Henry Malavren
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
39 DEX 23 14- OCV: 8  DCV: 8
20 CON 20 13-
0 BODY 10 11-
0 INT 30 15- PER Roll: 15-
14 EGO 17 12- ECV: 6; Mental Defense: 10
10 PRE 20 13- PRE Attack: 4d6
1 COM 12 11-
3 PD 7   Total: 12 PD (5 rPD)
3 ED 7   Total: 12 ED (5 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 8" / 16"
0 END 40   Swimming: 2" / 4"
5 STUN 35  
Real Name: Henry Malavren Hair Color: Brown
Concept: Martial Artist Eye Color: Brown
Affiliation: Canadian Shield Height & Weight: 6' 3" (1.90 m) / 234 lbs (106.00 kg)
Played By: James Diel Date of Birth: November 22, 1982
Created By: James Diel Place of Birth: Victoria, British Columbia
Cost Powers END
10 Hyper-Intellect Powers: Elemental Control, 20-point powers
11 1) Instantaneous Prognostication: Clairsentience (Sight And Hearing Groups), Reduced Endurance (0 END; +1/2) (45 Active Points); Precognition Only (-1), No Range (-1/2), Time Modifiers (-1/2), Requires An INT Roll (-1/4) 0
10 2) Intuitive Understanding Of Any Task: Universal Tradesman 15- (20 Active Points) 0
10 3) Knows Just About Everything: Universal Scholar 15- (20 Active Points) 0
16 4) Situational Analysis: +3 Overall (30 Active Points); Requires An INT Roll (-1/4) 0
10 5) Unbelievably Smart: +20 INT (20 Active Points) 0
13 Analytic Combat: Find Weakness 11- with All Attacks (30 Active Points); Requires At Least One Turn Of Observation (-1), Requires An INT Roll (-1/4) 0
10 Precision Strike: Energy Blast 2d6, No Normal Defense: Lack of Weakness (+1) (20 Active Points); No Range (-1/2), Requires A Successful Hand-to-Hand Strike (-1/2) 2
4 Strong Runner: Running +2" (8" total) 1
5 Timely Blink: Sight Group Flash Defense (6 points) (6 Active Points); Requires An INT Roll (-1/4) 0
6 Will of Iron: Mental Defense (10 points total) (7 Active Points); Nonpersistent (-1/4) 0
8 Armored Costume: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Real Armor (-1/4) 0
3 Light Amplification Lenses: Nightvision (5 Active Points); OIF (-1/2) 0
Cost Talents
3 Lightning Calculator
4 Speed Reading (x10)
5 Eidetic Memory
10 Combat Luck (6 PD/6 ED) (12 Active Points); Requires An INT Roll (-1/4)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
Shaolin Ch’uan Fa
+4 HTH Damage Classes (already added in)
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 55 STR vs. Grabs
Martial Strike 1/2 +0 +2 10d6 Strike
Martial Throw 1/2 +0 +1 8d6 +v/5, Target Falls
Offensive Strike 1/2 -2 +1 12d6 Strike
Cost Skills
3 Acrobatics 14-
3 Breakfall 14-
6 Canadian Shield Package (Cost: 6)
Bureaucratics 13-
Criminology 15-
Fringe Benefit: Canadian National Police Powers
KS: Canadian Criminal Law and Procedure 11-
KS: History of the Royal Canadian Mounted Police 11-
Monitored by the Canadian Government 8 or less
Monitored by the Canadian Media 8 or less
PS: Mountie 15-
Social Limitation: Subject to Orders
Tactics 15-
Team Base Donation
Team Communicator
Team Vehicle Donation
Teamwork 14-
3 Climbing 14-
3 Combat Piloting 14-
3 Cryptography 15-
3 Demolitions 15-
3 Electronics 15-
0 Everyman Skills
AK: Victoria, British Columbia, Canada 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Scientist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Interrogation 13-
Language: English (idiomatic)
Language: French (completely fluent) (3 Active Points)
Language: Russian (completely fluent) (3 Active Points)
Language: Spanish (fluent conversation) (2 Active Points)
3 Mechanics 15-
5 Millionaire Playboy
Bribery 8-
Conversation 13-
High Society 13-
KS: Lifestyle of the Extremely Rich 15-
Money: Filthy Rich
Monitored: The World's Media 14-
3 Oratory 13-
3 Persuasion 13-
6 Street Detective
Bugging 15-
Criminology 15-
Deduction 15-
Disguise 15-
Forensic Medicine 15-
Interrogation 13-
KS: Campaign City's Criminal Underground 15-
Lockpicking 14-
Monitored by Local Law Enforcement 14 -
Security Systems 15-
Shadowing 15-
Social Limitation: Not Completely Trusted by the Public of the Police
Stealth 14-
Streetwise 13-
3 Systems Operation 15-
200+ Disadvantages
10 Dependent NPC: Girlfriend of the Week 8-
20 Hunted: Floating Organized Crime Family 8-
15 Hunted: Mystery 8-
10 Psychological Limitation: Always Has An Answer
10 Psychological Limitation: Cold And Calculating
15 Psychological Limitation: Cynic
20 Psychological Limitation: Will Not Kill
10 Reputation: Vigilante-Style Street Avenger, 11-
15 Social Limitation: Famous
15 Social Limitation: Secret Identity
10 Social Limitation: Seen as a Wealthy Playboy/Dilettante
11 Experience Points
ANALOGIST | Points Summary
Characteristics Cost: 122 Base Points: 200
Powers Cost: 116 Disadvantages: 150
Talents Cost: 22 Total Experience: 11
Perks Cost: 0 Spent Experience: 11
Martial Arts Cost: 40 Unspent Experience: 0
Skills Cost: 61 Total Points: 361

Henry grew up in a moderate income portion of Toronto, the child of a school administrator and homemaker. From an early age it was clear that Henry was gifted, easily grasping concepts in their entirety after exposure to only the smallest of details. It was also clear that this talent for intellectual pursuits marked him different than his peers, something he instinctively worked to avoid by marginalizing his accomplishments at every turn and steering clear of opportunities to demonstrate his mental abilities.

