Ariamachina Sportiva
S.A.G.E. Flying Car
 
Cost

Characteristic

Value Notes
15 Size 3 hex; 1"x2"; -3 KB, -2 DCV
0 STR 25 Lift 800 kg; 5d6 HTH [0]
0 BODY 13
24 DEX 18 OCV: 6 DCV: 4
6 DEF 4/4
12 SPD 4 Phases: 3, 6, 9, 12
0 Running 6" 2x NCM
0 Swimming 2" 2x NCM
17 Flight 15" 16x NCM - Usable Underwater (+), Side Effect (6d6 EB vs PD in Area Effect 3" Line to Environment Directly Behind Aircar, Whenever Flight is Used, -1)
 

Cost

Abilities and Equipment

END

12 Duronium Bubble Cockpit: Life Support (Self-Contained Breathing, Safe in Low Pressure/Vacuum, Safe in High Pressure, Safe in Extreme Cold, Safe in Extreme Heat, Safe in Radiation) n/a
19 Electromagnetic Distortion Field: Invisibility to Sight and Radio - Costs No END (+), OIF Bulky (-1) 0
11 Electronic Security Locks: Security Systems 19-, OIF: Electronic Locks, Bulky (-1) n/a
12 High Efficiency Turbojets Flight: Flight 3" - Megascale 1"=100 km (scaleable; +1) n/a
2 Nightsights: Enhanced Senses: Nightvision, OIF: Infrared Camera, Bulky (-1) n/a
6 Radio: Enhanced Senses: High Range Radio Perception, OIF: Radio, Bulky (-1) n/a
Cost Computer

108

S.A.G.E. 6: Computer
Cost Char Value
13 INT 23 INT Roll 14-; PER Roll 14-
12 DEX 14 DEX Roll 12-; OCV: 5 DCV: 5
16 SPD 4 Phases: 3, 6, 9, 12
Powers and Talents
5 Atomic Clock: Absolute Time Sense
17 Cis-Temporal Communications Network: Mind Link to Other S.A.G.E. Computers, 4 Minds at a Time, No LOS - Only Others with Mind Link (-1)
3 Math Processor: Lightning Calculator
5 Memory: Eidetic Memory
3 Range Finder: Absolute Range Sense
5 SAGE Field Team Radio Comlink: Mind Link, Two Specific Minds, Any distance, No LOS Needed - Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-), Affected as Radio Group, not Mental Group (-)
3 Subatomic Gyroscope: Bump of Direction
Skills
3 Combat Pilot 12-
1 Computer Programming 8-
2 Electronics 11-
3 Language: English
3 Language: Italian
4 Navigation (Space, Air, Marine) 14-
3 Systems Operation 14-
Programs
1 Diagnose Malfunction (Electronics, Mechanics)
1 Evasive Maneuvers (Combat Pilot)
1 Hot Landing and Retrieval (Combat Pilot)
1 Monitor Communications, Report Anomalies (Systems Operation)
1 Monitor Surveillance Systems, Report Anomalies (Systems Operation)
1 Plot Navigation Course (Navigation)
1 Respond Verbally (Language)
1 Search Database for Requested Information (KS, SS, or Universal)
1 Transfer Data with Other S.A.G.E. Computers (Systems Operation)
0+ Disadvantages
5 Distinctive Features: Flying Car (Concealable by Low Hover Flight or Using Running)
20 Hunted: Watched by S.A.G.E. 14 or less
 
Characteristics Cost 75 Base Points 0
Abilities and Equipment Cost 62 Disadvantages 25
Personnel Cost 0 Experience Points n/a
Computer Cost 108 Total Points 245
Total Cost 220
 
Background

Prior to their demise, Slipstream's family had long been preparing for her career as a superhero. One of the things that they did was to procure a state of the art vehicle for her use. Ariamachina Sportiva is an excellent craft for getting to and from sites of action.

Quote About the Vehicle
"What a cool car. I want one of those." - Sterling of T.I.T.A.N.
Powers
Ariamachina is a high speed flying car with little in the way of defenses or armament. It can carry a total of four normal sized people and fly at speeds of 575 kph - or much faster if Slipstream provides a tailwind. In addition, it is equipped with the S.A.G.E. 6 computer which aids the users in communications and information.
Appearance

The body of a red Lamborghini Gallardo was used for the hull, frame, and interior of Ariamachina. The suspension and machineworks have been completely replaced by a high efficiency turbojet system with two primary thrust shafts and four variable direction attitudinal jets.

 

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