didn't need the strange smells to tell them that, for just the previous day, they went to their last 'class'. There was so much that happened. If they weren't all selected for high psychological durability, the magnitude would have made each of them curl up into a ball. Each realized that many of their friends and family had perished while they were asleep, victims of a sun heating to supernova. Each realized that they were on an entirely different world. Each realized that their home, Taklit, was too hot to be inhabitable; in fact, all the water was likely evaporated by now. Perhaps a few people survived in orbit, but how long would that last?

The technicians, one of every twenty here, knew that the lack of electric power in the pods meant that the secondary hull, with all of the equipment and most of the food, was destroyed. There was a backup, but that would need to be found much later. Right now, finding food sources was of utmost priority. The emergency plan stated that the survivors would need to find a food source first. There was only enough for two days. They would need to find a place to settle, preferably one rich in food source. Agriculture would need to be established first - and rule of law. History and social anthropology were always theoretical, fitting reason to evidence. Only, this would be the first - and possibly only - test of the theory. They hoped that the theorists were right. They had to be right for the Taklit to survive in the universe. The worst of it was, most of the people in the craft were accustomed to advanced technology. There were only a handful that had experience living off the sea. And even they were in a different world.

The first months were difficult. This world had predators - vicious and voracious predators - the likes of which were unknown to Taklit except in encyclopedias. Such predators had all been hunted out or outcompeted by the people within the first two millenia of civilization on Taklit. The colonists defended themselves with improvised weapons and were, perhaps, lucky that out of the five hundred sixty four that survived the landing, only fifty three were lost to predators. They were gruesome deaths, but the losses to accidental injuries were even harder to take, especially those that had to be left behind so that the others could continue to move quickly.

The Founding

At last, they swam to a vast plain where the plankton was rich and fish of various sizes roamed about in large schools. The problem was that the large predators sometimes hunted there as well. Yet the people now were more adept at hunting and defense. By five generations, the K'Klick were nomadic folk with firm knowledge of the ocean that they now called home. The last of the colonists decided that the K'Klick needed to settle into an agricultural civilization before he passed, for fear that the people remain forever nomads.

On the western edge of the plain was a range of mountains, a smaller range ran to the north of the plain, some even broke the surface. After some exploration, the last colonist brought the people to settle there. Civilization could take root here. Kelp could be grown on the northern range. Crustaceans, molluscs, and other creatures could live on both mountain ranges. Fish could be herded as well, with the aid of porpoises. Shelter could be made to protect against predators. And the people would still be near to the plankton-rich waters.

The Age of Piracy and Civilization

In the next centuries, farming and herding techniques improved. The Atlick even learned that they weren't the only thinking creatures on the planet. Chance encounters brought them in contact with Phoenician and Egyptian sailors. A later chance encounter with a Greek ship brought knowledge of metal. But, true metal working was nearly impossible underwater. For the next several centuries, the only metal known to the Atlick were those lost by or stolen from surface worlders. Regular forays began to the surface world to sink ships to gain metal items.

By the time of the Dark Ages on the surface world, the Atlit had discovered how to work soft, unalloyed metal in sheltered furnaces on underwater volcanoes. It was difficult and, eventually, lethal work, but important and well-paying. The culture had developed into a nation of craftsmen and farmers still retaining their republican political system with electors elected from villages and towns to represent them in Atlita City.

It was at this time that the lost Scrolls of the Ancients were found - fancy script etched on preserved seal hide. A cult formed, based on one writing telling of a 'machine' that seemed to grant wishes. The charismatic leader of the cult quite suddenly left with three hundred Atlita on a search of the origin of the people. And they weren't heard from again - at least to several generations of Atlita.

The Age of Conflict and Industry

After the passage of several more centuries, Atlantis was a thriving civilization. For the most part, they now avoided the surface world, having mastered the alloying of steel underwater.

Then one day, a large cable dropped across part of the Republic causing a ruckus in the Senate. After much debate, it was determined that Atlantis needed to know what was happening 'up there'. They were in for a shock. The world had changed. There were cities, large cities where once towns stood. Giant ugly clouds formed pillars into the sky. Surface world ships moved without sails. No longer were swords and shields the favored weapon. Less elegant things that propelled metal and sounded like thunder were what surface worlders used to kill each other.

