Guðlaug 'Gulla' Gísladóttir
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
15 DEX 15 12- OCV: 5  DCV: 5
10 CON 15 12-
0 BODY 10 11-
26 INT 28 15- PER Roll: 15-
16 EGO 18 13- ECV: 6; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
2 COM 14 12-
3 PD 6   Total: 14 PD (8 rPD)
3 ED 6   Total: 14 ED (8 rED)
15 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
2 END 34   Swimming: 2" / 4"
8 STUN 34  
ARCTIC FOX | Summary
Real Name: Guðlaug 'Gulla' Gísladóttir Hair Color: Light Blonde
Concept: Gadgeteer Eye Color: Pale Blue
Affiliation: First Strike Height & Weight: 5' 8" (1.72 m) / 132 lbs (60.00 kg)
Played By: NPC Date of Birth: April 12, 1959
Created By: Ben Langdon Place of Birth: Reykjavik, Iceland
Cost Powers END
136 The Fox's Gadgets: Variable Power Pool (Gadget Pool), 62 base + 74 control cost, Cosmic (+2) (155 Active Points); all slots IIF (-1/4)
0 1) Arctic Razors: Killing Attack - Ranged 1d6+1, Autofire (3 shots; +1/4), 12 Recoverable Charges (+1/4) (30 Active Points); Range Based On Strength (-1/4), IIF (-1/4) Real Cost: 20 0
0 2) Bowie Knife: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR) (30 Active Points); OAF (-1), Real Weapon (-1/4) Real Cost: 13 3
0 3) Extradimensional Deflection Field Projector: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); IIF (-1/4) Real Cost: 40 0
0 4) Flashlight: Sight Group Images Increased Size (4" radius; +1/2), Reduced Endurance (0 END; +1/2) (15 Active Points); Only To Create Light (-1), IIF (-1/4) Real Cost: 9 0
0 5) Heavy Blaster: Energy Blast 9d6, 16 Charges (+0), Autofire (3 shots; +1/4) (56 Active Points); IIF (-1/4) Real Cost: 45 0
0 6) Portals I: Teleportation 5", x8 Increased Mass, Safe Blind Teleport (+1/4), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down: 1" = 1km (+1/4) (62 Active Points); 4 Charges (-1), IIF (-1/4) Real Cost: 27 0
0 7) Portals II: Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight (60 Active Points); 4 Charges (-1), IIF (-1/4) Real Cost: 27 0
0 8) Rebreather: Life Support (Self-Contained Breathing), 2 Continuing Charges lasting 1 Hour each (+0) (10 Active Points); IIF (-1/4) Real Cost: 8 0
0 9) Smoke Pellets: Darkness to Sight Group 2" radius, 6 Recoverable Continuing Charges lasting 1 Extra Phase each (+0) (20 Active Points); Range Based On Strength (-1/4), IIF (-1/4) Real Cost: 13 0
0 10) Swingline I: Swinging 15" (15 Active Points); IIF (-1/4) Real Cost: 12 1
0 11) Swingline II: Leaping +20" (3" forward, 11 1/2" upward) (20 Active Points); Upward Movement Only (-1), IIF (-1/4) Real Cost: 9 2
0 12) Umbral Slime Projector: Entangle 3d6, 4 DEF (Stops A Given Sense Group: Sight Group), Sticky (Freeing one victim frees all victims; +1/4) (56 Active Points); 8 Charges (-1/2), IIF (-1/4) Real Cost: 32 0
15 Body Armour: (Total: 26 Active Cost, 15 Real Cost) Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) (Real Cost: 14) plus Life Support (Safe in Intense Cold) (2 Active Points); OIF (-1/2) (Real Cost: 1) 0
18 Communicator: (Total: 35 Active Cost, 18 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4) (Real Cost: 8) plus Mind Link , Specific Group of Minds, Number of Minds (x8) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), IIF (-1/4) (Real Cost: 10) 0