Henry’s meta-genetic enhanced intellect easily allowed him to evade detection by his peers and even his parents, giving the impression of a bright and capable but lazy dilettante. Nothing could have been further from the truth, as he developed his understanding of a wide variety of academic and scholarly topics. Henry determined at age 9 that he didn’t enjoy watching his family struggle to make ends meet, so he used his ability to draw astonishingly accurate conclusions based on seemingly irrelevant data to win the ‘Mega Millionaire Lottery Prize’. His parents were happy, but puzzled by this astonishing (and seemingly random) event, and Henry was able to continue pursuing his interests without the distraction of mundane concerns such as paying the bills.

As Henry drifted through his middle-school education, he suddenly reached the alarming conclusion that his parents’ lives were almost certainly in danger (derived from recent climactic changes in Saskatchewan, the balance of his English Teacher’s checking account, recent patterns in crop circles, and the homeless rate for British Columbia). Racing home, he arrived just in time to watch his house explode in flames as the gas main detonated beneath it. Henry was orphaned, and quite angry about it. He began to wonder what the purpose of his abilities were if he couldn’t save those he cared most about.

His parents’ estate granted him substantial sums of money, and their death benefit added to this manifold. Dabbling in commodities exchange online under a variety of assumed identities multiplied this further, until he’d acquired a truly staggering quantity of wealth. While adjusting to the implications of his material fortune, his investigation into the death of the only people he’d cared about revealed astonishing truths. Henry determined that local organized crime figures had cut corners on construction of the gas and power lines in question, which had directly contributed to the death of his family. This could not be allowed to stand. He threw himself into physical pursuits, martial arts, gymnastics, and the study of various skills he would need to carry on his one-man war against those who would harm the innocent. Henry’s aptitude in these areas was scarcely less than his keen intellect, and during years of devotion to Shaolin Chuan’Fa he became a skilled hand to hand combatant, among other things.

Donning his guise as the Analogist for the first time, Henry took the fight to the local Mafia. A series of brutal battles across the city’s underworld soon led him to realize that despite his vast intellect he was unable to completely eliminate the scourge of criminal behavior, and that far worse than fraudulent construction contracts faced the citizenry of his home city. Undaunted, his war continues… a holding action to protect the citizenry against those who would do them harm. When word reached him that Canadian Shield was recruiting new members for the highly reputable RCMP super-team, following losses to the Binary Man and the Moon Spirit, Henry jumped at the opportunity. The Analogist is ready for action, standing tall for the RCMP motto of Maintiens le droit (“Defending the law”).



Henry is a mysterious, somewhat introverted young man who is highly motivated to ‘serve and protect’ the normal people he encounters every day due to his personal tragedy. In many ways he is excessively focused on seemingly inane details, drawing apparently bizarre conclusions through his meta-genetically enhanced ‘leaps of logic’. His intellect has isolated him from the mass of humanity, and he spends long hours in his study ruminating on variables that appear to outsiders to be completely irrelevant. Despite this, his parents’ efforts at a ‘good upbringing’ have stuck with Henry – he cares deeply about acting morally, and has considerable empathy for those who he encounters in the course of his duties as the Analogist. This is almost completely masked by the cynical and ruthless persona he adopts in his heroic guise however.



"Your simplistic solutions are entirely inadequate in this complex world of time travel and meta-genetically enhanced apes."



Analogist has had his intellectual level massively enhanced by his meta-genetic gifts. He is capable of instantly deriving the likely outcomes of his opponents’ actions, is amazingly observant, erudite, and knows just about anything in any scholastic or academic field worth knowing about. His brilliance translates into a near-instantaneous ability to target his opponents’ weak points, inflicting damage out of proportion to the strength of his blows. Given time to analyze his adversaries he can enhance this ability to seek out flaws to an even greater extent. In addition to these prodigious intellectual gifts, the Analogist has developed his physical abilities to near Olympian levels (though they remain within the ‘normal human’ range), and has a remarkable degree of skill in hand to hand combat from his mastery in the martial art of Shaolin Chuan’Fa. Those who dismiss his ability as a combatant due to his lack of visible ‘super powers’ quickly learn to their dismay that the Analogist is an opponent to be feared.



Henry is an athletic, attractive Caucasian male who appears to be in his early twenties. He has clear green eyes and straight dark brown hair, which he keeps cut at medium length and parted on one side. In his 'hero identity', the Analogist wears a dark red bodysuit and full face mask that does not cover his hair (no visible eye or mouth holes are apparent though his vision and ability to breathe is unimpaired) with a full length black duster.