But when the pilfered weapons were taken underwater, they failed. While Atlanteans could make the weapons and the bullets, they couldn't work underwater. Unfortunately, that was when the Lemurians returned. A small party of two Lemurian Knights of the Stone along with their Servant-Soldiers found the route back to Atlantis, and instead of returning to Lemuria as they had been tasked to, they decided to bring back some loot and glory. With their lightning weapons, the Lemurians cut down two dozen Atlanteans until porpoise riders were able to bludgeon them unconscious.

Interrogation of the Lemurians revealed that the cult had found a thing that they called the Philosopher's Stone, which allowed the Priesthood to ask for wishes to be granted. The Knight's armor and weapons were some of the granted wishes. In some ways, Atlantis had been lucky that the Knights were so desirous of glory. They knew that eventually, they would have to face Lemuria again. By the time that an invasion army was spotted making its way to Atlantis, they were better prepared. The lightning weapons still were nearly indefensible, but by that time, Atlantians had explosive-propelled harpoons that allowed their numerical superiority to turn the Lemurians back. But the cost was great. Roughly ten percent of the population perished in the first Altantean-Lemurian War. And then, the surface world was at war.

It was not long before another invasion by the Lemurians occurred. This time the Lemurians were better prepared and did not underestimate the Atlantians. But, by another chance, a metal mechanism that appeared to be vaguely humanoid appeared, calling itself the Parts and the Whole, and threw the orderly Lemurian advance into a chaotic retreat, not by attacking, but by disrupting their movement and communication.

With the help of the robotic guardian that was sent by the ancestors to protect them, Atlantean science began to become more refined and adapted better for underwater work. A period of exploration, socially and geographically resulted from desire to learn of threats (including Lemuria) and a desire to understand their place in the world. Several colonies with various religious and political structures were made in the oceans and seas worldwide, but in the end, most failed because resources were needed by Atlantis for the continual series of war with Lemuria.

Currently, Atlantis is nearly at the same state of technology as the surface world. Electric furnaces and hydrophobic chemicals allow for more efficient manufacturing. The transatlantic cables have all been 'tapped'. So, Atlanteans can surf the internet for information. Still, few of the surface world knows about Atlantis.

Atlantean scientists have surmised that the Philosopher's Stone of the Lemurians is an advanced communications device whose signal is indetectable by current technology. They also guess that there must be a satellite somewhere that was sent by the ancient Atlantean ancestors who came from an unknown planet around an unknown star. The current thought is that the satellite holds highly advanced technology that seems like magic to the Lemurians and that the 'wishes' are merely a vague knowledge of some ancient code that commands the satellite or the Stone machine.

While Lemuria is a heriditary monarchy, it is the Priesthood that wields the power. The caste system is firmly established and follows the hierarchy (highest to lowest): Imperial Family, Priesthood, Knights of the Stone, Servants, Peasants. Social mobility is difficult except through merit promotions during warfare. The society is otherwise akin to religious oligarchies such as that of Iran.

Atlantis is a republic with each township or city district electing an Elector. Electors meet in the Senate and choose a set of ministers, the highest ranking of which is the Executive Minister. All residents of Atlantis are allowed to vote if 20 years or older.

The Atlanteans

Atlanteans are a piscoid alien species from an aquatic world. On their original world they evolved to a generally humanoid form. They are very comfortable in the water and much less so in air. Generally more bulky than humans, they also have large eyes that enhance their dark vision. The Atlantean language is derived from the Ancient Tongue. Clicks and long vowels predominate the language because of their better long distance carriage. Hissing consonants are lacking because of their difficulty in water.
Area of Operations
The Republic of Atlantis is bordered on the west by the midAtlantic Ridge, to the north by the Azores islands, and roughly a triangle inclusive of those boundaries. Of its many former colonies, only two remain: Coral City near Midway Island, and Watch City about halfway between St Helena and Ascension Islands.
Goals
The Republic of Atlantis seeks to have peaceful and concealed coexistence with the other inhabitants of Earth. While they also seek to learn more about their ancient (pre-Earth landing) heritage, they realize that the home of their ancestors no longer exists or is no longer habitable.
Reputation
To Atlanteans, the Lemurians are backwards barbarians. To the Lemurians, the Atlanteans are soft, self-righteous heretics who don't believe in the Power of the Ancients. Both cultures do not interact with the surface world much. The vast majority of surface worlders believe that Atlantis is just a legendary place; and most haven't even heard the word 'Lemuria'.