3 Snow Visor: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
Cost Perquisites
1 Well Educated: PhD in Physics
4 Well Respected: Reputation: Premier Scientist In The Field Of Extradimensional Physics (A medium-sized group) 11-, +4/+4d6
Cost Martial Arts
Maneuver Phase OCV DCV Notes
33 Experienced Supervillain Fighting Style
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1 1/2d6 , Disable
Legsweep 1/2 +2 -1 7d6 Strike, Target Falls
Nerve Strike 1/2 -1 +1 3 1/2d6 NND
Strike 1/2 +0 +2 8d6 Strike
+3 HTH Damage Classes (already added in)
Weapon Element: Blades
Cost Skills
9 +3 with Supervillain Fighting Style
5 AK: Other Dimensions 17-
3 Breakfall 12-
3 Bureaucratics 13-
3 Combat Driving 12-
3 Combat Piloting 12-
3 Computer Programming 15-
3 Cryptography 15-
3 Deduction 15-
3 Demolitions 15-
3 Electronics 15-
0 Everyman Skills
AK: Reykjavik, Iceland 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: International Criminal Mastermind 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
5 Inventor 16-
13 Linguist
Language: Danish (fluent conversation) (2 Active Points)
Language: English (completely fluent) (3 Active Points)
Language: German (completely fluent) (3 Active Points)
Language: Icelandic (idiomatic)
Language: Norwegian (fluent conversation) (2 Active Points)
Language: Russian (completely fluent) (3 Active Points)
Language: Swedish (completely fluent) (3 Active Points)
3 Lockpicking 12-
3 Oratory 13-
3 PS: Inventor 15-
3 PS: Physicist 15-
3 Paramedics 15-
3 Persuasion 13-
14 Scholar
KS: Extra-Dimensional Beings And Contact With Earth (4 Active Points) 16-
KS: International Law Enforcement Agencies (3 Active Points) 15-
KS: Known Uberhumans (3 Active Points) 15-
KS: Numen-Kami Institute (3 Active Points) 15-
KS: S.A.G.E. (3 Active Points) 15-
23 Scientist
SS: Astrophysics 15- (3 Active Points)
SS: Biophysics 15- (3 Active Points)
SS: Electrical Engineering 15- (3 Active Points)
SS: Extra-Dimensional Physics 20- (8 Active Points)
SS: Mathematics 16- (4 Active Points)
SS: Physics 17- (5 Active Points)
3 Security Systems 15-
3 Seduction 13-
3 Shadowing 15-
3 Stealth 12-
3 Streetwise 13-
2 Survival (Arctic/Subarctic) 15-
3 Systems Operation 15-
1 TF: Helicopters, Small Planes, Snowmobiles
3 Tactics 15-
3 Teamwork 12-
3 Tracking 15-
3 Trading 13-
3 WF: Small Arms, Blades
300+ Disadvantages
20 Hunted: International Law Enforcement Agencies 8-
15 Hunted: Sentinels 8-
20 Normal Characteristic Maxima
10 Physical Limitation: Short Sighted (Wears Contact Lenses)
15 Psychological Limitation: Methodical Planner
20 Psychological Limitation: The Ends Justify The Means
10 Reputation: Genius Who Always Has Something Up Her Sleeve, 11-
5 Rivalry: Professional - Saul Numen
10 Rivalry: Professional - Witch Doctor
10 Rivalry: Professional and Romantic - Chloe Numen
15 Social Limitation: Supervillain (Frequently, Major)
25 Experience Points
ARCTIC FOX | Points Summary
Characteristics Cost: 115 Base Points: 300
Powers Cost: 172 Disadvantages: 150
Talents Cost: 0 Total Experience: 25
Perks Cost: 5 Spent Experience: 25
Martial Arts Cost: 33 Unspent Experience: 0
Skills Cost: 150 Total Points: 475

During a week-long scientific retreat in Bern, three geniuses met together to discuss the future of the world over several bottles of exquisite wine. They were three of the brightest intellects but already it was clear that each was on a very individual path. Saul Numen was the idealist, and would go on to become the leader of the New Men, long considered the First Family of the Uberworld. Akello Lwanga was the pessimist, and following his destiny would become the dictator of Azambia as Witch Doctor, a fusion of technology and mysticism. And Gulla Gísladóttir was the mischievous one, the girl who loved science because of its secrets. Her curiosity would help her break through extradimensional barriers and become the sophisticated super villain Arctic Fox.

She began her criminal career to finance her research, fiddling the books where she could; but when she did manage to crack through the dimensional walls she found that she could simply walk through one dimension and pop out in ours again. It was simple to fine tune her primitive portals so that she could appear inside bank vaults and then out again. Once the money came pouring in her research seemed to expand exponentially. She attracted interest from Zodiac and CLAW but shunned both of them to remain independent. She had everything she needed - they couldn't offer her anything she didn't already have access to.

While no one really connected Arctic Fox to Gulla Gísladóttir she managed to continue living two lives. Her expertise in dimensional physics led her to work closely with Saul Numen and the New Men on several dimension-hopping adventures. It was during a trip to Asgard that Gulla found herself attracted to her long-time friend, but the presence of his wife, Chloe, seemed to put a dampener on the potential romance. Gulla slipped away from the New Men and met with a posse of disgruntled dwarves who agreed to attempt to kill or kidnap Chloe Numen. Although it wasn't exactly a success, Gulla did get a taste for targeted villainy.

When she returned to Earth she decided to expand her horizons and move away from the traditional bank robbery. Arctic Fox began to target technology depots such as SAGE and Southern Cross where she managed to escape with secret weapons and devices which added to her growing arsenal. She even challenged heroes such as the Brigadier of Knightwatch and Iron Amir of the Five Pillars. In these contests she always had an intricate plan which resulted in the hero being trapped in one of her dimensions fighting against the clock and usually a horde of angry residents. She never really considered killing her opponents until she was locked in a deadly struggle with the muscle-bound hero Beowulf. When she realised she was captured and would likely face a long time in prison, she didn't even hesitate before ripping the hero in two with a well-placed Dimensional Portal.

With Beowulf's blood on her hands, Arctic Fox suddenly became infamous across the globe. She was contacted by CLAW again and offered several high-paying jobs, which she found that she accepted - not because of the money but because of the prestige. She had discovered that having a reputation was almost as good as having a limitless supply of cash.

Arctic Fox continued to run riot across the globe and teamed up with former celebrity bodyguard Avast, most famously when they attempted to rob casinos in Monte Carlo. Later she was approached by Nepatiabet and somehow found herself organising a supervillain team which Nepatiabet dubbed First Strike.

Arctic Fox found that she enjoyed the company of her team mates and has mostly continued as a team player, although she is always the one who calls the shots. She has especially enjoyed the flexibility a team brings when opposing other uberhuman teams such as the New Men and the Sentinels.



Gulla is in complete control of everything. Not only has she shattered the logic which had long since kept dimensions apart, she has also formed one of the world's most powerful super villain teams. Her work gives her pleasure, especially the intricacies of planning and execution. She enjoys a test of intellects almost as much as she loves the thrill of exchanging attacks in a full-blown uberhuman brawl.

Her discoveries enable her to traverse various dimensions, and Gulla often moves through the ones she is familiar with as a way of collecting her thoughts or relaxing. She usually travels alone, unless it is business. There are several dimensions she would never allow anyone else to experience and these places are perhaps the true reflection of her soul. They are peaceful, uninhabited and beautiful places of scintillating cloud formations or secluded glades.

The rivalry between Arctic Fox, New Man and Witch Doctor has endured through the years, and although the three can often work well together on projects they are usually in competition with each other, keen to show the others how wrong they are in some area of science or philosophy. Arctic Fox has also developed a keen dislike for Chloe Numen who has managed to usurp her plans on more than one occasion, as well as being the wife of perhaps the only man who could keep Gulla happy. The two women share a strong enmity for each other, something which often leaves Saul baffled.



"You'll never catch me, because where I'm going, you cannot follow. Ta-ta!"

Sentinels Report (extract): "When the Arctic Fox is involved, you only ever see the surface of her plans."



Arctic Fox is generally able to put her hand on any of her gadgets in a split second, as she maintains thousands of pocket universes as storage sites. She simply has to dip her hand into one of her pockets which serves as a small portal and she has access to any number of inventions and stolen or adapted technology.

Some of her favourite gadgets include: arctic razors (throwing blades), a wicked looking bowie knife, an extradimensional deflector shield which is capable of resisting almost all forms of energy and projectiles, a heavy blaster of alien origin, an umbral slime projector which releases a sticky black substance and covers a target in what can be described as a second skin, and her trademark dimensional portals which enable her to travel across great distances on Earth and between dimensions. Her range varies but she has managed to travel easily between Iceland and North America.

Like all members of First Strike she wears a communicator which has a standard channel and a encrypted one. She also wears snow goggles which include flash reduction, and her costume is insulated against the cold.



Arctic Fox wears a silver-grey bodysuit with a quilted vest and thick-soled boots (to make her appear taller). Her light blonde hair is generally tied back in a pony tail and mostly covered by her half helmet and snow goggles. She wears a belt studded with square cases which are actually portals into several dimensions she has claimed as her 'storage dimensions'. Although they appear small, they can accommodate very large items and when she draws them out they grow to their normal size as they enter the Earth Dimension.

Out of costume Arctic Fox wears expensive clothing or a more or less conservative cut.